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Author Topic: WPF Requirements for all weapons?  (Read 6843 times)

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Offline Meow

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WPF Requirements for all weapons?
« on: April 06, 2011, 03:02:59 pm »
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Hey, i am sorry i forgot who initially suggested this so please take credit if you read this :mrgreen:

So right now hybrids are way to go as there is no real disadvantage in doing so.

The idea is to put a WPF requirement on all weapons in addition to their current requirement.
Then you put those either in tiers or just go from 0 to i don't know 145? WPF or more on the highest tier weapons.

That will benefit pure builds, ranged and melee as they will be able to use the best weapons while hybrids will use lower tier weapons for the benefit of using multiple types of weapons.

It would need some fine tuning to get sweet spots for the tiers but we have a some people here who like doing the math for that ;)

It would encourage people to use all weapons and not just the best ones.

Also it will nerf pure str builds as they will lack the wpf requirement for the highest tier weapons while pure agi builds lack the damage output.

Just throwing it out there as there was no topic about it yet and i'd like to see this discussed.
« Last Edit: April 09, 2011, 05:43:51 am by Kalam »

Offline Vibe

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Re: WPF Requirements for all weapons?
« Reply #1 on: April 06, 2011, 03:07:29 pm »
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+1

Offline Teeth

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Re: WPF Requirements for all weapons?
« Reply #2 on: April 06, 2011, 03:08:31 pm »
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Im all for giving pure players an advantage over hybrids, cause there isnt really a major one now and there should be. It would be really hard  to balance this out, but I like the idea. You want a german greatsword, than your best throwing weapon are war darts. Sounds good imo.

Offline Count_RisArch

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Re: WPF Requirements for all weapons?
« Reply #3 on: April 06, 2011, 03:09:46 pm »
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As a pure 2h for 5 gens and only recently discovering the pure awesomeness of the upper tier 2h weapons I will give a massive +1 to this idea.
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Offline Beauchamp

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Re: WPF Requirements for all weapons?
« Reply #4 on: April 06, 2011, 03:14:08 pm »
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+1
this will solve A LOT of problems too (to much of ranged etc...). btw if you do this, you should allow people to choose different heirlooms.

i think it will be 2nd best thing implemented into crpg ever - after the banner balance
« Last Edit: April 06, 2011, 03:15:55 pm by Beauchamp »
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Offline Chris_P_Bacon

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Re: WPF Requirements for all weapons?
« Reply #5 on: April 06, 2011, 03:35:45 pm »
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I don't really like the idea of nerfing pure str builds, they are already ridiculously slow, and pretty easy to take out if you can manual block, unless they have a crushthrough weapon. Even then it isn't too hard, but I do personally think crushthrough is OP. The idea of the game should be to balance it, not make fast guys stronger and strong guys weaker.

But I do like the idea of nerfing hybrids.

Offline Hannibal

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Re: WPF Requirements for all weapons?
« Reply #6 on: April 06, 2011, 05:06:35 pm »
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I think an easier and more effective nerf could be reducing ranged profs based on the weight and length of side arms held. I'm limited by phone typing, but I think the idea is clear and specific to hybrids.

Offline Christo

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Re: WPF Requirements for all weapons?
« Reply #7 on: April 06, 2011, 05:08:05 pm »
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Would solve a lot of things. (Archers pulling out a long maul/flamberge, throwing/crossbow sidearms without/low investment)
I TOTALLY support this idea.
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Offline Akryn

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Re: WPF Requirements for all weapons?
« Reply #8 on: April 06, 2011, 05:25:52 pm »
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I would love to help on the math if this did come into place. I do think that hybrids are much more viable than pure builds (by pure build, I mean only going one weapon style, NOT going pure strength/agility).

However, I'm not 100% convinced that nerfing the hybrids is the way to go. We also need to consider that the hybrid system is ok, just that the pure builds are underpowered. This could be solved by reducing the massive Weapon Proficiency Points needed to increase by 1 WPF at higher levels allowing higher WPFs to be achieved. Just food for thought.

Something does need to be changed.
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Offline Polobow

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Re: WPF Requirements for all weapons?
« Reply #9 on: April 06, 2011, 05:28:16 pm »
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Why didn't anyone think of this before?

+1.

ONly problem would be that you will need WM for some weapons, making agi a must :/

Offline Camaris

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Re: WPF Requirements for all weapons?
« Reply #10 on: April 06, 2011, 05:30:41 pm »
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+1 very good

Offline Ozin

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Re: WPF Requirements for all weapons?
« Reply #11 on: April 06, 2011, 05:32:10 pm »
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I support this  :!:

Offline Christo

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Re: WPF Requirements for all weapons?
« Reply #12 on: April 06, 2011, 05:37:07 pm »
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Offline Belmont

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Re: WPF Requirements for all weapons?
« Reply #13 on: April 06, 2011, 05:39:00 pm »
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This would fix many issues, especially regarding throwers and crossbowmen.

Offline Zisa

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Re: WPF Requirements for all weapons?
« Reply #14 on: April 06, 2011, 05:41:03 pm »
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Not sure if this would solve anything.
with Weapon master 5 you get 2 wpf's... 120/100

It might mean thrower hybrids would have to use darts, which excepting anti-cavalry, is a good choice anyway. I suppose it depends on where you put the cut offs for the requirements.

Anyone good with a crossbow likely has wpf invested already.

It may put an end to pure throwers/archers picking up a weapon once out of ammo, but I am not personally offended gettting killed by 1wpf melee.
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