Author Topic: The War Z  (Read 35987 times)

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Offline Gristle

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Re: The War Z
« Reply #90 on: October 30, 2012, 06:59:54 pm »
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If you take out the fact that they're both zombie survival games, they're actually very different games.

Explain how?

Offline Vibe

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Re: The War Z
« Reply #91 on: October 30, 2012, 09:21:22 pm »
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Explain how?

Well the major difference that I see is the fact that one is more of a tactical shooter and the other is more actiony/CoD-y. This combined with smaller map makes WarZ a faster paced game. Then there's minor stuff like DayZ has vehicles, temperature, diseases, etc.

Offline Kelugarn

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Re: The War Z
« Reply #92 on: October 31, 2012, 08:44:12 pm »
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Well the major difference that I see is the fact that one is more of a tactical shooter and the other is more actiony/CoD-y. This combined with smaller map makes WarZ a faster paced game. Then there's minor stuff like DayZ has vehicles, temperature, diseases, etc.

They're really not that different though. Sure WarZ lacks temp/disease/vehicles and has a smaller map right now, but the dev team has stated that temp/virus/bigger map are coming and vehicles are still a possibility. In terms of play experience they're very much the same right now too, and with the way that the WarZ community is developing it's starting to feel like DayZ. Yes the engines are different and DayZ will probably always be more of a tactical-sim game than WarZ, but because so many DayZ players have bought early access to WarZ the game play is very similar, on top of the natural similarities between the two games.
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Offline karasu

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Re: The War Z
« Reply #93 on: November 01, 2012, 12:48:29 am »
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PAAAATCH!

Offline Vibe

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Re: The War Z
« Reply #94 on: November 01, 2012, 01:09:48 am »
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PAAAATCH!

Any patchnotes? Forgot forum login.

Offline karasu

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Re: The War Z
« Reply #95 on: November 01, 2012, 01:45:09 am »
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New Zombies!
Special Halloween Zombies
Zombie attack distance reduced slightly
Zombie damage reduced
Increased the pick up range for items to fix an issue with items on top shelves
Fixed bug with showing undefined in options when switching to custom settings
Melee detection radius lowered.
Text now informs you if you were killed by a Zombie or Player
Fixed zombie ragdoll affects.
Optimized grass on low quality settings

Offline CaveSquirrel

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Re: The War Z
« Reply #96 on: November 01, 2012, 01:49:15 am »
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Also more money drop. Or just by killing new zombies, not sure.

Offline Overdriven

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Re: The War Z
« Reply #97 on: November 01, 2012, 02:39:47 am »
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Just got my access (I was cheap so only spent £18 and got my access today). Will try it tomorrow and see what I think :)

Offline Kelugarn

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Re: The War Z
« Reply #98 on: November 01, 2012, 03:38:11 am »
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Finally able to gather money? Easier just to poach scavengers.
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Offline Vibe

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Re: The War Z
« Reply #99 on: November 01, 2012, 04:04:25 am »
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Ok played a few hours with the guest pass, here's my impressions:

+ graphics are nice
+ runs smoothly with occasional fps lags
+ melee and shooting mechanics are ok
+ previous zombie damage was too much, now it's ok
+ didn't encounter many bugs

- world/map feels extremely boring
- moving around is bloody frustrating, the walk speed is very slow, I guess they wanted to achieve that the world feels bigger if you move slow but it just feels dumb
- buildings are mostly empty, no furniture, very dull
- map is small
- lots of cliffs forcing you into linear paths when traveling the map
- absolutely not enough enterable buildings and loot (the west big city has like zero enterable buildings)
- not enough ammo
- already hacks.. (saw people flying and shooting)
- there is no way this game isn't going to turn into a deathmatch with even 40 people on one server (and they have been promising 200 players per server because it is an "MMO")
« Last Edit: November 01, 2012, 04:10:40 am by Vibe »

Offline Emotion

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Re: The War Z
« Reply #100 on: November 02, 2012, 02:00:39 pm »
+1
I have played DayZ and WarZ for many, many, many hours. It hits home besides MnB Style gaming.

WarZ at this point is better.
WarZ isn't as arcad-y as some people may suggest.
DayZ zombies and map had quite a bit of bugs due to the fact of hard coded ARMA II.
DayZ this time around will be a standalone.
The major factor (IMO) that sways people from DayZ and WarZ is the zombies.
       WarZ zombies walk and trot a little with rag doll effects, that actually die from melee attacks. (but only to the head of course.)
       DayZ zombies run like Olympic athletes, hard coded I believe, and melee-ing them meant 50% of the time you die.
       Zombies in DayZ spot you even when you're prone, super far away.
       WarZ allows for quite a closer engagement. (Easier to sneak around.)
WarZ allows for a stronghold server that will allow you to build fortifications or farm food. Zombies will be on this server, the map will be smaller, if you want people to join you can let them. (these maps do not spawn weapons or anything that would make it so you can farm top tier equipment.)
Hacks are in every game. Deal with it.
WarZ has very active devs.
WarZ will offer "events," missions, and NPC's.
The map is fucking big just not as big as DayZ's.
WarZ's landscape and graphics are great! (Landscapes based on actual places. First map, Colorado. Not quite sure of the following maps although I did hear the next was going to be New York, but they aren't even finished with the first map.)
WarZ is less buggy overall.
WarZ move speed is pretty slow, and you have stamina for sprinting. (Remember this is alpha-beta.)

