Author Topic: Can we talk about weapons balance  (Read 2158 times)

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Offline Leshma

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Can we talk about weapons balance
« on: July 26, 2012, 11:23:58 pm »
0
2H - currently overpowered. Main reason for that is long stab and the fact that it got nerfed the least with turn attack nerf.

Polearms - four directional are still good, although a shadow of what they were before. Two directional are very hard to use.

1H -  was nerfed hardest by turn attack nerf, stab is way too risky atm. Overhead as well. So there are basically two decent attack, one which is still epic (left swing) and the other situational attack (right swing). Combined with old issues (low reach) and cut one handed weapons being weak against armored folks with lot of HP, I must say this class is the worst melee class atm.

Many say nerf 2H. I say nope. Why not?

Because greatswords are probably one of the rare weapons which can be used for relatively fast disposal of enemy player. Other weapons take too long and cRPG feels like tanks simulator atm.

To put it simply, buff other weapons.

2H - slight buff to shorter swords (both swings and thrust), buff to 2H axes

Polearms - buff short and those two directional weapons of medium length. Leave longest like they are atm. Maybe slight buff to poleaxes. Buff to pierce/blunt four directional weapons. Shorter two directional weapons which can't be used with a shield should become usable with a shield. Spears that can be used with a shield should either get overhead animation or more damage.

1H - buff to all swords. Balanced swords 3 points in swings and 2 point in thrust. Piercing swords 3 points in swings. Cutting swords 2 points in swing and 2 points in thrust. Slight buff to low tier hammers, slightly stronger buff to low tier picks. Axes should recieve same buff as cutting swords.

This will make non greatsword weapons a lot deadlier, people won't be able to take 5-10 hits before they get lucky chamber and one hit kill you. Some say that one handers should stay underpowered because they are usable with a shield but I think that we're at the point where most players can manually block better than they can use shields. Having a shield isn't an advantage in melee fights anymore.

This is my opinion, I would like to hear yours? 

Offline Digglez

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Re: Can we talk about weapons balance
« Reply #1 on: July 26, 2012, 11:34:56 pm »
+9
get rid of 2h stab animation, replace it with polearm mode stab

increase speed on 1-2 direction polearms

make rotation penalty scale to weapon length, shorter weapons being able to turn the most

Offline Tzar

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Re: Can we talk about weapons balance
« Reply #2 on: July 27, 2012, 12:01:21 am »
-5
Would you plz shatup all rdy....

1h is fine pole is fine 2h is fine.. Im sure the database says the same when it comes to kills made by each weapon class..

If they should fix something is should be archery... cRPG needs a risk vs reward balance team no class should be able to deal so much dmg without having to get near the action.

Having to have full looms or high lvl an high repair chance on bodkins don't make it balanced... everyone have tons of gold an +6/10 fully loomed items by now..
« Last Edit: July 27, 2012, 12:04:35 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Fuma Kotaro

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Re: Can we talk about weapons balance
« Reply #3 on: July 27, 2012, 12:29:14 am »
0
Would you plz shatup all rdy....

1h is fine pole is fine 2h is fine.. Im sure the database says the same when it comes to kills made by each weapon class..

If they should fix something is should be archery... cRPG needs a risk vs reward balance team no class should be able to deal so much dmg without having to get near the action.

Having to have full looms or high lvl an high repair chance on bodkins don't make it balanced... everyone have tons of gold an +6/10 fully loomed items by now..

Go and play Native then you see what op is

2H - currently overpowered. Main reason for that is long stab and the fact that it got nerfed the least with turn attack nerf.

Polearms - four directional are still good, although a shadow of what they were before. Two directional are very hard to use.

1H -  was nerfed hardest by turn attack nerf, stab is way too risky atm. Overhead as well. So there are basically two decent attack, one which is still epic (left swing) and the other situational attack (right swing). Combined with old issues (low reach) and cut one handed weapons being weak against armored folks with lot of HP, I must say this class is the worst melee class atm.

Many say nerf 2H. I say nope. Why not?

Because greatswords are probably one of the rare weapons which can be used for relatively fast disposal of enemy player. Other weapons take too long and cRPG feels like tanks simulator atm.

