During extended periods of play (1-2hrs+) I start getting a single very severe lagspike, maybe once every 10-20 minutes. This never happened with the old client.
Everything freezes for 2-3 seconds, enemy players near me turn around and run towards where they see me going...but I haven't moved. About a second later I warp to where I should have been and usually die uness I'm lucky.
[08:12:13] Mount&Blade Warband version: 30.07.15
[08:12:13] Havok version: 2011.3.1-r1
[08:12:13] FMOD Ex version: 4.42.00
[08:12:13] Command line:
[08:12:13] Initializing language...
[08:12:13] WARNING: Duplicate language string ui_retreated_battle
[08:12:13] WARNING: Duplicate language string ui_midnight
[08:12:13] WARNING: Duplicate language string ui_chest
[08:12:13] WARNING: Duplicate language string ui_group_rename
[08:12:13] WARNING: Duplicate language string ui_show_framerate
[08:12:13] WARNING: Duplicate language string ui_off
[08:12:13] WARNING: Duplicate language string ui_antialiasing
[08:12:13] WARNING: Duplicate language string ui_module_newer_than_application
[08:12:13] WARNING: Duplicate language string ui_module_older_than_application
[08:12:13] WARNING: Duplicate language string ui_difficulty_rating_percentage
[08:12:13] WARNING: Duplicate language string ui_general_options
[08:12:13] WARNING: Duplicate language string ui_video_options
[08:12:13] WARNING: Duplicate language string ui_controls
[08:12:13] WARNING: Duplicate language string ui_maximum_framerate
[08:12:13] WARNING: Duplicate language string ui_estimated_performance
[08:12:13] WARNING: Duplicate language string ui_invalid_username
[08:12:13] Using Direct3D9Ex
[08:12:13] Initializing sound...
[08:12:14] Initializing physics...
[08:12:14] Initializing renderer...
[08:12:14] Loading core resources...
[08:12:14] WARNING: Unable to find texture mp_ui_maps_e
[08:12:14] Loading language files...
[08:12:14] WARNING: Duplicate language string ui_start_tutorial
[08:12:14] WARNING: Duplicate language string ui_multiplayer
[08:12:14] Loading font...
[08:12:14] Initializing window manager...
[08:12:14] Creating game windows...
[08:12:14] Initializing device...
[08:12:14] Behavior flags: 54
[08:12:14] Back buffer size: 1024x788
[08:12:14] Back buffer format: X8R8G8B8
[08:12:14] Depth stencil format: D24X8
[08:12:23] Dumping system info...
[08:12:23] -- OS: Microsoft Windows 7 Ultimate Edition Service Pack 1
[08:12:23] - Build: 7601
[08:12:23] - Arch: x64
[08:12:23] -- Memory: 8191 MB
[08:12:23] - Available: 6244 MB
[08:12:23] -- CPU: AMD Phenom(tm) II X6 1055T Processor (AuthenticAMD)
[08:12:23] - L1 Cache Size: 64K
[08:12:23] - L2 Cache Size: 512K
[08:12:23] - Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
[08:12:23] - Count: 6
[08:12:23] -- GPU: ATI Radeon HD 5900 Series
[08:12:23] - Driver Version: 8.980.0.0
[08:12:23] - Memory: 1024 MB
[08:12:23] -- GPU: ATI Radeon HD 5900 Series
[08:12:23] - Driver Version: 8.980.0.0
[08:12:23] - Memory: 1024 MB
[08:12:23] Loading settings...