There are many differences, but truly you can't even compare at this point, because to my knowledge DayZ isn't even in standalone alpha yet, and WarZ's beta was just released.

At this point. WarZ is a much easier game to enjoy.

Also to clear up some chatter, in WarZ when you have currency or real cash monies, you CANNOT buy anything that makes your game easier. You can only buy visual effects (masks, flares, chem lights) and melee weapons, but again this is alpha-beta and the final release may be different.

Honestly, the game is fucking great, just try it out.
Also, don't trust anybody ever. Be very cautious. xD
« Last Edit: November 02, 2012, 02:12:54 pm by Emotion »
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Offline CaveSquirrel

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Re: The War Z
« Reply #101 on: November 03, 2012, 02:56:03 pm »
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Just had a 1 vs 4 "Duel".

Was just waiting for a friend in a village near that new Hill Ranch and heard shots coming from there. Then gave my friend 2 Mossbergs which I just found in that nameless village, had a M4 Semi myself.

Then we went to the Ranch, saw 2 players with weapons running from zombies, friend shot at them with a Mossberg, they shot back with Mossberg, not very smart when youre like 100m apart from each other. :mrgreen:

Friend got killed first, when I realised.. that arent 2 players, there are 4.
They tried to surround me and I killed the first one with my last shots, took one of the mossbergs from my friend and killed someone behind me who tried to kill me with 5 shots of a mossberg, not sure but he seemed to be not so good at aiming, since he was just 5m away from me.

Well, shot one time with Mossberg, hes down, then turned around, shot again and another guy was down.

Last guy was the "hardest" then, he tried to shoot me from like 50 meteres away with a Mossberg, I myself took a M16/m4 (not sure what it was) from one of the bodies and killed him then.

It ended by me having 3 M16/M4 Semi, some full Mossbergs, something around 60 water and bandages and some pistols.


Well, and then went to the safe zone, was 50m infront of it, boom, sniper, dead.

Offline Emotion

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Re: The War Z
« Reply #102 on: November 03, 2012, 03:12:45 pm »
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GF.

Lol. That shit is gonna happen. I looted all kinds of shit, spawned in on a Character that never died, I enjoy seeing his stats knowing it was one life. Had a Military M4, with Cmag attachment, tons of health supplies, water and food, binocs, extra ammo, pistol with extra ammo... the works. ( Fully Geared. ) Walked out of the Safe Zone, shot in the back almost instantly.

AFAIK they are working on a fix for the Safe Zone camping. I myself always take the long way around to the safe zones and come in from the back. I learned my lesson. Haven't been killed near it since.

Game is fucking awesome though. I can't wait till they release the Skill Tree.
For anyone that doesn't know... The skill tree has many different options. You gain experience while playing idk exactly how, but you do not gain levels or anything. The skill tree WILL NOT have skills that make your gun shoot faster, or do more damage, and it wont have skills that give you more health or make you godlike. The skill tree is for realistic traits. Such as, sprint lasting longer, able to reload slightly faster, bandages work a little better and so on. Nothing that is game breaking.

WarZ is great. I truly love it.

And for anyone that says the map is small, you're kind of right. It's not really that small, and they are making more than one map, so it's not the same map with the same spawn locations and the same everything. Next map they are making I believe to be New York. xD where I live.



EDIT: Also one last thing. WarZ is not a knock off of DayZ. The progress and announcements alone prove that it was in development before DayZ, but I'm sure because of DayZ's success it may have, and probably was altered in some way to accommodate the influx of players that DayZ had. Why wouldn't they? Do you blame them?
« Last Edit: November 03, 2012, 03:17:58 pm by Emotion »
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Offline SeQuel

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Re: The War Z
« Reply #103 on: November 03, 2012, 10:17:06 pm »
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I played for a bit today using Noobles guest pass and I'm enjoying it quite a bit. I plan on playing with him later tonight but this morning I had a positive experience which made it to be pretty fun.

I was walking around as I spawned with nothing and came up to the mini-town next to Campos?. I was searching through collecting stuff that was "meh" and came across a guy. I asked him if he was friendly and he said yes, so I gave him my 9mm ammo and he gave me food in exchange since I needed some and had no use for the ammo at that point. Not far off I asked how to turn my flashlight off and some nice dude tells me how. About 3 minutes later I see him typing in chat "If you're in the Police Station are you friendly?" He got no response so he killed the fool. About 1 minute after I asked him if that was him who shot and he said yes. He then told me to come over to the Police Station and gave me a shotgun with about 16 shots, a hammer and w/e he didn't want from the corpse he just killed. He then left and told me good luck.

Since I had almost nothing until that point I didn't really care if anyone killed me so I was being overly friendly to people I met. Now that I have something going for myself I plan on shooting first and asking questions later. I may pick the game up next week, well see.

As for the Day-Z/War-Z comparison I would have to say I like War-Z WAY BETTER than Day-Z for the SOLE REASON THAT ZOMBIES DON'T FUCKING TELEPORT. I played Day-Z for about 5-6 hours REALLY trying to get into it and just couldn't do it because the engine and zombies were fucking shit. I enjoyed the concept of a zombie survival which caught my interest in War-Z but I heard a bunch of negative comments about it and lost my attention until I got this guest pass from Noodles. The early video's they posted didn't bring them any justice either as it looked shit.

All in all, I like it so far and depending on how the session me and noodles have tonight will depend on whether or not I purchase the game.

Offline Emotion

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Re: The War Z
« Reply #104 on: November 03, 2012, 11:34:11 pm »
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werd up.
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