Author Topic: Strat 4 Announcement  (Read 43273 times)

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Offline Lech

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Re: Strat 4 Announcement
« Reply #255 on: August 14, 2012, 11:46:45 pm »
0
How many fiefs are currently owned by people that arent in a clan?
1

Offline Miwiw

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Re: Strat 4 Announcement
« Reply #256 on: August 14, 2012, 11:59:25 pm »
+4
and if not? why should we delete randomers "unskilled" from strategus?

Strat is about clans, teamplay and competition. It doesn't often seem like it, especially with AI castles, but it is.
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Offline Auphilia

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Re: Strat 4 Announcement
« Reply #257 on: August 15, 2012, 03:17:19 am »
+7
Strat should open opportunities for all players, not just clans, not just mega clans, not just mega alliances.
Let the little guys have fun too. Is anyone else tired of seeing 90% of the map infested with 0 troop husks instead of actual people playing?
90% of the map wouldn't be husks if they had something to do that didn't require joining huge clans.
I'm only speaking for myself on this one but I would be perfectly fine with having AI troops.
If an unaffiliated random player wants to mass a 300 man army and give them all plate, horses, lances, bows, etc, then let him.
His game shouldn't depend on the willingness of other clans and randoms to fill slots. Let the slots be filled by AI unless he specifically opens slots for other players to join. I've seen DTV AI bots be just as good as some players, if not better lol.

This new update = no more crafters. So the guy who dedicated 2 years to maxing out crafting on a random but useful item is no longer valuable.
Clans can dispose of those traders and legendary blacksmiths. More join a clan or gtfo attitude.

Offline Vovka

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Re: Strat 4 Announcement
« Reply #258 on: August 15, 2012, 07:56:59 am »
0
Strat should open opportunities for all players, not just clans, not just mega clans, not just mega alliances.
Let the little guys have fun too. Is anyone else tired of seeing 90% of the map infested with 0 troop husks instead of actual people playing?
90% of the map wouldn't be husks if they had something to do that didn't require joining huge clans.
I'm only speaking for myself on this one but I would be perfectly fine with having AI troops.
If an unaffiliated random player wants to mass a 300 man army and give them all plate, horses, lances, bows, etc, then let him.
His game shouldn't depend on the willingness of other clans and randoms to fill slots. Let the slots be filled by AI unless he specifically opens slots for other players to join. I've seen DTV AI bots be just as good as some players, if not better lol.

This new update = no more crafters. So the guy who dedicated 2 years to maxing out crafting on a random but useful item is no longer valuable.
Clans can dispose of those traders and legendary blacksmiths. More join a clan or gtfo attitude.

 AI dont use siege stuff and cant climb on fence, so half of ur AI army will die under first roof  :|
Neutral players can play as bandits but because of 1 day delay a chance get away with loot is close to zero. Fix that and we will get some nice bandits in area  :P
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Offline arowaine

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Re: Strat 4 Announcement
« Reply #259 on: August 15, 2012, 10:32:25 am »
+5
Not sure if i miss understood what strat is for but i tougth it was made for clan  competition.
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Offline Rhaelys

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Re: Strat 4 Announcement
« Reply #260 on: August 15, 2012, 11:09:06 am »
+2
Not sure if i miss understood what strat is for but i tougth it was made for clan  competition.

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Offline Uumdi

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Re: Strat 4 Announcement
« Reply #261 on: August 15, 2012, 12:48:14 pm »
0
If its for tasteful and creative propoganda then we're all really bad at it.
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Offline PhantomZero

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Re: Strat 4 Announcement
« Reply #262 on: August 15, 2012, 12:49:21 pm »
+1
It is to fill the strategus diplomacy subforum with content and vitirol.
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Offline dado

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Re: Strat 4 Announcement
« Reply #263 on: August 15, 2012, 02:38:54 pm »
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Empty accusations, expressed in such a way, says about you and your sick frustration only.
You can be sure, that if there was a good reason, I'd got permaban as first.
Explain who protects me, and why he does it. If you can't, shut up and keep your conspiracy theories for yourself and for your Trollacens.

