Author Topic: Crafting: what's the future hold?  (Read 2567 times)

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Offline Slamz

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Crafting: what's the future hold?
« on: July 31, 2012, 02:44:15 am »
+7
I'd like to know more about what's in store for the future of Strategus crafting.

The current system kinda sucks.  Let me count the ways...

* The burden of crafting tends to be on a small group of people: the people with the most points in the most +3 items.  Out of NH, probably 95% of the crafting burden is on 3 people.  The rest CAN craft stuff but why make "Mail Hauberks" at all when someone else can make "Lordly Scale Armor", which is similar enough and a lot better?  The "Mail Hauberk" guy might as well just not have any points at all.

* It creates a burden on what you wear in game.  I don't really want to be "the swingable polearm guy" but nobody else in the clan uses swingable polearms, so I keep doing it so we at least have someone who can make them (e.g., Mighty Great Long Axe).  Similarly, when I'm bleeding cash I like to downgrade my cRPG armor to something cheaper but then I get "chadz text" and it costs me points in my loomed gear and gives me points in stuff I will never craft.


Whatever the new crafting system is, I think it needs to distribute the crafting better, somehow letting more people be useful rather than all the burden being on the gen 15+ people, and I think it somehow needs to free us up to play however we want in cRPG rather than forcing us to use what we need to craft.
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Offline Slamz

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Re: Crafting: what's the future hold?
« Reply #1 on: July 31, 2012, 02:53:07 am »
+4
Just as a specific example:

NH_Veraphim has 33 points in a +0 helmet, 33 points in a +0 boot, 24 points in a +0 body armor, etc.

He's a fairly active player but he will never craft anything for NH because there is at least one person who is better at everything.  Turboflex has more points in a +3 helmet, I have more points in a +3 boot, Turbo, Zan and I have more points in a +3 body armor, etc.

So NH_Veraphim has all these points and they're basically useless, which is not that good for strategus player morale.



We need a system that doesn't simply cut out 95% of the players.
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Offline FRANK_THE_TANK

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Re: Crafting: what's the future hold?
« Reply #2 on: July 31, 2012, 03:11:21 am »
0
I'm completely with you.

I've got 1 guy for armour and don't bother with anything else because his got 76 skill!

It needs to be directed and controlled. And possibly you should be able to stack your crafting so you have say 4 slots you can use for crafting and you can stack all 4 with one item.

I was thinking last night 2 hours of game play should roughly = 1 skill point so it take a rather active player around 3 months to max out crafting and crafting should degrade when you don't have the items selected with the gear pool or just don't play for say 2 weeks they all degrade a bit.

And it should be a solid simple xp gain that causes the skill to go up.

Current random luck system is balls. I got 3 ticks yesterday where as Arys hasn't had one in 2 gens...

------

Perhaps people should have an option to be able to burn all there ticks and apply then to different things, like a single item they have crafting in or improving there crafting rate for goods or recruiting.
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Offline Smoothrich

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Re: Crafting: what's the future hold?
« Reply #3 on: July 31, 2012, 03:22:47 am »
0
Just get rid of heirloomed gear/crafting in Strategus entirely, its garbage and I'm sick of the strength build/heavy cav players porting their lordly plate and champion cataphracts/mw heavy lances from the shit battle servers to even shittier strat battle servers. 

chadz points is a horrible system, transferring and organizing gear and army loadouts in strat is unreasonably difficult and time consuming, and the ability for stacked clans to amass lordly plate and MW top tier weapons makes getting involved in Strat a prohibitively awful idea.
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Offline Dach

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Re: Crafting: what's the future hold?
« Reply #4 on: July 31, 2012, 03:32:40 am »
+1
NOOOOOOOO!

Don't put my strat blacksmithing skill in the bin, currently having 8 Mw item with 15 or more skill in it!  :(

Fallen_Dach, future ex-blacksmith for the brigade.  :P
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Offline Slamz

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Re: Crafting: what's the future hold?
« Reply #5 on: July 31, 2012, 04:02:44 am »
0
I'd like to see something more like maybe "Clan Crafting".

