Poll

would you like to see duel wielding in-game?

Yes
16 (24.6%)
No
44 (67.7%)
eh, don't really care
5 (7.7%)

Total Members Voted: 65

Voting closed: September 10, 2012, 06:33:32 pm

Author Topic: Duel Wielding  (Read 1335 times)

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Offline Akhooey

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Duel Wielding
« on: August 11, 2012, 06:33:32 pm »
-6
so,I thought it would be very neat to have duel wielding. I know it would take some work to make, but, it would be Awesome right.
and for things that can't block and you have two, they can block. So what do you think?

Offline sF_Guardian

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Re: Duel Wielding
« Reply #1 on: August 11, 2012, 07:05:58 pm »
+1
First of all: it has been suggested 1000000000000 times before and will hopefully never be implemented.
Btw: wtf is "duel wielding?


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Offline TurmoilTom

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Re: Duel Wielding
« Reply #2 on: August 11, 2012, 07:10:15 pm »
0
heh

Offline Paul

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Re: Duel Wielding
« Reply #3 on: August 11, 2012, 08:04:38 pm »
+17
Just start duels while having a weapon in your hands and you have your duel wielding.

Offline Son Of Odin

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Re: Duel Wielding
« Reply #4 on: August 11, 2012, 11:18:39 pm »
+1
First of all: it has been suggested 1000000000000 times before and will hopefully never be implemented.
Btw: wtf is "duel wielding?
I was thinking to say that the moment I saw the title :D.

Well anyhow... HOW MANY TIMES DO I HAVE TO READ THIS SAME THREAD?!!
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Offline Spanish

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Re: Duel Wielding
« Reply #5 on: August 12, 2012, 12:53:04 am »
+5
A far better idea is to have 1h swashbuckler have ability to carry a torch in the other hand for style purposes and just keep the block animations the same with a torch in the off hand :)
My horse is named pebbles and we like to try.

Offline Riddaren

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Re: Duel Wielding
« Reply #6 on: August 12, 2012, 01:10:14 am »
0
A far better idea is to have 1h swashbuckler have ability to carry a torch in the other hand for style purposes and just keep the block animations the same with a torch in the off hand :)

Yeah, that would be cool.

Offline Haboe

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Re: Duel Wielding
« Reply #7 on: August 12, 2012, 01:12:20 am »
0
Id say dual wielding: implemented in M&B 3, removed at M&B 4. btw lightsabers in M&B 7
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Offline Bobthehero

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Re: Duel Wielding
« Reply #8 on: August 12, 2012, 01:13:10 am »
-1
Unrealistic, even for cRPG.
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Offline Zekerage

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Re: Duel Wielding
« Reply #9 on: August 12, 2012, 02:09:43 am »
0
Only if the second thing being wielded was a 0 slot weapon, and only then, it's for Parrying, or quick, low damaged attack that induces staggering, allowing for a follow up hit with your ACTUAL weapon. I want a use for my +3 Dagger, besides for the lawls or as a Dagger wielding shielder!

Offline Dalfador

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Re: Duel Wielding
« Reply #10 on: August 12, 2012, 04:28:11 am »
-1
(click to show/hide)
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Offline zagibu

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Re: Duel Wielding
« Reply #11 on: August 12, 2012, 12:06:51 pm »
0
Dual wielding for great mauls and whirlwind special attack.
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Offline Skurcey

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Re: Duel Wielding
« Reply #12 on: August 12, 2012, 02:23:33 pm »
0
left hand dagger, shield with spike(dunno English correct word), rapier, etc
Would be cool addition, if somehow it would be possible to diverify and add new combat move, technics (disarm, arms immobilisations, body throws,...)
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Offline Savaris

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Re: Duel Wielding
« Reply #13 on: August 15, 2012, 01:38:55 am »
+2
Unrealistic, even for cRPG.

Actually "dual wielding" is realistic back in the renaissance era duelist and swords men would use a dagger side arm to help parry attacks and to get hits in at a closer range. :mrgreen: If you want to complain about realism the talk to chadz about how you can load a crossbow on horseback well running down 7 guys. In all reality though I don't want dual wielding in the game. Besides how would you code it in? :? 
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Offline Bobthehero

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Re: Duel Wielding
« Reply #14 on: August 15, 2012, 02:26:24 am »
0
Actually "dual wielding" is realistic back in the renaissance era duelist and swords men would use a dagger side arm to help parry attacks and to get hits in at a closer range. :mrgreen: If you want to complain about realism the talk to chadz about how you can load a crossbow on horseback well running down 7 guys. In all reality though I don't want dual wielding in the game. Besides how would you code it in? :?

They would dual wield in duels not on the battlefields.

Also Cranequin for the crossbow, would need models and animation to be done properly.

What unrealistic is mostly how plate armor doesn't protect from pretty much anything except polearm stabs, bec de corbin, half swording and all the other pierce/blunt 2 handers (except the practise longsword!)
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