If anyone cares - in this thread I'll add my fixed collision meshes (so called invisible walls or hitboxes).
Added 18.08.2012. I have fixed snowy pine. Its enormous collision mesh (invisible wall) caused a lot of rage in hearts of cavalry getting stopped by the air and ranged having their ammo stuck close to the pine.
Before (you can see how it's bigger than a real pine) and after and optimized:
bo_snowy_pine_2 in xtree_meshes_c.brf
Added 18.08.2012. Fixed collision mesh for portcullis. I remember a lot of hate on pikemen who could attack through this object but archers couldn't shoot through it. So I got it fixed, now you can shoot through free spaces.
Before and after.
bo_portcullis_a in doors.brf
Added 18.08.2012. Fixed some tree meshes to chill some more ranged players. Melee players - don't forget that if you swing or thrust into the collision mesh - your attack bounces as well! No more invisible walls close to the trees.
Before - after
Fixed all collision meshes there in tree_e_meshes.brf
Added 18.08.2012. Annoying palm which forced so many tears to drain out of players' eyes. Plus also one tree got fixed
Before - after - optimized
Fixed bo_palm_a and bo_tree_a01 in tree_f.brj
Amount of faces in collision meshes.
Name: | Original | Edited | Optimized |
bo_snowy_pine_2 | 22 | 24 | - |
bo_portcullis_a | 8 | 154 | 76 |
bo_tree_e_1 | 10 | 60 | 10 |
bo_tree_e_2 | 13 | 70 | 12 |
bo_tree_e_3 | 10 | 70 | 19 |
bo_palm_a | 28 | 78 | 21 |
bo_tree_a1 | 34 | 23 | - |
bo_tree_11_a | 40 | 10 | - |
bo_tree_9_a | 40 | 30 | - |
bo_tree_10_a | 120 | 28 | 24 |
bo_tree_12_a | capsules | 79 | capsules |
bo_tree_12_b | capsules | 57 | capsules |
bo_tree_12_c | capsules | 42 | capsules |
bo_rock_e | 50 | 39 | - |
bo_rock_h | 24 | 22 | - |
Will post original only if they're so horrible that they should be shown
These screenshots are from edited, but not optimized collision meshes.
xtree_meshes_b.brf
Added 18.08.2012. bo_tree_9_a
Added 18.08.2012. bo_tree_10_a
Added 18.08.2012. bo_tree_12_a
Added 18.08.2012. bo_tree_12_b
Added 18.08.2012. bo_tree_12_c
Added 18.08.2012. bo_rock_e
Added 18.08.2012. bo_rock_h
Optimizing them currently.
Latest version:
http://www.filedropper.com/treesdoor_1PM me if you have found any other problematic objects in crpg - I'll try to fix them.