Author Topic: New Jelbergi a.k.a Rindyar Castle =)  (Read 7642 times)

0 Members and 1 Guest are viewing this topic.

Offline Farrix

  • Baron
  • ****
  • Renown: 122
  • Infamy: 77
  • cRPG Player
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #75 on: July 26, 2012, 06:22:59 pm »
+1
Ehhh, we weren't doing spectacular, but the offense was still keeping it close to 1 for 1 in the beginning. We took the left tower in first 10 minutes and got a lot of kills there. Eventually we got pushed out, but there was a lot of green for us. When the gate was opened, we got about 10 infantry inside your castle. It really should not have been a problem for the defense eliminating these guys and still holding the walls. You had like 13 more players than us. And we still had plenty of good armor for that battle. I was wearing black armor at the end.

So this battle being lost by AI is clearly clearly vovka's fault entirely. I mean there's absolutely nothing anyone could have done to help the defense eliminate the small group that was on the ground inside. I'd bet that vovka just thought to himself: ya know, forget my entire euro alliance, I want hospi's to win. And then boom! chadz came down from virtual skies and told the defense, "Ehhh, just forget about trying to  fix your problem, just roll over and die, cuz vovka wanted it that way."

And so: We have found a witch! and what do we do with witches? Burn Them!!!!

http://www.youtube.com/watch?v=rJFA6uEfUlM


Offline Shadowren

  • Count
  • *****
  • Renown: 255
  • Infamy: 63
  • cRPG Player
  • It isnt sufficient that I succeed-others must fail
    • View Profile
  • Game nicks: Shadowren_ATS
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #76 on: July 26, 2012, 06:28:02 pm »
+2
If it wasn't for Vovka going full retard and giving them a chance to get the front walls, they would've lost more/ran out of time.

Vovka  :?
visitors can't see pics , please register or login
visitors can't see pics , please register or login


Away with you, vile beggar.

Offline Nebun

  • Duke
  • *******
  • Renown: 532
  • Infamy: 162
  • cRPG Player A Gentleman and a Scholar
  • - BAD BECAUSE RUSSIAN -
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #77 on: July 26, 2012, 06:33:06 pm »
0
Pretty much this. If it wasn't for Vovka going full retard and giving them a chance to get the front walls, they would've lost more/ran out of time.

CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.
when UIF looks at you
visitors can't see pics , please register or login

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #78 on: July 26, 2012, 06:36:34 pm »
+2
Hospitallers and DRZ: best friends forever
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Nebun

  • Duke
  • *******
  • Renown: 532
  • Infamy: 162
  • cRPG Player A Gentleman and a Scholar
  • - BAD BECAUSE RUSSIAN -
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #79 on: July 26, 2012, 06:47:26 pm »
0
Hospitallers and DRZ: best friends forever

Here i'll fix it for you: Occitans and DRZ: best friends forever
when UIF looks at you
visitors can't see pics , please register or login

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #80 on: July 26, 2012, 06:53:48 pm »
+1
Cue the berry white music.
Pock gobblers

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #81 on: July 26, 2012, 06:55:02 pm »
+1
CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.

LOLWAT? Vovka opened the gate, and the attackers rushed in. By the time everyone up top found out what was going on there was like 20 attackers already through the gate and at the back of the castle. This split up the defense and hosp was able to take the front left section of the castle where the battle for the gatehouse surged for the rest of the seige.
« Last Edit: July 26, 2012, 07:17:14 pm by oprah_winfrey »

Offline Nebun

  • Duke
  • *******
  • Renown: 532
  • Infamy: 162
  • cRPG Player A Gentleman and a Scholar
  • - BAD BECAUSE RUSSIAN -
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #82 on: July 26, 2012, 07:00:04 pm »
0
not true i was on the house looking who got in, about 2 inf get in and killed closer to healing tent

the problem was with spawn point by the gatehouse, from where they rushed left tower, and built another spawn point
maybe if u tried to destroy any of those spawn points urself, we wouldn't lose flags
when UIF looks at you
visitors can't see pics , please register or login

Offline Farrix

  • Baron
  • ****
  • Renown: 122
  • Infamy: 77
  • cRPG Player
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #83 on: July 26, 2012, 07:02:09 pm »
+1
well there was like 6 or 7 defenders down at the gate ready to rush out, but we had our spawn point right there (their objective) so we just pretty much had too many numbers for them to do much. It was a failed sally. and there wasn't 20 of us rushing in. 10, possibly 15 at most. That really should not have been enough to turn the tide in our favor, but you know...You guys suck  :P

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #84 on: July 26, 2012, 07:04:23 pm »
-1
not true i was on the house looking who got in, about 2 inf get in and killed closer to healing tent

the problem was with spawn point by the gatehouse, from where they rushed left tower, and built another spawn point
maybe if u tried to destroy any of those spawn points urself, we wouldn't lose flags

You are right, I should have been expecting a defender to open the gates.  :rolleyes:

Offline dynamike

  • King
  • **********
  • Renown: 1212
  • Infamy: 187
  • cRPG Player A Gentleman and a Scholar
  • Let's be friends again?
    • View Profile
    • The Remnants Clan Website
  • Faction: Stratia
  • Game nicks: Remnant_dynamike
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #85 on: July 26, 2012, 07:14:13 pm »
0
CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.

