Author Topic: Turn speed  (Read 1983 times)

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Offline Gurnisson

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Re: Turn speed
« Reply #15 on: August 13, 2012, 03:20:25 pm »
-1
Thrusts have been nerfed, time to reduce thrust stun. :twisted:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Re: Turn speed
« Reply #16 on: August 13, 2012, 03:24:36 pm »
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Something should be done about 1h thrust attack, for realz.

Offline Vibe

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Re: Turn speed
« Reply #17 on: August 13, 2012, 03:27:19 pm »
+1
Or that glitch / whatever it is that makes some thrusts get stunned so hard you can't block the next swing.

Offline Leshma

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Re: Turn speed
« Reply #18 on: August 13, 2012, 03:29:10 pm »
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While that feels wrong, fixing it will buff even more those twohanders who abuse lolstab all the time.

Offline Vibe

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Re: Turn speed
« Reply #19 on: August 13, 2012, 03:39:47 pm »
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Good, but the game shouldn't allow unblockable hits, other than crushthrough and couch, imo.

Offline Knitler

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Re: Turn speed
« Reply #20 on: August 13, 2012, 03:51:04 pm »
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Devs said they'll reduce it for shorter weapons.

Awlpike isnt short huh :D?
(click to show/hide)

Offline Angantyr

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Re: Turn speed
« Reply #21 on: August 13, 2012, 05:35:41 pm »
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It's not, I had really good overhead accuracy before and I sometimes just can't keep up with my opponent turning. Overhead was my favourite attack and now it's a lot less good and I resort to leftswinging like the rest.
This. And yes, increased uniformity in attacks across the servers is an unfortunate bi-product of the nerf.
« Last Edit: August 13, 2012, 07:27:30 pm by Angantyr »

Offline Leshma

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Re: Turn speed
« Reply #22 on: August 13, 2012, 06:40:53 pm »
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I haven't really felt turn speed nerf until I started using 1H weapons on alt characters.

Greatswords don't deserve any buffs imo. Greatswords, maul and other twohanded weapons are perfect as they are now.


Offline Angantyr

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Re: Turn speed
« Reply #23 on: August 13, 2012, 07:11:34 pm »
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I don't disagree, just wish stab and overhead hitboxes weren't as overly finicky as they are now (but nor do I wish a return to the lolstab and overheads that connected to the head if you strafed the shoulder as they were previously ofc). But that's for another thread.

Offline Leshma

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Re: Turn speed
« Reply #24 on: August 13, 2012, 07:29:26 pm »
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You're probably switching between native and cRPG a lot.

It's true that hitboxes in cRPG are indeed strange and that's something you have to get used to, because I don't think they know how to fix that.

Offline Teeth

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Re: Turn speed
« Reply #25 on: August 13, 2012, 07:37:35 pm »
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Hitboxes are rather off with the animation sometimes, especially with 2h. Has always been the case with the overhead, but recent stab changes made the 2h stab hit detection very weird. Think it hits a bit too early.

Offline Angantyr

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Re: Turn speed
« Reply #26 on: August 14, 2012, 02:13:15 pm »
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You're probably switching between native and cRPG a lot.
Actually, I haven't visited Native in about a year :)

Offline [ptx]

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Re: Turn speed
« Reply #27 on: August 14, 2012, 02:14:53 pm »
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Or that glitch / whatever it is that makes some thrusts get stunned so hard you can't block the next swing.
Happens almost constantly with the long spear, especially against shields.

Offline Chasey

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Re: Turn speed
« Reply #28 on: August 14, 2012, 02:18:13 pm »
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Happens almost constantly with the long spear, especially against shields.
rarely happens for me, how much wpf do you have, because i heard that reduces stun time (not sure). But yh after about 20 hits on a shield or block maybe 1 will stun long enough for them to get in a free hit
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Offline Vibe

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Re: Turn speed
« Reply #29 on: August 14, 2012, 02:27:51 pm »
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I think it's a glitch connected to when in the animation your stab is blocked, I heard that it supposedly happens when your stab is blocked right at the end of your animation.