End of wasting time. See you on the battlefield  :twisted:
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Offline Latvian

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Re: Strat 4 Announcement
« Reply #264 on: August 15, 2012, 03:35:53 pm »
0
funny how this thread changed meaning
people are like potatoes, they come in different shapes and sizes and they all are beautifull
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it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline BattalGazi

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Re: Strat 4 Announcement
« Reply #265 on: August 15, 2012, 04:46:15 pm »
0
I do support no respawning in field battles. Current system encourages very little on the tactics, but more on the ticket count (army size) basically. At some point teeth suggested mapping the ticket count to total players let play in the server, I really liked that idea. The base of this sytem exists already, just a little twist would do the work, for example:

Example 1 ( total 1800 tickets = total 45 roster slots )
Army1: 1000 tickets >>>> 25 available slots
Army2: 800 tickets >>>> 20 available slots

Example2 ( total 5000 tickets = total 125 roster slots )
Army1: 3000 tickets >>>> 75 available slots
Army2: 2000 tickets >>>> 50 available slots

Along with this, you can also scale down the battle time so that it becomes much more exciting. For the sake of tactics, surprise attacks etc. please consider no respawning for field battles. Sieges shall stay as they were before.

Offline Latvian

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Re: Strat 4 Announcement
« Reply #266 on: August 15, 2012, 04:53:59 pm »
+2
strat battles should be played jus tlike in single player - in waves.Slots depend on army tickets and so on and so on.
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Braeden

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Re: Strat 4 Announcement
« Reply #267 on: August 15, 2012, 04:55:48 pm »
0
If its for tasteful and creative propoganda then we're all really bad at it.
Speak for yourself.

Offline Havoco

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Re: Strat 4 Announcement
« Reply #268 on: August 15, 2012, 06:54:13 pm »
+2
I Would REALLY like it if strat was basically like singleplayer except as an MMO.
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Offline Auphilia

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Re: Strat 4 Announcement
« Reply #269 on: August 15, 2012, 07:38:06 pm »
+2
I realize AI can get buggy in sieges and stuff. I would assume anyone who used an AI army would substitute for real players once it came to sieges.

Another counter to this, and more pro-little guys gameplay would be to add smaller fiefs. For example bandit camps or caves. Just anything that would give more of a battle feel when sieged, and would benefit smaller clans or individual players more to obtain than they would larger clans.

You wouldn't see Swadia or any of the native Kingdoms try capturing bandit camps and such. In native the big guys played ball with the other big guys and for the most part they left everyone else alone, or used them as pawns when they could. This allowed smaller factions to form knightly orders or heretic bands and other interesting groups. It is fun in native to simply have 10-20 knights and hunt down bandits or aid a kingdom. (By aid, I do not mean kiss the kingdoms ass or get wiped off the map as might be more common in strategus).

If we added the chance of prisoners when defeating other groups, you would see a lot more bandits and manhunters. Full kingdom sized clans wouldn't equip themselves all in blunt weapons, it nerfs them pretty badly so they wouldn't be as practical and efficient manhunters/slave drivers as smaller clans who would dedicate to such a task. I could be wrong.

Another thing I feel would increase fun for all players is that you are only allowed to join a battle you are near. Before you count this off immediately, hear me out. When you do join a battle the only gear you can use is your own. With the exception that if you joined your faction's side in battle, you would be able to share inventories. This would allow clans to do what they always do, and would allow roleplayers or smaller clans (with themes of their own) to join the battle as if they came to support rather than joined as common troops. Mercenaries would then have a purpose and be able to make their own influences. If a small clan of heavily armed mounted knights joined a side in a battle, you would see just that. If supporters could use their own gear, they could actually be paid as mercenaries and they could be way more effective as they would be using the gear they are use to. Armies wouldn't need to supply every type of weapon to make sure all mercs can fight, they would need only to hire mercs and worry about their own supplies that their faction will be using.

Anyways I'll stop the wall of text here. One day I hope strategus could be full of immersion and roleplaying and fun for everyone lol.