Nebun, that assessment is incorrect.

When Vovka opened the gates a group of heavily armed infantry of the attackers managed to push in before it could be closed again. To try and prevent that infantry group from destroying our healing tent and weapon rack (which they succeeded to do anyway), a large portion of defenders left the walls and gatehouse to fight them in the courtyard.

This weakened the defense of the walls, allowed the attackers to take the gatehouse, open the gate and from there on gf.

P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Farrix

  • Baron
  • ****
  • Renown: 122
  • Infamy: 77
  • cRPG Player
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #86 on: July 26, 2012, 07:36:38 pm »
+1
P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:

you're an idiot dude. the best hospitaller was 89-47. There were a total of 3 players that got more kills, one of which was occitan arrowaine who had the best score of anyone at 99-36. Seriously though, anyone that reads that post from dynamike should understand that he is letting his emotions and bitterness towards hospitallers cloud what should be clear, logical, sensible posts. and thus we have a buncha BS.

Offline Goretooth

  • Duke
  • *******
  • Renown: 634
  • Infamy: 237
  • cRPG Player
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #87 on: July 26, 2012, 07:54:37 pm »
+1
Nebun, that assessment is incorrect.

When Vovka opened the gates a group of heavily armed infantry of the attackers managed to push in before it could be closed again. To try and prevent that infantry group from destroying our healing tent and weapon rack (which they succeeded to do anyway), a large portion of defenders left the walls and gatehouse to fight them in the courtyard.

This weakened the defense of the walls, allowed the attackers to take the gatehouse, open the gate and from there on gf.

P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:
ROFL mad
http://www.youtube.com/watch?v=VRTngtsOY8Q
visitors can't see pics , please register or login

Braeden - Clanless maybe? or Free Peasant not sure - Rarely plays, plus might be retarded
Tydeus - Nord EU Scum - Hates adminning

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #88 on: July 26, 2012, 07:56:49 pm »
+1
Occitan_Arowaine   99:36   0 G      
Skrubbin_Knight_of_TKoV   99:58   0 G      
Naomi_Captain_TKoV   97:47   0 G      
Hospitaller_Bonz   89:47   10 G      
Occitan_KaP10   88:46   0 G      
Noodles_ATS   80:46   0 G      
TugBoat_BestInBama_KUTT   78:56   0 G      
Hobb_Lord_of_TKoV   78:59   0 G      
Luk_Astralis   66:49   0 G      
Occitan_Hashishin   64:47   0 G      
Hospitaller_Guntram   61:41   0 G      
MoonMan_SV   61:46   0 G      
Occitan_Ceihdrikk_   60:42   0 G      
Occitan_Ferguson   59:47   0 G      
Chief_SittingBull_Astralis   59:49   0 G      
Hospitaller_Aderyn   58:34   0 G      
Deathral_Soldier_of_TKoV   58:56   0 G      l
Hospitaller_TommyHu   57:44   0 G      
Occitan_Tomba   55:36   0 G      
Occitan_Empalleur_XVI   54:48   0 G      
Fallen_KrzR   50:22   0 G      
Hospitaller_LastKaze_XX   50:40   0 G      
Occitan_Decurtius   49:34   0 G      
Hospitaller_Farrix_VII   48:39   0 G      
Occitan_DealTime_II   46:53   0 G      
Fallen_Baggy   46:53   0 G      
Hospitaller_Shadowren   45:27   0 G      
Hospitaller_Havoc   44:17   0 G      
Hospitaller_HorphimIX   44:69   75 G      
Occitan_Proxxo   43:35   0 G      
Templar_Omega_   43:52   0 G      
Tretter_KUTT   41:48   0 G      
Dan_CHEATS   40:29   0 G      
Saracen_Captive_Tuetensuppe   37:45   0 G      
Ranger_Billrogan_AstralisR   35:42   0 G      
Hospitaller_Sentinel   35:50   0 G      
Occitan_Schteklat   32:37   0 G      
Hospitaller_Clockwork_Golem   31:26   0 G      
blackraptor_Page_of_TKoV   29:53   0 G      
Hospitaller_Combaticus   24:69   0 G      
Occitan_Seren_IV   23:25   0 G      
Occitan_RaGeZeN   22:34   0 G      
Hattori_Astralis   22:38   0 G      
Hospitaller_Peppovitch   10:23   0 G      
Faint_of_Cross   9:49   0 G      
Hospitaller_Falcore   4:19   0 G      
ArysOakheart   2:11   0 G      
Robert_King_of_TKoV   29:39   0 G      
Occitan_SHinOCk   62:43   0 G      
Hospitaller_Devestater   43:38
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline TommyHu

  • Noble
  • **
  • Renown: 14
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: New Jelbergi a.k.a Rindyar Castle =)
« Reply #89 on: July 26, 2012, 08:03:32 pm »
+2
I dunno what all the rabble about the gate opening is...When it was opened by the defenders it was obviously an attempt to break our forward spawn, they had a few people spill out, and we had a few people go through the gate, but it was closed basically right after it was opened, maybe 10seconds?. It seemed like to me we finally got a permanent foothold on the front right(attackers right) tower once we had put up decent ladders that the defenders couldn't break without jumping off the walls onto them.