Author Topic: Is Arbalest OK?  (Read 4897 times)

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Offline Lactose_the_intolerant

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Re: Is Arbalest OK?
« Reply #30 on: July 30, 2012, 06:32:23 pm »
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are you kidding me?

you just shot me for over 75% hp in my ARM with 50 armor and 3 IF

Offline Corwin

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Re: Is Arbalest OK?
« Reply #31 on: July 30, 2012, 06:33:47 pm »
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are you kidding me?

you just shot me for over 75% hp in my ARM with 50 armor and 3 IF

That's what you get for raping me the round before. Anyway, there was a good speed bonus, and you weren't far.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Tavuk_Bey

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Re: Is Arbalest OK?
« Reply #32 on: July 30, 2012, 10:14:06 pm »
+1
There are several dedicated arbalesters that routinely top scoreboard on NA siege.


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Offline Spa_geh_tea

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Re: Is Arbalest OK?
« Reply #33 on: July 30, 2012, 10:17:49 pm »
+1
I don't think anyone likes being one shot by any ranged......even ranged doesn't like it.

So, yeah.....why are we promoting it?

Offline Tavuk_Bey

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Re: Is Arbalest OK?
« Reply #34 on: July 30, 2012, 10:32:04 pm »
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current state of arbalest is perfect (except rain nerf). it encourages people to aim for headshots. i was fukken upset when they had nerfed instakills, but soon after, i realized that it had changed nothing in my gameplay. actually, noob arbalesters who can't aim for headshots and freak hybrid builds were the only victims of the great nerf, cuz they've lost their instakill ability.
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Offline Darkkarma

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Re: Is Arbalest OK?
« Reply #35 on: July 30, 2012, 10:51:54 pm »
+1
Ive been playing without a loomed Arbalest/bolts for about 3 gens now. It's fine the way it is right now for the most part, really. It still packs a decent punch while not one-shotting someone when you shoot them in the hand/arm but still rewards those who aim for the head. The only issue I have is that even with 170 wpf, there is ALOT of wiggle room that makes landing longshots extremely difficult. Now, from mid or close range it's not an issue, but you could do the same thing with a regular/heavy crossbow just as easily. Factor in the trigger delay,multiple slots and hefty costs and you'll end up asking yourself "why even bother?". This is supposed to be the sniper xbow, but it can't really do that too well unless the player really knows what they are doing and can adjust accordingly. Even then, having to waste 2-3 bolts in adjusting alone out of a 12 bolt quiver kind of sucks. Unless you have some personal preference/reason to go with the arbalest, you'd more than likely be much better served going with a regular crossbow using a very similar effective range with twice the bolts.
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Offline OssumPawesome

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Re: Is Arbalest OK?
« Reply #36 on: July 31, 2012, 12:05:45 am »
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arbalest could use a bit of a bump up imo.  im ok with 2 shotting medium armor, but I find I often 2 shot lighter armored archers and that is to me a bit silly.

Offline Phew

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Re: Is Arbalest OK?
« Reply #37 on: July 31, 2012, 06:46:18 pm »
+2
According to the damage calculator, at point blank range a fully loomed arbalest+steel bolts should one-shot most targets with a torso shot up to about 40-50 body armor. Without looms, this drops to the 20-30 armor range. When you take into account decreasing damage due to range, it's easy to see why even archers often take 2 shots to kill.

I'd like to see fully loomed arbalests+steel bolts being able to reliably one-shot archers at range. After all, no archer worth his salt is going to let you shoot him twice with an arbalest.


Offline Ragnar

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Re: Is Arbalest OK?
« Reply #38 on: August 01, 2012, 12:56:15 am »
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I thought the whole point of having a weapon that takes ages to reload like arbalest was that it can actually one shot most players? User gets punished by reloading forever, being completely exposed while doing so, having to make his shots count and being unable to carry anything good as a side weapon. But, if it can't one shot even an archer IMO it's not worth it anymore. It seems much more reasonable to pick up crossbow, pack up greatsword or 1h+ shield with it. Because you WILL kill most of archers if you shot them twice with crossbow. Not to mention that they can fire 5-6 shots while you are reloading your precious arbalest. Multiply that by two, since you have to shot them twice and you get the picture.

The Truth is if Arb one shot ppl (realism) then they would need a fucking goats foot winch and take even longer to load (realism hurr duur)
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Offline Nightingale

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Re: Is Arbalest OK?
« Reply #39 on: August 01, 2012, 01:45:15 pm »
+1
 :rolleyes: It wouldn't take as long as you might think.

Maybe a few more seconds of sitting still reloading but that would cover it.... if your going for realism that is.

Offline Tore

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Re: Is Arbalest OK?
« Reply #40 on: August 01, 2012, 02:08:03 pm »
+1
Yesterday I got shot with a bolt on the stomach and had so little hp left I couldent see it in the HP bar.... 51 body armor 18 strenght and 3 IF... :mad:

Offline Gurnisson

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Re: Is Arbalest OK?
« Reply #41 on: August 01, 2012, 02:09:42 pm »
+1
Buff its accuracy.
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Offline Vkvkvk

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Re: Is Arbalest OK?
« Reply #42 on: August 01, 2012, 02:38:21 pm »
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:rolleyes: It wouldn't take as long as you might think.

Maybe a few more seconds of sitting still reloading but that would cover it.... if your going for realism that is.

An arbalest would take around 40 seconds in real life to reload.

It only takes a few seconds ingame.

Offline Tavuk_Bey

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Re: Is Arbalest OK?
« Reply #43 on: August 01, 2012, 07:38:55 pm »
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An arbalest would take around 40 seconds in real life to reload.

It only takes a few seconds ingame.

i guess it's impossible to make reloading with windlass animation for that in this game
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Offline Vkvkvk

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Re: Is Arbalest OK?
« Reply #44 on: August 02, 2012, 12:56:29 am »
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i guess it's impossible to make reloading with windlass animation for that in this game

I just doubt the Devs would actually take the time to implement a windlass/cranequin animation to the Arbalest.