Author Topic: Fixed collision meshes  (Read 3851 times)

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Offline DaveUKR

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Fixed collision meshes
« on: August 06, 2012, 05:52:40 pm »
+90
If anyone cares - in this thread I'll add my fixed collision meshes (so called invisible walls or hitboxes).

Added 18.08.2012. I have fixed snowy pine. Its enormous collision mesh (invisible wall) caused a lot of rage in hearts of cavalry getting stopped by the air and ranged having their ammo stuck close to the pine.
Before (you can see how it's bigger than a real pine) and after and optimized:
(click to show/hide)
bo_snowy_pine_2 in xtree_meshes_c.brf



Added 18.08.2012. Fixed collision mesh for portcullis. I remember a lot of hate on pikemen who could attack through this object but archers couldn't shoot through it. So I got it fixed, now you can shoot through free spaces.
Before and after.
(click to show/hide)
bo_portcullis_a in doors.brf



Added 18.08.2012. Fixed some tree meshes to chill some more ranged players. Melee players - don't forget that if you swing or thrust into the collision mesh - your attack bounces as well! No more invisible walls close to the trees.
Before - after
(click to show/hide)
Fixed all collision meshes there in tree_e_meshes.brf


Added 18.08.2012. Annoying palm which forced so many tears to drain out of players' eyes. Plus also one tree got fixed
Before - after - optimized
(click to show/hide)
Fixed bo_palm_a and bo_tree_a01 in tree_f.brj


Amount of faces in collision meshes.
Name:
Original
Edited
Optimized
bo_snowy_pine_2
22
24
-
bo_portcullis_a
8
154
76
bo_tree_e_1
10
60
10
bo_tree_e_2
13
70
12
bo_tree_e_3
10
70
19
bo_palm_a
28
78
21
bo_tree_a1
34
23
-
bo_tree_11_a
40
10
-
bo_tree_9_a
40
30
-
bo_tree_10_a
120
28
24
bo_tree_12_a
capsules
79
capsules
bo_tree_12_b
capsules
57
capsules
bo_tree_12_c
capsules
42
capsules
bo_rock_e
50
39
-
bo_rock_h
24
22
-

Will post original only if they're so horrible that they should be shown :D These screenshots are from edited, but not optimized collision meshes.
xtree_meshes_b.brf

Added 18.08.2012. bo_tree_9_a
(click to show/hide)

Added 18.08.2012. bo_tree_10_a
(click to show/hide)

Added 18.08.2012. bo_tree_12_a
(click to show/hide)

Added 18.08.2012. bo_tree_12_b
(click to show/hide)

Added 18.08.2012. bo_tree_12_c
(click to show/hide)

Added 18.08.2012. bo_rock_e
(click to show/hide)

Added 18.08.2012. bo_rock_h
(click to show/hide)



Optimizing them currently.
Latest version:
http://www.filedropper.com/treesdoor_1


PM me if you have found any other problematic objects in crpg - I'll try to fix them.
« Last Edit: August 20, 2012, 09:23:23 pm by DaveUKR »

Offline sF_Guardian

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Re: Fixed pine collision mesh
« Reply #1 on: August 06, 2012, 05:57:18 pm »
0
Gj, hopefully you`ll continue your crusade against bad hitboxes and stuff :)
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Vibe

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Re: Fixed pine collision mesh
« Reply #2 on: August 06, 2012, 05:58:45 pm »
0
GJ Dave.

Offline Miwiw

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Re: Fixed pine collision mesh
« Reply #3 on: August 06, 2012, 06:00:06 pm »
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You don't want to shoot the trees, do you!!  :D
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Offline [ptx]

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Re: Fixed pine collision mesh
« Reply #4 on: August 06, 2012, 06:10:45 pm »
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Stop being so useful, Dave! :?

Offline Zerran

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Re: Fixed pine collision mesh
« Reply #5 on: August 06, 2012, 06:29:08 pm »
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Really hope they implement this. +1
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Offline DaveUKR

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Re: Fixed collision meshes
« Reply #6 on: August 06, 2012, 06:57:31 pm »
0
I've added one more object and will try to add more. Screenshots in the first post.

Offline Knitler

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Re: Fixed collision meshes
« Reply #7 on: August 06, 2012, 07:10:27 pm »
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lookin nice, +1 hopefully spears can thrust through this gates too not only arrows ^^
(click to show/hide)

Offline DaveUKR

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Re: Fixed collision meshes
« Reply #8 on: August 06, 2012, 07:14:08 pm »
+1
lookin nice, +1 hopefully spears can thrust through this gates too not only arrows ^^

Sure, they can, but you'll have to aim good not to hit the wood.

Offline Nessaj

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Re: Fixed collision meshes
« Reply #9 on: August 06, 2012, 07:20:01 pm »
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Good stuff Dave.
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Offline DaveUKR

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Re: Fixed collision meshes
« Reply #10 on: August 06, 2012, 08:06:35 pm »
+1
added some fixed trees. The most horrible flora has been fixed. Please tell me if you remember any other objects with horrible hitboxes.

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Re: Fixed collision meshes
« Reply #11 on: August 06, 2012, 11:57:43 pm »
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wow some very awesome work. when can we expect these to get put into action?

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Re: Fixed collision meshes
« Reply #12 on: August 07, 2012, 05:17:27 am »
0
This is very nice.
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Re: Fixed collision meshes
« Reply #13 on: August 07, 2012, 05:22:11 am »
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Nicely done and awesome work! :]
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Re: Fixed collision meshes
« Reply #14 on: August 07, 2012, 05:39:47 am »
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Fantastic work!
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