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Shogun mod for Warband fixed spinning and stabbing, don't know how they did it. You were no longer able to spin your character as fast as mouse sensitivity would allow, made your character kind of twist at normal-ish speeds & made lolstabbing(spinning while thrusting to hit close range) pretty impossible, at least for me due to the character not being able to turn at warp speed.I don't know how to explain it very well lolI didn't test the other lolstab (aiming at the ground thrusting and pointing the camera to your opponent)
The example I gave was the with the length 117 practice longsword. So the math should be:Practice longsword: 117 + at least 85 = at least 202Scythe: 182 + 19 = 201Here is a video of me being in range with the practice longsword thrust but not in range with the scythe thrust. I remapped the attack button to my keyboard to insure that the orientations of the attacks was constant during the test.The reach of the practice longsword thrust is certainly less than the length 190 heavy lance thrust. There seems to be very small variations in the weapon animations or the distances between objects as I could find positions at which both the practice longsword thrust and length 185 long awlpike thrust would both hit some attacks but not others without moving. Because of this, I think that the reach of the practice longsword thrust is nearly identical to the long awlpike thrust. This puts the reach of the two-handed thrust animation at about +87.EDIT: Fixed typo.
You can't compare their thrusts, the scythes right swing is longer than it's thrust.
Are you talking about the singleplayer? If so, that's true of even vanilla singleplayer. I don't recall Shogun mod having multiplayer, so that's what I'm assuming you're talking about.
WaltF4 there is a distance where you can block the attack but it won't hit. It could be there are differences between hitting a person, hitting a block or hitting a wall.Not saying you are wrong, I'm just wondering how much bashing the wall is worth it.
Shouldn't the +reach on lolstab be about 30 and not 70+?
In testing they say it's 70+, no idea why.
In a real-life scenario (well, in cRPG i mean ), it has about ~30, pick a Glaive and you will see the Glaive's 158 160 range right swing outreaches the German Greatsword's stab. So that would mean max +range from stab is 157-123=+34.
There is indeed a distance where a defender can block a thrust but would not be hit by the same thrust. However that does not change the distance between the attacker and the object that stops the thrust provided both thrusts are blocked or both thrusts strike the defender. Every test I have conducted with inanimate and live targets has yielded the same results for how the colliders interact.
What I don't understand in Walt's test is the reason for using the Scythe for comparation.
But you used stabbing hobo's value of +19. Did stabbing hobo take into account the phantom reach?