Author Topic: Can we talk about weapons balance  (Read 2148 times)

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Offline Teeth

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Re: Can we talk about weapons balance
« Reply #15 on: July 27, 2012, 01:04:12 pm »
+3
2h axe buff is planned.
What? The Great Axe? That weapon is pretty strong already.

I am still completely not fond of the turnrate nerf. It killed 2 of my attacks 1h attacks, which is a damn shame. In my opinion the decrease in turn speed should be reduced, save for the pike and longspear.

Offline Zlisch_The_Butcher

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Re: Can we talk about weapons balance
« Reply #16 on: July 27, 2012, 01:13:57 pm »
0
I have to disagree on the stab animation.

The only difference between for example danish/german gaysword and normal poleaxe is that poleaxe has the better stats (+ bonus vs. shields) for ~ the same price, and the gayswords have the "lol"stab animation.

I enjoy playing my 2h alt (my main is polearm with mighty poleaxe).

Giving the greatsword polearm stab makes high end poles and 2h swords more or less the same, with polearm having boni like vs. shields, but they would be pretty much the same, just looking different.

I say keep the 2h stab animation, but just make it a bit shorter. Thats enough, because otherwise there would be no real difference between 4-directional top-tier poles and (2h)-greatswords.

I totally agree that 1/2 directional poles need a buff, my mw ashwood is weak :(
The 2h greatswords would still have their remaining animations fine, and it'd actually balance them with the remaining 2h+all other melee weapons.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: Can we talk about weapons balance
« Reply #17 on: July 27, 2012, 01:19:54 pm »
+2
Yeah. But for me personally it would kill the fun playing my 2h alt, why play a level 30 2h when I can play my lvl 33 main with polearms and have the same animations?

I mean, I would just not play my 2h any longer (which is not a real "problem"), but I guess it would make many hardcore 2h elitist rage/whine or even GTX/quit the mod, and losing players is not good :\
You could always use one of the other weapons, longsword, bastard sword, morningstar, etc.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Leshma

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Re: Can we talk about weapons balance
« Reply #18 on: July 27, 2012, 02:02:37 pm »
-1
I mean, I would just not play my 2h any longer (which is not a real "problem"), but I guess it would make many hardcore 2h elitist rage/whine or even GTX/quit the mod, and losing players is not good :\

Those players are already gone. Yes, servers are full of twohanders but those are people who figured out (were told) what is currently OP and retired/respecced their chars into 2H. Most of them were using polearms before polestagger removal.

I'm not for greatswords nerf, I want to see other weapons buffed. But the fact is, if they nerf greatswords, few people will whine for couple of days and after that they'll retire into something else and everything will be fine again.

Offline _Tak_

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Re: Can we talk about weapons balance
« Reply #19 on: July 27, 2012, 06:26:48 pm »
0
get rid of 2h stab animation, replace it with polearm mode stab

Then 2H will become very easy prey for Cav, I guess the reason why they have lolstab it is because it gives them more chance to fight against Cav, replace it with polearm stab animation will only result more Cav whine

Offline Leshma

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Re: Can we talk about weapons balance
« Reply #20 on: July 27, 2012, 06:44:13 pm »
0
That is why I'm suggesting buff to other weapons. Cav and ranged players profit from the fact that it takes ages to kill someone in melee because everyone can block now.

If infantry weapons were deadlier, infantry fights wouldn't last so long and therefore infantry will have more time to deal with cav and ranged (to observe their surroundings).

Currently, cRPG is way too forgiving. With 70 HP and 15 body armor I'm able to survive 2-3 hits on average. Most horsebumps hurt me more than average hits I recieve. That's just silly. With setup like mine I shouldn't be able to survive after someone hit me with damaging weapon. With more armor situation only gets worse.

Greatswords are fine when it comes to dps, thanks to their length, speed and fluid animations which allows you to combine attacks easily. Polearms usually get blocked after first hit, that's why  we had polestagger to allow polearms to combine hits like twohanded weapons. One handed weapons aren't fast enough to spam anyone and they aren't damaging either.

Few days ago I had a situation where I hit some kuyak my old friend 7 times with MW Knightly Arming sword and 7 PS, just to end up dead when his teammate on a horse showed up and distracted me which allowed him to spam his greatsword. Some balance...
« Last Edit: July 27, 2012, 06:57:03 pm by Leshma »

Offline Leshma

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Re: Can we talk about weapons balance
« Reply #21 on: July 27, 2012, 07:10:27 pm »
0
Wider FOV + Q as look behind button fixed 90% of issues I had with cavalry. Problem is that people don't like to look behind and because of that get couched all the time. Funniest thing I've witnessed was when my whole team stayed at one place, shielders formed massive shield wall and some noob on rouncey managed to couch some guy from the side while going uphill like 20 km/h. I was like, wtf how come people can be that stupid...