If I have 50 points in Nordic Warlord Helmet then everyone in the clan can craft Nordic Warlord Helmet at 50 points, regardless of if they personally have it.

So "Blacksmiths" still have good value, but you just need to get them in your clan and then everyone with points can do those items.  (Perhaps crafting will take 5 strat points -- 4 from the crafter and 1 from the person who has the recipe, so you can't just have 1 idle blacksmith supply the clan forever.)
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Offline Havoco

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Re: Crafting: what's the future hold?
« Reply #6 on: July 31, 2012, 05:04:28 am »
0
Really looking forward to a change tbh. I've been wanting to respec my main for a while now, but since I've had to craft things for hospis I can't.
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Offline Visconti

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Re: Crafting: what's the future hold?
« Reply #7 on: July 31, 2012, 05:11:37 am »
0
Just need to go back to Strat 2.0 so we can have some fun again.
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Offline HardRice

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Re: Crafting: what's the future hold?
« Reply #8 on: July 31, 2012, 05:25:02 am »
0
Just need to go back to Strat 2.0 so we can have some fun again.

Yup.

I'd prefer if we just used buy menu, so +3 plate wouldn't be everywhere.

Offline Lt_Anders

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Re: Crafting: what's the future hold?
« Reply #9 on: July 31, 2012, 05:49:07 am »
-1
Yup.

I'd prefer if we just used buy menu, so +3 plate wouldn't be everywhere.

I think that Crafting is fine as long as it's like...your character has 20 skill and you can craft anyitem(instead of buying that 1 item) to make it a valid tactical choice.

spend 1 week crafting those items for 40% less, or get them NOW with no price decrease.

(If we loose looms all my craft whoring in samurai gear will be useless :evil:)
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Offline Braeden

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Re: Crafting: what's the future hold?
« Reply #10 on: July 31, 2012, 06:41:33 am »
+1
The future of crafting will be about 100% different.  It is being worked on, and is intended to:

A.  Make things easier
B.  Make things awesomer
C.  Not be random chance based

I will leave the leaking of more information to the devs.

Offline HardRice

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Re: Crafting: what's the future hold?
« Reply #11 on: July 31, 2012, 06:43:21 am »
0
The future of crafting will be about 100% different.  It is being worked on, and is intended to:

A.  Make things easier
B.  Make things awesomer
C.  Not be random chance based

I will leave the leaking of more information to the devs.

HE KNOWS!!

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Offline Havoco

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Re: Crafting: what's the future hold?
« Reply #12 on: July 31, 2012, 06:53:17 am »
0
Personally I think they should make it so that every x amount of xp u gain in crpg u get a y amount of points to put into an item(any item plz).

The future of crafting will be about 100% different.  It is being worked on, and is intended to:

A.  Make things easier
B.  Make things awesomer
C.  Not be random chance based

I will leave the leaking of more information to the devs.

But if Braeden promises the change will be awesome then i guess ill just have to go on that.
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Offline FRANK_THE_TANK

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Re: Crafting: what's the future hold?
« Reply #13 on: July 31, 2012, 09:30:35 am »
0
Yeah they said they were completely reworking it a while ago. I would just like to have some idea of how, and when.

I love being able to produce masses of construction materials and csites as I please, but playing every other gen as a csite nub is... painful, very painful.

What I would like is for the chadz random text of horror to just be turned off until the new system is implemented. Currently there are a great many players shackled beneath the weight of there own black smithing ability. But only if they know the new system will be rolled out inside of 2 months.
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Offline chadz

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Re: Crafting: what's the future hold?
« Reply #14 on: July 31, 2012, 10:36:13 am »
+1
Fiefs will get loom points over time that can be spent to upgrade the equip you can buy in the fief.