[08:12:23] Loading resource test
[08:12:23] Loading resource textures_face_gen
[08:12:23] Loading resource shaders
[08:12:23] Loading resource textures
[08:12:23] Loading resource materials
[08:12:23] Loading resource materials_face_gen
[08:12:23] Loading resource uimeshes
[08:12:23] Loading resource meshes_face_gen
[08:12:23] Loading resource helpers
[08:12:23] Loading resource map_tree_meshes
[08:12:23] Loading resource map_icon_meshes
[08:12:23] Loading resource particle_meshes
[08:12:23] Loading resource skeletons
[08:12:23] Loading resource tree_meshes
[08:12:23] Loading resource xtree_meshes
[08:12:23] Loading resource grass_meshes
[08:12:23] Loading resource plant_meshes
[08:12:23] Loading resource body_meshes
[08:12:23] Loading resource object_meshes
[08:12:23] Loading resource object_bodies
[08:12:23] Loading module resource bomb
[08:12:24] Loading module resource narfs_plate_armour_pack_wb
[08:12:24] Loading module resource narfs_transitional_armour_pack
[08:12:24] Loading module resource narfs_rus_armour_pack
[08:12:24] Loading module resource narfs_men_at_arms_pack
[08:12:24] Loading module resource ninja
[08:12:24] Loading module resource dejawolf
[08:12:24] Loading module resource Crpg-Faradon
[08:12:24] Loading module resource shredzorz_weapons
[08:12:24] Loading module resource chadz_siege_equipment
[08:12:24] Loading module resource stronghold_props
[08:12:24] Loading module resource crpg_walls
[08:12:24] Loading module resource swup
[08:12:25] Loading module resource Sibylla_Hairs
[08:12:25] Loading module resource anim_papa_lazarou
[08:12:25] Loading module resource ranged_new
[08:12:25] Loading module resource Yamabusi
[08:12:25] Loading module resource drz_armor
[08:12:25] Loading module resource medieval_equipment_crpg
[08:12:25] Loading module resource tenka_armour_pack
[08:12:25] Loading module resource iboltax_faces
[08:12:25] Loading module resource byz
[08:12:25] Loading module resource DEDEs_Arsenal
[08:12:25] Loading module resource kazakh_armor
[08:12:25] Loading module resource ball
[08:12:25] Loading module resource finalboss_bows
[08:12:25] Loading module resource finalboss_arrows
[08:12:25] Loading module resource finalboss_bolts
[08:12:25] Loading module resource finalboss_throwing
[08:12:25] Loading module resource moeckpack
[08:12:25] Loading module resource zimke_byzantium
[08:12:25] Loading module resource zimke_crpg_turk
[08:12:25] Loading module resource miscellaneous
[08:12:25] Loading module resource Psiphoon_animations
[08:12:25] Loading module resource Ballista
[08:12:25] Loading module resource ani_human_mounted_mirrored
[08:12:25] Loading resource goods_meshes
[08:12:25] Loading resource item_meshes1
[08:12:25] Loading resource horse_a
[08:12:25] Loading resource arabian_horses
[08:12:25] Loading resource arabian_castle
[08:12:26] Loading resource food
[08:12:26] Loading resource beards
[08:12:26] Loading resource armors_b
[08:12:26] Loading resource armors_c
[08:12:26] Loading resource armors_d
[08:12:26] Loading resource armors_e
[08:12:26] Loading resource armors_f
[08:12:26] Loading resource armors_g
[08:12:26] Loading resource armors_h
[08:12:26] Loading resource armors_i
[08:12:26] Loading resource boots_b
[08:12:26] Loading resource boots_c
[08:12:26] Loading resource helmets
[08:12:26] Loading resource helmets_b
[08:12:26] Loading resource village_houses
[08:12:26] Loading resource village_houses_a
[08:12:26] Loading resource village_houses_b
[08:12:26] Loading resource hair
[08:12:26] Loading resource deneme
[08:12:26] Loading resource interiors_a
[08:12:26] Loading resource interiors_b
[08:12:26] Loading resource interiors_c
[08:12:26] Loading resource arena
[08:12:26] Loading resource map_icons_b
[08:12:26] Loading resource castle_a
[08:12:26] Loading resource dungeon
[08:12:26] Loading resource stone_houses
[08:12:27] Loading resource snowy_houses
[08:12:27] Loading resource snowy_castle
[08:12:27] Loading resource helmets_d
[08:12:27] Loading resource helmets_e
[08:12:27] Loading resource helmets_f
[08:12:27] Loading resource castle_b