To put it simply, buff other weapons.

2H - slight buff to shorter swords (both swings and thrust), buff to 2H axes

Polearms - buff short and those two directional weapons of medium length. Leave longest like they are atm. Maybe slight buff to poleaxes. Buff to pierce/blunt four directional weapons. Shorter two directional weapons which can't be used with a shield should become usable with a shield. Spears that can be used with a shield should either get overhead animation or more damage.

1H - buff to all swords. Balanced swords 3 points in swings and 2 point in thrust. Piercing swords 3 points in swings. Cutting swords 2 points in swing and 2 points in thrust. Slight buff to low tier hammers, slightly stronger buff to low tier picks. Axes should recieve same buff as cutting swords.

This will make non greatsword weapons a lot deadlier, people won't be able to take 5-10 hits before they get lucky chamber and one hit kill you. Some say that one handers should stay underpowered because they are usable with a shield but I think that we're at the point where most players can manually block better than they can use shields. Having a shield isn't an advantage in melee fights anymore.

This is my opinion, I would like to hear yours? 

I like your ideas but the problem is devs won't buff the items
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Offline Grumbs

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Re: Can we talk about weapons balance
« Reply #4 on: July 27, 2012, 12:48:36 am »
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All polearms are apparently getting new stats anywa to balance the shaft only doing some blunt damage, so dunno if it needs tweaking atm.

1 hand/shield should get some kind of increased skill based element to be able to defend themselves effectively. I think the damage is good for how you can block all directions at once, and the range isn't so short when you look at animation lengths. Increase risk and then maybe tweak damage. Maybe make it so you have to aim the centre of the shield at the blow to prevent it breaking or to only make it reduce a % of the players damage (like some crushthrough damage on the player if you don't aim the shield well). For the lack of risk associated with a shielder the damage is already very good.

I don't think 2 hand is necessarily OP, but I'm not sure

Also bonus random request: fix bugs on horse hitbox, so shields don't block attacks even when a horse jumps over you and you hit the underneath the horse
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Offline Leshma

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Re: Can we talk about weapons balance
« Reply #5 on: July 27, 2012, 01:10:21 am »
+1
1 hand/shield should get some kind of increased skill based element to be able to defend themselves effectively. I think the damage is good for how you can block all directions at once, and the range isn't so short when you look at animation lengths. Increase risk and then maybe tweak damage. Maybe make it so you have to aim the centre of the shield at the blow to prevent it breaking or to only make it reduce a % of the players damage (like some crushthrough damage on the player if you don't aim the shield well). For the lack of risk associated with a shielder the damage is already very good.

You should try shielder yourself, don't judge based on situations where shielders killed you.

Right swing has long animation, thrust is longish as well but too risky atm. Overhead has some length as well but it's so hard to aim it. Left swing is effective, very fast but short.

You can block multiple directions only with big ass and heavy shields, like huscarl. With fast shields if facing two oponents, you're hardly going to block them both at the same time. You'll need good footwork for that and same can be done while manually blocking, albeit harder.

Also, no wonder you have no complains on 2H reach. You're mostly using glaive and long spear.

Offline Grumbs

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Re: Can we talk about weapons balance
« Reply #6 on: July 27, 2012, 01:34:21 am »
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All the shields seem to be have some crazy AOE effect as long as they point in the right general direction

I have a shielder STF. Don't have anywhere near as much experience with that as polearm/2 hand but it still feels like it could use an added layer of skill on the defence side of things. I don't think you have so much experience with shielders either Leshma? If you played for years with 1 hand/shield maybe you would think they're OP like you do 2 hand. The pierce/blunt 1 handers especially feel very powerful

Haven't been using glaive for months now. MW's are awlpike and poleaxe, so I have no vested interest in terms of range. I just factor manual blocking quite highly when it comes to how strong the offence of the class should be

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Offline Pentecost

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Re: Can we talk about weapons balance
« Reply #7 on: July 27, 2012, 02:53:58 am »
+1
Adjust the sweetspot on the Greatswords, Claymore, and Sword of War so they will glance if you hiltslash with them and compensate for it by changing their halfswording modes to us 2h proficiency rather than polearm. Exclude the Nodachi and Flamberge from this change because the former has no thrust and the latter uses inferior pole animations.

