Author Topic: Adjust the new scoresystem slightly - Feedback  (Read 13397 times)

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Offline Plavor

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Adjust the new scoresystem slightly - Feedback
« on: August 06, 2012, 12:46:28 am »
+2
Since the newest scoresystem, a lot of players get nice scores for supporting their team - awesome feature.

BUT : You get more points for hitting horses because they have more hp.

Example :  If I shoot a cavalry player off his horse with full hp, I get 5 points.
                 
                 If I shoot the cavalry player's horse I get 5 points and finish him off while he's dehorsed, I get additional 3 points - 8 points in total.

That is really weird because its way harder to hit a riding cavalry than his horse.

Discuss and maybe add more changes that could be done for the new pointsystem :)

Offline Lt_Anders

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #1 on: August 06, 2012, 01:05:07 am »
+1
isn't score based on total damage dealt? It's not Health related in anyway as couching gets you more points because of its high damage.

I think.
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Offline Jarlek

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #2 on: August 06, 2012, 01:16:20 am »
+12
Question:

Why would you NOT want your team to target the enemy horses?
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Offline Jacko

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #3 on: August 06, 2012, 01:20:54 am »
+14
Finally an incentive for range to shoot cavalry. Easiest way to get a high score as ranged is to keep shooting dem horses. 
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Offline Plavor

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #4 on: August 06, 2012, 01:42:26 am »
0
I understand your point but it is a bit "unfair" since players who are shooting the cav directly should get bonuspoints for risking the chance to shoot the horse :P

range could abuse and farm points by just shooting horses  but I guess that's how you want it to work :/

Offline Tennenoth

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #5 on: August 06, 2012, 02:13:20 am »
+1
Scored 1 point for a long ranged headshot kill that I felt proud about hitting, rather knocked down even further when I was docked 12 points for accidentally shooting an allies horse as it rode around a corner, that I had no chance of every seeing...

No thank you. Really doesn't accurately portray what I actually did... I hardly ruined the guys round by knocking the last 2 hp from his horse...

EDIT: Otherwise it's a wonderful addition and I hope to see it used for many other things! Although it was confusing at first as I ended a round with what I thought was a bugged K/D ratio of 72-5...  :rolleyes:

It's not really changed my game play. False ideas of how well you're doing though.
« Last Edit: August 06, 2012, 03:59:26 am by Tennenoth »
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Offline Cris

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #6 on: August 06, 2012, 02:28:18 am »
+4
Score system is good

I do have some opinions similar to Tenne.

Player shots ranther than horse shots should be encuaged for score as archer/crossbow/HA.

Reduce penalty to friendly horse shots. Some horses are really fast and will get hit by a friendly ranged player simply due to the rider getting in the way of the shot by chance even though when the missile was shot said horseman was no where to be seen. Please not, this should apply only to the horse, if it hits the rider, same penalty as usual.

I also do feel that harder shots (longer distance/HS) should get a better score, after all best ranged will rarely be able to kill 3+ melee players in a row as some of the best melee players can do.
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Offline Zanze

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #7 on: August 06, 2012, 02:30:08 am »
+5
I really enjoy the new point system as a support player. I've been at least in the top 3 every game even when I had less than half the kills of the people around me. Many times I laughed when I had more points with 6-12 kills than those that had 18-24 kills.

An ensuing small discussion came around when they were talking about how BS it was that I was topping the charts with half the kills of the cavalry players while I played a Hoplite. I simply said it was hard to kill as a hoplite and they replied with "Yeah, but damage doesn't matter. What if you hit their best player for 80% of his health but he then kills 4-5 more people." In that sense, no the damage does not matter. But when you play a support character you get to hit people for 80% of their health and hand feed the kill to your ally. You do this A LOT.

Tl;dr, I'm glad supports are now getting recognized.

Offline Havoco

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #8 on: August 06, 2012, 02:42:18 am »
+3
Well for ranged, remember that shot difficulty system in native? Maybe make the score system based off that.
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Offline Yachdiel

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #9 on: August 06, 2012, 02:48:40 am »
-1
Needs to take a lot more points away if you Team Wound. I thought this system would help teamplay as everyone wants to be top scoreboard, but everyone has this overwhelming superior idea that "K/D DOESN'T MATTER GUIS! IM A TEAM PLAYER! LOOK AT MY SCORE!". So now that all these people that needed something to show them that their 'never kill nerfed agi' build was worth have a pointless number to jerk off to, they mosh pit to get a hit in on everything they see. Its like old cRPG all over again

Offline sF_Guardian

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #10 on: August 06, 2012, 11:33:44 am »
+1
Just love that all this scorewhores run to every dead body and hit it, looks so funny :D
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Offline Zandieer

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #11 on: August 06, 2012, 11:43:03 am »
+1
Finally an incentive for range to shoot cavalry. Easiest way to get a high score as ranged is to keep shooting dem horses.
:lol:
I've spend most of my career in cRPG killing horses, so fine for me!

Offline ArysOakheart

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #12 on: August 06, 2012, 11:48:55 am »
0
Horses are easier to shoot than people, I love it. I dehorse one guy, great, on to the next neckbeard cav.
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Offline Royans

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #13 on: August 06, 2012, 11:55:15 am »
0

range could abuse and farm points by just shooting horses  but I guess that's how you want it to work :/

Ahaha be prepare, in 1 week, server will be full of range, welcome back to counter strike :D

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Re: Adjust the new scoresystem slightly - Feedback
« Reply #14 on: August 06, 2012, 12:05:35 pm »
0
I understand your point but it is a bit "unfair" since players who are shooting the cav directly should get bonuspoints for risking the chance to shoot the horse :P

I'm noticing an increase in points from shooting cavalry players on cav then if they are on the ground, and I highly suspect it is due to the damage bonus that their speed is lending my arrow, so basically you are being rewarded. If you really want to see an insane bonus in points, try a headshot on a riding cav, 15 point boost is rather nice.
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