[08:12:27] Loading resource square_keep
[08:12:27] Loading resource anim_b
[08:12:27] Loading resource shields
[08:12:27] Loading resource shields_b
[08:12:27] Loading resource weapon_meshes_c
[08:12:27] Loading resource xtree_meshes_b
[08:12:27] Loading resource map_icons_c
[08:12:27] Loading resource pictures
[08:12:27] Loading resource user_interface_b
[08:12:27] Loading resource user_interface_c
[08:12:27] Loading resource scene_encounter_spot
[08:12:27] Loading resource interior_thirsty_lion
[08:12:27] Loading resource scene_small_tavern
[08:12:27] Loading resource weapon_meshes1
[08:12:27] Loading resource weapon_meshes_b
[08:12:27] Loading resource houses1
[08:12:27] Loading resource wall_meshes1
[08:12:27] Loading resource town_houses
[08:12:27] Loading resource doors
[08:12:27] Loading resource churches
[08:12:27] Loading resource town_houses_b
[08:12:27] Loading resource castle_c
[08:12:27] Loading resource castle_d
[08:12:28] Loading resource castle_e
[08:12:28] Loading resource castle_f
[08:12:28] Loading resource castle_g
[08:12:28] Loading resource castle_h
[08:12:28] Loading resource castle_i
[08:12:28] Loading resource gatehouse
[08:12:28] Loading resource viking_houses
[08:12:28] Loading resource fake_houses
[08:12:28] Loading resource town_houses_c
[08:12:28] Loading module resource std_banners
[08:12:28] Loading module resource std_banners_default
[08:12:28] Loading module resource std_flags_vertical
[08:12:28] Loading resource particles_2
[08:12:28] Loading resource prisons
[08:12:28] Loading resource prisons_b
[08:12:29] Loading resource interiors_d
[08:12:29] Loading resource costumes_b
[08:12:29] Loading resource costumes_c
[08:12:29] Loading resource arena_costumes
[08:12:29] Loading resource boots_a
[08:12:29] Loading resource terrain_borders
[08:12:29] Loading resource terrain_borders_b
[08:12:29] Loading resource skyboxes
[08:12:29] Loading resource object_b
[08:12:29] Loading resource tree_e_meshes
[08:12:29] Loading resource destroy
[08:12:29] Loading resource xtree_meshes_c
[08:12:29] Loading resource grass_meshes_b
[08:12:29] Loading resource interiors_steppe
[08:12:29] Loading resource grooming_horse
[08:12:29] Loading resource town_houses_d
[08:12:29] Loading resource horses_b
[08:12:29] Loading resource ani_horse_mounted
[08:12:29] Loading resource deneme2
[08:12:29] Loading resource horse_skeleton
[08:12:29] Loading resource steppe_fake_houses
[08:12:29] Loading resource weapon_meshes_d
[08:12:29] Loading resource tableau_shields
[08:12:29] Loading resource heraldic_armors
[08:12:29] Loading resource spear
[08:12:29] Loading resource weapons_e
[08:12:29] Loading resource weapons_f
[08:12:29] Loading resource instruments
[08:12:29] Loading resource sarranid_armors
[08:12:29] Loading resource custom_banner
[08:12:29] Loading resource simple_primitives
[08:12:29] Loading resource ani_man_walk
[08:12:29] Loading resource ani_twohanded
[08:12:29] Loading resource ani_onehanded
[08:12:29] Loading resource ani_death
[08:12:29] Loading resource ani_stand_guardsman
[08:12:29] Loading resource ani_human_mounted
[08:12:29] Loading resource ani_lady_stand
[08:12:29] Loading resource ani_poses
[08:12:29] Loading resource ani_stand_shopkeeper
[08:12:29] Loading resource ani_man_cheer
[08:12:30] Loading resource ani_stand_onhorse
[08:12:30] Loading resource ani_throw_stone
[08:12:30] Loading resource ani_strikes
[08:12:30] Loading resource ani_equip_arms
[08:12:30] Loading resource ani_run_p
[08:12:30] Loading resource ani_run_forward_left_right
[08:12:30] Loading resource uni_strikes3
[08:12:30] Loading resource ani_walk_sideways
[08:12:30] Loading resource ani_run_sideways
[08:12:30] Loading resource ani_stand
[08:12:30] Loading resource ani_crouch_down
[08:12:30] Loading resource ani_low_walk
[08:12:30] Loading resource ani_turn_man
[08:12:30] Loading resource ani_attacks_single
[08:12:30] Loading resource ani_lancer
[08:12:30] Loading resource ani_attacks
[08:12:30] Loading resource ani_kicks
[08:12:30] Loading resource ani_parry_attack
[08:12:30] Loading resource ani_walk_backward
