Since I started crpg, I have seen a lot of range, mostly archers and crossbowmen.
I also saw some throwers but I never saw a thrower topping the scoreboard regularly or even topping the scoreboard.
Although there are few decent throwers, they either run out of ammo before they can kill multiple enemies or they don't do enough dmg ( for example against a tincan ).
Since I wanted to know how the poor throwers felt, I created a STF thrower to see if they really do such a poor dmg as I imagine they do.
I choose the 24/15 build with a bit 5 PS, 8 PT, 5 ATH and 5 WM.
I tested dmg with most of the throwing weapons on the battlefield :
Stones : Not good at all
Throwing Daggers : Actually really effective if you land headshots, but since throwing accuracy is shit even with 140+ wpp and light armor, it's just randomly
Wardarts : Not good at all.
Throwing Hammers : Low dmg, I wonder how STOPHAMMERTIME can kill people with it
(Heavy) Throwing Axes : Decent Dmg, you need 2-3 to kill peasant-light armor and 3-4 to kill medium armor. Against Heavy Armor you need 3-5.
Javelins and Jarids : Same as the throwing axes , but you need more for light armor but less for heavy armor and tincans
Throwing Lances : Full hp enemies will die after 2 throwing lances, if you have bad luck 3. Tincans survive 3-4 throwing lances.
Result : The most effective throwing weapons are the throwing daggers, heavy throwing axes, javelins and jarids.
You can kill with throwing but due to the big crosshair, its nearly impossible to judge if it was a randomshot or a skillshot.
Although you just have 1 Throwing Lance per stack, you nearly need them all to kill 1 heavily armored person.
I noticed that I run out of ammo after I killed maximal 3 enemies ( if I don't headshot them and hit with all my throwing weapons, 4 stacks )
My suggestion would be to buff throwing somehow. If you really want to do dmg, you have to make a STR build but then you cannot run away since the lag of AGI.
If you make a balanced build, you have more options but all in all, your throwing stuff aren't really effective in dmg.
I really feel sorry to all the decent throwers there and I would really appreciate to buff them , for example to give them more ammo per stack.
These days, it's impossible to make a pure thrower who could kill 5 people on his own in one round.
The only decent thrower I know is STOPHAMMERTIME and even he skilled on powerstrike for melee engagement.
There is no thrower who can hit and run away like archers do, but also no thrower who can do a lot of dmg but has "few" ammo like crossbowmen do.
I don't know if it's supposed to be, but atm it seems like throwing is just a sidearm but you cannot effectively play it with a pure build.