Also, regarding what Diggles said about rotation penalty--it's a good idea, but make it based on weapon weight rather than length (going off of weapon length means that a Great Maul that weighs 8lbs will be able to rotate faster than an Espada Eslavona that weighs 1lb, for example) and increase the weight of the longest spears by 2x.

Offline Zlisch_The_Butcher

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Re: Can we talk about weapons balance
« Reply #8 on: July 27, 2012, 03:24:20 am »
+2
All polearms are apparently getting new stats anywa to balance the shaft only doing some blunt damage, so dunno if it needs tweaking atm.

1 hand/shield should get some kind of increased skill based element to be able to defend themselves effectively. I think the damage is good for how you can block all directions at once, and the range isn't so short when you look at animation lengths. Increase risk and then maybe tweak damage. Maybe make it so you have to aim the centre of the shield at the blow to prevent it breaking or to only make it reduce a % of the players damage (like some crushthrough damage on the player if you don't aim the shield well). For the lack of risk associated with a shielder the damage is already very good.  +1

I don't think 2 hand is necessarily OP, but I'm not sure -1

Also bonus random request: fix bugs on horse hitbox, so shields don't block attacks even when a horse jumps over you and you hit the underneath the horse 1+
2h GREATSWORDS is the most op and easy shit ever, normal 2h weapons are fine, some 2h axes need a buff, please give greatswords the polearm stab and nerf hiltslashing.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zerran

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Re: Can we talk about weapons balance
« Reply #9 on: July 27, 2012, 04:14:43 am »
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Fixing the sweetspots on the greatsword would be a great help, if it can be done without nerfing the other 2H weapons. Really annoying that even in heavy armor I can be hit for half my life at both the very start and very end of a greatsword swing.
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Offline Bobthehero

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Re: Can we talk about weapons balance
« Reply #10 on: July 27, 2012, 04:17:40 am »
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Piercing swords should always have more pierce than cut, so +1 cut and +2 pierce, imo.
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Offline Paul

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Re: Can we talk about weapons balance
« Reply #11 on: July 27, 2012, 08:41:51 am »
+4
2h axe buff is planned.

Offline Barracuda

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Re: Can we talk about weapons balance
« Reply #12 on: July 27, 2012, 09:09:39 am »
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1H -  was nerfed hardest by turn attack nerf, stab is way too risky atm. Overhead as well. So there are basically two decent attack, one which is still epic (left swing) and the other situational attack (right swing). Combined with old issues (low reach) and cut one handed weapons being weak against armored folks with lot of HP, I must say this class is the worst melee class atm.

1H - buff to all swords. Balanced swords 3 points in swings and 2 point in thrust. Piercing swords 3 points in swings. Cutting swords 2 points in swing and 2 points in thrust. Slight buff to low tier hammers, slightly stronger buff to low tier picks. Axes should recieve same buff as cutting swords.

This will make non greatsword weapons a lot deadlier, people won't be able to take 5-10 hits before they get lucky chamber and one hit kill you. Some say that one handers should stay underpowered because they are usable with a shield but I think that we're at the point where most players can manually block better than they can use shields. Having a shield isn't an advantage in melee fights anymore.

I haven't really played since turn speed nerf but I can't imagine that 1h has become so underpowered. The left swing is very fast and guarantees a head hit which compensates the lowish damage. The right swing reach surprises A LOT of players. It also isn't as slow as some seem to think. Your suggested damage buff to swords would make nordic champion's and knightly arming sword ridiculously good.

How has shield become obsolete in melee fights? Last time I played with a slow shield it was damn easy to go against multiple opponents. In group fights you also avoid a lot of teamhits with a shield.  Sure, when dueling good players, a shield becomes a burden but that's another matter.

Offline Zlisch_The_Butcher

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Re: Can we talk about weapons balance
« Reply #13 on: July 27, 2012, 11:58:50 am »
+4
2h axe buff is planned.
What about greatsword stab nerf?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ptolemy

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Re: Can we talk about weapons balance
« Reply #14 on: July 27, 2012, 01:01:16 pm »
+1
What about greatsword stab nerf?

Fucking this.