[08:12:30] Loading resource ani_run_lookingsides
[08:12:30] Loading resource ani_defends
[08:12:30] Loading resource ani_walk_lookingsides
[08:12:30] Loading resource ani_jump
[08:12:30] Loading resource ani_wedding
[08:12:30] Loading resource arabian_props
[08:12:30] Loading resource uni_jump
[08:12:30] Loading resource uni_stances
[08:12:30] Loading resource uni_equip
[08:12:30] Loading resource uni_strike
[08:12:30] Loading resource uni_throws
[08:12:30] Loading resource uni_fistswing
[08:12:30] Loading resource uni_lord_stand
[08:12:30] Loading resource uni_defence
[08:12:30] Loading resource uni_sideways
[08:12:30] Loading resource dart
[08:12:30] Loading resource armors_new_a
[08:12:30] Loading resource armors_new_b
[08:12:30] Loading resource armors_new_heraldic
[08:12:30] Loading resource armors_new_arena
[08:12:30] Loading resource crossbows
[08:12:30] Loading resource arabian_armors
[08:12:30] Loading resource rock
[08:12:30] Loading resource costumes_d
[08:12:30] Loading resource nordic_helmets
[08:12:30] Loading resource sarranid_helmets
[08:12:30] Loading resource sarranid_armor
[08:12:30] Loading resource raw_materials
[08:12:30] Loading resource khergit_lady_dress
[08:12:30] Loading resource vaegir_helmets
[08:12:30] Loading resource gauntlets_new
[08:12:30] Loading resource sarranid_lady_dress
[08:12:30] Loading resource sarranid_boots
[08:12:31] Loading resource bride_dress
[08:12:31] Loading resource full_plate_armor
[08:12:31] Loading resource weapon_meshes_e
[08:12:31] Loading resource fur_armors_a
[08:12:31] Loading resource ui_server_filter
[08:12:31] Loading resource warhorse_new
[08:12:31] Loading resource ship
[08:12:31] Loading resource arabian_houses
[08:12:31] Loading resource object_c
[08:12:31] Loading resource tree_f
[08:12:31] Loading resource interiors_arabian
[08:12:31] Loading resource arabian_village
[08:12:31] Loading resource valleyProps
[08:12:31] Loading resource workshops
[08:12:31] Loading resource barrier_primitives
[08:12:31] Loading resource town_houses_e
[08:12:32] Loading textures...
[08:12:54] Reading module data...
[08:12:54] Loading item modifiers...
[08:12:54] Loading flora kinds...
[08:12:54] Loading ground specs...
[08:12:54] Loading skyboxes...
[08:12:54] Reading settings data...
[08:12:54] Loading sounds...
[08:13:08] Loading particle systems...
[08:13:08] Loading skins...
[08:13:08] Loading scene props...
[08:13:09] Loading menus...
[08:13:09] Loading tableau materials...
[08:13:09] Loading presentations...
[08:13:09] Loading scripts...
[08:13:09] Unable to map script game_get_skill_modifier_for_troop
[08:13:09] Unable to map script game_console_command_received
[08:13:09] Unable to map script game_server_info_requested
[08:13:09] Loading map icons...
[08:13:09] Loading strings...
[08:13:09] Loading quick strings...
[08:13:09] Loading meshes...
[08:13:09] Loading item kinds...
[08:13:09] Loading conversations...
[08:13:09] Loading mission templates...
[08:13:09] Loading party templates...
[08:13:09] Loading post effects...
[08:13:10] Loading actions...
[08:13:10] Loading time: 55557
[08:13:16] Creating game...
[08:13:16] Loading setting data...
[08:13:17] Starting game...
[08:13:17] Initializing meta mission...
[13:04:13] Exiting...
[13:04:13] Saving configuration...
[13:04:13] Exiting game at frame 1130317...
[13:04:13] Exiting sound manager...
[13:04:13] Exiting network manager...
[13:04:13] Deleting game...
[13:04:13] Deleting mission...
[13:04:13] Deleting resources...
[13:04:13] Deleting font...
[13:04:13] Deleting game windows...
[13:04:13] Exiting sound manager...
[13:04:13] Exiting physics manager...
[13:04:13] Dumping resource usage information...
[13:04:13] Ondemand textures: 362
[13:04:13] Render target textures: 78/81
[13:04:13] Render target materials: 5/77
[13:04:13] Render target stats:
[13:04:13] A8R8G8B8 (76/0): 47 MB
[13:04:13] X8R8G8B8 (1/0): 0 MB
[13:04:13] D16 (3/0): 4 MB
[13:04:13] R16F (1/0): 2 MB
[13:04:13] Render target total memory usage: 53 MB
[13:04:13] Exiting graphics manager...
[13:04:13] Closing log file...
