Author Topic: cRPG v0.287  (Read 3719 times)

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Offline Leshma

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cRPG v0.287
« on: August 05, 2012, 01:46:43 am »
+3
Let's call it Speedy Gonzales update, shall we.

What's new?

We're all fast.

And there is new scoreboard with kills and deaths and POINTS. Proximity based of course.

chadz is mute btw.

Edit: Weight bug found by Osiris. chadz released the hotfix. Speed is back to normal values.
« Last Edit: August 05, 2012, 03:08:53 am by Leshma »

Offline Riddaren

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Re: Patch!!!
« Reply #1 on: August 05, 2012, 02:00:19 am »
0
The scoreboard is really nice. The best thing that has happened to crpg in a long time.

You even get points for damaging horses now. This is really great.
Looking forward to kill some horses with my cav character :D

This will make it more worth targeting higher level players which will decrease the peasant hunting and perhaps also spawnraping.
It will decrease teamhitting and teamkilling as people won't be as greedy to get last hit.

All in all, it will increase teamplay.

Really good job dev team!

Offline pepejul

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Re: Patch!!!
« Reply #2 on: August 05, 2012, 02:02:42 am »
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For exemple if I hit a big tin can with hammer I earn more point compare to killing naked peasant with great maul ?
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Offline Sultan Eren

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Re: Patch!!!
« Reply #3 on: August 05, 2012, 02:03:59 am »
+2
FFS fix speed.
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Offline Riddaren

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Re: Patch!!!
« Reply #4 on: August 05, 2012, 02:06:42 am »
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FFS fix speed.

Horses didn't get any speed buff it seems.
I like the game being faster.

Offline Daniisme

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Re: Patch!!!
« Reply #5 on: August 05, 2012, 02:16:43 am »
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The speed now is retarted its way too much,I have 5 ath and now I feel like having 10 .....

This isnt a good thing because alot fo players with 6-7-8 are now WAY TOO FAST and overspeed,Thier attack speed is now like x3 faster....

Offline Arathian

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Re: Patch!!!
« Reply #6 on: August 05, 2012, 02:17:16 am »
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That maul feel.
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Offline BASNAK

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Re: Patch!!!
« Reply #7 on: August 05, 2012, 02:20:10 am »
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mod is ded.

Im way too fast. The game's now all about who hits the lolstab first, and backpeddaling.
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Offline deathral

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Re: Patch!!!
« Reply #8 on: August 05, 2012, 02:20:50 am »
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what servers are updated?

Offline Riddaren

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Re: Patch!!!
« Reply #9 on: August 05, 2012, 02:21:33 am »
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Hard to tell if this speed change is a bug (as some say) or intended to test how people react to it.
Devs have said they want to increase game speed so this might be the beginning.

My 11 athletics guy however seems to be just as "slow" as before.

Offline Tindel

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Re: Patch!!!
« Reply #10 on: August 05, 2012, 02:23:35 am »
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[01:47] <@chadz> buggd
[01:47] <@chadz> no idea where its coming from, though

Offline deathral

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Re: Patch!!!
« Reply #11 on: August 05, 2012, 02:24:01 am »
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[01:47] <@chadz> buggd
[01:47] <@chadz> no idea where its coming from, though

do we have an irc or something lol?

Offline richierich

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Re: cRPG v0.287
« Reply #12 on: August 05, 2012, 02:25:23 am »
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yeah look near the top of this page. "CHAT"

Offline Leshma

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Re: Patch!!!
« Reply #13 on: August 05, 2012, 02:25:40 am »
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Offline Riddaren

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Re: Patch!!!
« Reply #14 on: August 05, 2012, 02:26:46 am »
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[01:47] <@chadz> buggd
[01:47] <@chadz> no idea where its coming from, though

Like I said. I don't trust that.
The speed increase makes sense imo.

However, it's quite a big nerf to cav indirectly as horses have not become faster.