I'd like to know more about what's in store for the future of Strategus crafting.
The current system kinda sucks. Let me count the ways...
* The burden of crafting tends to be on a small group of people: the people with the most points in the most +3 items. Out of NH, probably 95% of the crafting burden is on 3 people. The rest CAN craft stuff but why make "Mail Hauberks" at all when someone else can make "Lordly Scale Armor", which is similar enough and a lot better? The "Mail Hauberk" guy might as well just not have any points at all.
* It creates a burden on what you wear in game. I don't really want to be "the swingable polearm guy" but nobody else in the clan uses swingable polearms, so I keep doing it so we at least have someone who can make them (e.g., Mighty Great Long Axe). Similarly, when I'm bleeding cash I like to downgrade my cRPG armor to something cheaper but then I get "chadz text" and it costs me points in my loomed gear and gives me points in stuff I will never craft.
Whatever the new crafting system is, I think it needs to distribute the crafting better, somehow letting more people be useful rather than all the burden being on the gen 15+ people, and I think it somehow needs to free us up to play however we want in cRPG rather than forcing us to use what we need to craft.