[Battle]
iMaxNumCorpses=50 // (range: 0-2000)
iMaxNumRagdolls=10 // (range: 0-100)
fFirstPersonFieldOfView=75.0 // (range: 55.0-100.0)
fThirdPersonFieldOfView=75.0 // (range: 55.0-100.0)
iBloodStains=2 // (range: 0-2)
bBlood=true
fBloodMultiplier=2.0
fDamageToSelf=0.5 // (range: 0.1-1.0)
fDamageToFriends=1.0 // (range: 0.1-1.0)
iBannerMode=2 // (range: 0-3)
iBannerOutlineMode=1 // (range: 0-3)
uBannerOutlineColorFriendly=0xFF00
uBannerOutlineColorEnemy=0xFF0000
uBannerOutlineColorNeutral=0xFF
fDynamicBannerTransparencyMinDistance=400.0
fDynamicBannerTransparencyMaxDistance=600.0
iDynamicBannerTransparencyMinAlpha=165
iDynamicBannerTransparencyMaxAlpha=255
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
bDynamicBannerTransparency=true
bShowReticle=true
bShowAttackDirection=true
iAttackControl=2 // (range: 0-3)
iDefendControl=0 // (range: 0-2)
iLanceControl=0 // (range: 0-2)
iHorseCameraMode=2 // (range: 0-3)
iCombatSpeed=2 // (range: 0-4)
fBattleSize=0.3422 // (range: 0.0-1.0)
iNumWalkSamplePoints=8
fStrafeCooldown=0.45
fMinInflictedDamageForHighDamageHit=9.0
iMinSoakedDamageForHighArmorHit=14
bWeaponsCollideWithGround=true
fKickCooldown=1.8
fJumpCooldown=2.0
fHorseJumpCooldown=4.0
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
fGhostModeCameraAcceleration=25.0
fGhostModeCameraMaxSpeed=10.0
fGhostModeCameraDamping=5.0
iMaxNumPrunableMissionObjects=500
vStickItemToLeftHandOffset=0.0,-0.37,-0.04
fMinActionProgressForAllyCollision=0.45
fMaxActionProgressForAllyCollision=0.6
fRangedDamageToPropsFactor=0.1
fCouchedDamageToPropsFactor=0.2
fBonusDamageToPropsFactor=1.1
fFallDamageMultiplier=1.0
fHorseChargeDamageMultiplier=1.0
fCouchedLanceDamageMultiplier=0.65
fMissileDamageSpeedPower=1.9
fMeleeDamageSpeedPower=2.0
fShieldPenetrationOffset=30.0
fShieldPenetrationFactor=3.0
fAirFrictionArrow=0.003
fAirFrictionBullet=0.002
fExtraSoakFactor=1.0
fExtraReduceFactor=1.0
fCutSoakFactor=0.8
fCutReduceFactor=1.0
fBluntSoakFactor=0.5
fBluntReduceFactor=0.75
fPierceSoakFactor=0.65
fPierceReduceFactor=0.5
fCrushthroughThreshold=2.4
fInterruptThreshold=1.0
fBrokenShieldPruneTime=180.0
fDroppedItemPruneTime=180.0
fMissileItemPruneTime=180.0
bWeaponTrails=true
[BattleAi]
iReduceBattleAi=2 // (range: 0-2)
iMinNumAgentsForNavMeshReuse=12
[Campaign]
bSkipTutorial=false
fPlayerHealingFactor=1.0
fMainPartyHeroHealingFactor=1.0
fMainPartyRegularHealingFactor=1.0
fHeroHealingFactor=1.0
fRegularHealingFactor=1.0
fPlayerExperienceMultiplier=2.0
fHeroExperienceMultiplier=2.0
fRegularExperienceMultiplier=3.0
fPlayerWoundedThreshold=5.0
fHeroWoundedThreshold=15.0
fDayStartHour=4.0
fDayEndHour=20.0
vMapCameraMinPosition=-180.0,-145.0
vMapCameraMaxPosition=180.0,145.0
fMapCameraMinZoom=3.5
fMapCameraMaxZoom=175.0
vMapSeaSpeed=0.02,-0.02
fMapSeaDirection=-40.0
fMapSeaWaveRotation=300.0
vMapRiverSpeed=0.01,-0.01
fMapRiverDirection=140.0
fSpottingMultiplier=6.5
fTrackSpottingMultiplier=0.8
iLeadershipSkillBonus=3
iPrisonerManagementSkillBonus=5
iBaseCompanionLimit=20
fTimeMultiplier=0.25
[CampaignAi]
iReduceCampaignAi=2 // (range: 0-2)
[DedicatedServer]
bAutoRestartOnCrash=true
iMaxNumFailedAutoRestarts=5
