Author Topic: cRPG v0.287  (Read 3711 times)

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Offline Leshma

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Re: cRPG v0.287
« Reply #15 on: August 05, 2012, 02:29:41 am »
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People say +5 for block. Maybe +10 points for kill. Will have to test this. Currently I'm overwhelmed with new patch :D

Offline Tindel

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Re: Patch!!!
« Reply #16 on: August 05, 2012, 02:30:59 am »
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Like I said. I don't trust that.
The speed increase makes sense imo.

However, it's quite a big nerf to cav indirectly as horses have not become faster.

Well i asked him if it was intented or bugged. I dont see why he would lie about it.

Offline Son Of Odin

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Re: cRPG v0.287
« Reply #17 on: August 05, 2012, 02:31:02 am »
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People say +5 for block. Maybe +10 points for kill. Will have to test this. Currently I'm overwhelmed with new patch :D
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Offline Jarlek

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Re: cRPG v0.287
« Reply #18 on: August 05, 2012, 02:31:18 am »
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This shit is bananas!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Kerrigan

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Re: cRPG v0.287
« Reply #19 on: August 05, 2012, 02:31:58 am »
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People say +5 for block. Maybe +10 points for kill. Will have to test this. Currently I'm overwhelmed with new patch :D
I saw someone made a kill and got 1 point. I don't understand how it is calculated yet.
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Offline Plavor

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Re: cRPG v0.287
« Reply #20 on: August 05, 2012, 02:32:07 am »
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Are there any patchlogs for the newest one out?

I'd like to know what have changed and

FREE RESPEC AND FREE HEIRLOOMPOINT RESPEC FOR ALL PLAYERS

Offline Overdriven

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Re: cRPG v0.287
« Reply #21 on: August 05, 2012, 02:33:14 am »
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Scoreboard is great. Nice to see my real damage out put. 70 points but only 2 kills. I shoot lots of people but don't kill much  :P It's not a straightforward 1 kill = 10 points. One of my kill only accounted for 2 points. Though it was with a horse bump.

Speed is manageable for now even if it is a bug.

Scoreboard is probably the biggest change for gameplay in a long time once we fully understand how it works.

Offline KaMiKaZe_JoE

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Re: cRPG v0.287
« Reply #22 on: August 05, 2012, 02:34:13 am »
+1
Have yet to play, but this is a step towards

NERFED CAV

No need for cav now that people have horse feet.
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Offline Volk.

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Re: cRPG v0.287
« Reply #23 on: August 05, 2012, 02:36:48 am »
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Don't nerf speed of inf or nerf it but not to previous.
Buff speed of cav.

Offline Simon_Templar

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Simon_Templar
« Reply #24 on: August 05, 2012, 02:37:54 am »
+1
he scoreboard is really nice. The best thing that has happened to crpg in a long time.

You even get points for damaging horses now. This is really great.
Looking forward to kill some horses with my cav character :D

Does it makes any reason so you get valour for it. NOOOO!!!!! Then why it is so good.

Offline Plavor

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Re: cRPG v0.287
« Reply #25 on: August 05, 2012, 02:40:06 am »
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You should buff the speed of reloading of crossbows and horsespeed.

Since the infantry is a lot faster now but the reloading time of the crossbows didnt change, they can interrupt a lot easier now...

also the cav seems to be quiet nerfed imo.

Offline Kelugarn

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Re: cRPG v0.287
« Reply #26 on: August 05, 2012, 02:41:07 am »
+2
Apparently it's because items have 0 weight now?
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Offline Daniisme

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Re: cRPG v0.287
« Reply #27 on: August 05, 2012, 02:42:50 am »
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There is a bug in this new patch, No item have wieght so evrey1 is moving like they are naked.

Offline Panzerstyle

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Re: cRPG v0.287
« Reply #28 on: August 05, 2012, 02:43:04 am »
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This is a joke. Runspeed is way too fast.

Offline Plavor

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Re: cRPG v0.287
« Reply #29 on: August 05, 2012, 02:43:27 am »
+1
Yes the weight disappeared, means AGI chars and light armour chars have no advantage in speed and STR chars got buffed a lot.