Cavalry will be nerfed pretty hard when cmp removes shield forcefield when mounted.

Offline _Tak_

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Re: Can we talk about weapons balance
« Reply #22 on: July 27, 2012, 07:37:03 pm »
0
Cavalry will be nerfed pretty hard when cmp removes shield forcefield when mounted.

I think it will also affect infantry since its about forceshield on shields, then all shielders will rage respec into 2handers/ polearm because they have to use board shield in order to fight against ranged effectively, then there will no more shielders in cRPG

Leave great/ jousting lance couchable but couch needs to be removed from normal lances imo.

Offline Pentecost

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Re: Can we talk about weapons balance
« Reply #23 on: July 27, 2012, 07:42:31 pm »
0
2h axe buff is planned.

If you don't mind, could you explain the rationale for this? I'm not necessarily opposed to it, as more weapon diversity is always a good thing, but buffing 2h axes without any other changes indirectly weakens poles (one of their selling points is that they allegedly have the best weapons to use against shields) and shields (more weapons out there that hard counter your spec).

Offline Leshma

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Re: Can we talk about weapons balance
« Reply #24 on: July 27, 2012, 07:44:53 pm »
0
I think it will also affect infantry since its about forceshield on shields, then all shielders will rage respec into 2handers/ polearm because they have to use board shield in order to fight against ranged effectively, then there will no more shielders in cRPG

He was talking about shield forcefield when mounted being removed. Foot shielders will keep forcefield.

Offline _Tak_

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Re: Can we talk about weapons balance
« Reply #25 on: July 27, 2012, 07:59:38 pm »
-2
He was talking about shield forcefield when mounted being removed. Foot shielders will keep forcefield.

I do hope it will work only on mounted people, but then If I were one of the lancer who use shield i will probably respec into proper polearm lancer, using a shield will have lance damage reduction anyway, the main reason lancers use them it is because it helps their horse to survive in melee/ protect the rider, if forceshield is gone there is no reason to use it since its just a waste of skill points)

P.S arabian horse riders that use shields like royanss will rage since if this actually happened he won't be able to top score like before anymore .... :lol:

Offline Kaoklai

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Re: Can we talk about weapons balance
« Reply #26 on: July 28, 2012, 04:16:04 pm »
-4
All the babies (Diggles) saying that all 2h should have pole stab need to check themselves (and I just retired and went polearm).  Differing animations are what make weapon classes distinct and interesting.  Without different animations, the only thing separating weapon classes is aesthetics.  Destroying that distinction just makes combat that is already increasingly predictable and boring (half of possible attacks had their viability reduced with turnspeed nerf) more so.  Shared animations across weapon classes as a rule should be restricted to niche and novelty weapons. 
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Offline Mlekce

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Re: Can we talk about weapons balance
« Reply #27 on: July 28, 2012, 04:46:58 pm »
0
Well i think 2h and polearms are fine,what realy needs a buff is 1h. Fighting plated user as shielder is so annoying.
You need 6 hits to kill him with 7 ps and mw NCS,but tincan is using maul or morningstar,so if he hits you once,you are fucked.
You will say that i should use blunt weapon,but those things are too short,and everyone is using kicks. So if i want to hit him i need to almoust face hug him,but he will hit me or backepedal spam.
Every 2h now use kick.
also don't buff 1h and 2h axes,those things are OP even now. My masterwork sword have 35 cut,but stupid axe have 37 cut (1h iron axe).

Offline Zlisch_The_Butcher

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Re: Can we talk about weapons balance
« Reply #28 on: July 28, 2012, 04:54:24 pm »
0
Well i think 2h and polearms are fine,what realy needs a buff is 1h. Fighting plated user as shielder is so annoying.
You need 6 hits to kill him with 7 ps and mw NCS,but tincan is using maul or morningstar,so if he hits you once,you are fucked.
You will say that i should use blunt weapon,but those things are too short,and everyone is using kicks. So if i want to hit him i need to almoust face hug him,but he will hit me or backepedal spam.
Every 2h now use kick.
also don't buff 1h and 2h axes,those things are OP even now. My masterwork sword have 35 cut,but stupid axe have 37 cut (1h iron axe).
Good footwork can easily avoid kicks, and that one 1h hammer even got a stab for when guys try to kick you.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Mlekce

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Re: Can we talk about weapons balance
« Reply #29 on: July 28, 2012, 04:59:22 pm »
0
guy is going backwards and have same athl then me and longer weapon.
I have steel pick that is long 60,so please explain how can i catch him,and how can i outreach him and stab him with weapon that doesn't have stab and it is slower?
what footwork when he is backpedaling? If you move to side he can also kick  you without any problem.