fMinTimeForSuccessfulAutoRestart=120.0
bLogConnects=true
bLogDisconnects=true
bLogKills=true
bLogChat=true
bLogTeamChat=true
cLogSeparatorChar=,
[FaceGenerator]
bUseLowVariationCache=false // Reduces variation of cached meshes (possibly improving performance) in modules with two skins (male, female) only
[FakeCharacterShadows]
bFakeCharacterShadows=true // Enables fake character shadows (shadows that are cast on collision meshes)
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDetail=0.5 // (range: 0.0-1.0)
iFakeCharacterShadowTextureSize=256 // (values: 64, 128, 256, 512, 1024, 2048)
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xFF000915
fFakeCharacterShadowDepthBias=0.0002
fFakeCharacterShadowSlopeScaledDepthBias=2.0
[Flora]
fGrassMipMapLodBias=-1.0
iGrassMinFilter=3 // (range: 0-3)
iGrassMagFilter=2 // (range: 0-3)
iGrassMipFilter=2 // (range: 0-2)
iGrassMaxAnisotropy=4
fGrassDensity=0.5
fFloraDegradeDistance=100.0
iFloraShadows=2 // (range: 0-2)
iFloraLod=0 // (range: 0-3)
[Font]
bFontAnisotropicFiltering=true
[General]
bFirstRun=true
sCoreResources=crpg_beta_core_shaders,crpg_beta_core_textures,crpg_beta_core_materials,core_ui_meshes,core_pictures
sIntroVideos=
iMaxFrameRate=100
bShowFrameRate=true
bInputLagOptimization=true
bDontBurnCpuCycles=true
bPauseWhenMinimized=false
bSuppressPerformanceWarnings=true
bSuppressWarnings=false
bSuppressScriptErrors=false
iScreenshotFormat=1 // 0=JPG,1=PNG,2=BMP,3=TGA (range: 0-3)
bHasTutorial=false
bHasSingleplayer=false
bHasMultiplayer=true
bHasCustomBattle=false
iNumHints=0
bHasFirearms=false
[Graphics]
bUseDirect3D9ExIfAvailable=true
iMaximumFrameLatency=0
iPreset=0 // (range: 0-4)
iDisplayWidth=1024
iDisplayHeight=768
bWindowed=true
bMaximized=false
iGraphicsBufferLockFailThreshold=100
bAutoAdjustFullscreenResolution=false
bAutoAdjustAspectRatio=true
bForceVSync=false
iAnisotropicFiltering=4 // (values: 0, 2, 4, 8, 16)
bInstancing=false
iShaderQuality=2 // (values: 0, 1, 2)
bDynamicMeshBatching=true
iMaxNumBatchedMeshVertices=1000
iMaxNumAutoBatchMeshVertices=30
iMaxNumAutoBatchSkinnedMeshVertices=70
bOnDemandTextures=true
iOnDemandTextureCheckThreshold=100
fOnDemandTextureCheckPeriod=10.0
fOnDemandTextureForceCheckPeriod=60.0
iOnDemandTextureTimeout=12000000
fGamma=2.2 // (range: 1.5-2.5)
iTextureQuality=2 // (values: 0, 1, 2, 3)
iInitialNumBufferedInstances=1024
iMaxNumBufferedInstances=32768
iIndexBufferSizeStatic=1310720
iIndexBufferSizeDynamic=262144
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeSpecialStatic=65536
iVertexBufferSizeSpecialDynamic=32768
iDiffuseMapMinFilter=3 // (range: 0-3)
iDiffuseMapMagFilter=3 // (range: 0-3)
iDiffuseMapMipFilter=2 // (range: 0-2)
iDiffuseMapMaxAnisotropy=16
iNormalMapMinFilter=3 // (range: 0-3)
iNormalMapMagFilter=3 // (range: 0-3)
iNormalMapMipFilter=2 // (range: 0-2)
iNormalMapMaxAnisotropy=4
iSpecularMapMinFilter=2 // (range: 0-3)
iSpecularMapMagFilter=2 // (range: 0-3)
iSpecularMapMipFilter=2 // (range: 0-2)
iSpecularMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2 // (range: 0-3)
iEnvironmentMapMagFilter=2 // (range: 0-3)
iEnvironmentMapMipFilter=2 // (range: 0-2)
iEnvironmentMapMaxAnisotropy=0
iCubeMapMinFilter=2 // (range: 0-3)
iCubeMapMagFilter=2 // (range: 0-3)
iCubeMapMipFilter=2 // (range: 0-2)
iCubeMapMaxAnisotropy=0
[Http]
sUserAgent=Mount Blade HTTP
iMaxNumRetries=3
iResolveTimeout=6000
iConnectTimeout=6000
iSendTimeout=4000
iReceiveTimeout=4000
[Input]
fMouseSensitivity=0.5 // (range: 0.0-1.0)
fMouseXScale=1.0
fMouseYScale=1.5
bInvertMouse=false
[Log]
sLogPath=crpg_beta_log.txt
bAutoFlushLog=true
sStoredLogDirectory=Logs
iMaxNumStoredLogs=25
bBackupOnExit=true
[Messages]
bShowDamage=true
bShowCasualties=true
bShowShotDifficulty=true
bShowExperienceGain=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
uMultiplayerChatColor=0xFFCCCCCC
uMultiplayerTeamChatColor=0xFF8888CC
[Network]
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
iMaxNumServerSearchConnections=16
bSecureMasterServerConnection=false
bLoopbackServer=false
sAddress= // IP address of the server (empty for ANY)
iDefaultPort=7240
fServerActivityTimeout=20.0
fPlayerActivityTimeout=20.0
fServerInfoRequestActivityTimeout=3.0
fPlayerInfoRequestActivityTimeout=3.0
bHttpServerQueries=false
[ParticleSystems]
bParticleSystems=true
iParticleSystemMaxNumMeshVertices=32000 // (range: 0-65536)
iParticleSystemMaxNumRenderedParticles=4500
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
fRagdollPurgeTime=30.0
fRagdollOnGroundPurgeTime=10.0
fRagdollInactivePurgeTime=1.0
fMaxDeltaTimeStep=0.025
fMaxSlowMotionDeltaTimeStep=0.005
[PostFX]
iFxaa=0
iPostProcess=0
iHighDynamicRange=0 // (values: 0, 1, 2)
bDepthEffects=false
bAutoExposure=false
[Reflections]
iReflectionsMode=2 // (range: 0-1)
iReflectionsTextureSize=256 // (values: 128, 256, 512, 1024, 2048, 4096)
iReflectionsMinFilter=2
iReflectionsMagFilter=2
iReflectionsMipFilter=2
iReflectionsMaxAnisotropy=0
[Scene]
bSunFlare=true
sSunFlareMesh=sample_flare
sSunFlareMaterial=flare
fCharacterDetail=0.5 // (range: 0.0-1.0)
[ServerList]
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
iShadowMapTextureSize=1024 // (values: 256, 512, 1024, 2048, 4096, 8192)
fShadowMapDepthBias=0.0002
fShadowMapSlopeScaledDepthBias=2.0
sShadowMapShader=shadow_shader
iShadowMapNumPasses=4
[Sound]
fSoundVolume=1.0 // (range: 0.0-1.0)
fMusicVolume=0.4 // (range: 0.0-1.0)
bDisableSound=false
bDisableMusic=false
bUseWinmm=false
bDisableFrequencyVariation=false
iMaxNumChannels=64
iMaxNumVirtualChannels=200
bOcclusion=true
bFastOcclusion=true
bOcclusionFilter=false
bHrtfFilter=true
bDistanceFilter=true
bWasapiExclusive=false
fDistancePriorityFactor=0.1
[TerrainGenerator]
fOuterTerrainMaxBlendDistance=100.0
fOuterTerrainHeightOffset=1.5
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=1024
iMaxNumTreeTypes=32
iMaxNumFloraInstances=1024
iMaxNumFloraTypes=32
[Threads]
bThreadedRenderer=true
bThreadedOnDemandTextures=true
bThreadedNetwork=true
bThreadedLogger=false
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
bThreadedIndexBufferWrites=false
iNumTaskThreads=0
iTaskCriticalSectionSpinCount=0
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iTextureLoaderCriticalSectionSpinCount=0
iTextureCreatorCriticalSectionSpinCount=0