Author Topic: Reward for kills  (Read 1368 times)

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Offline sF_Guardian

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Re: Reward for kills
« Reply #15 on: July 23, 2012, 01:41:16 am »
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You really need to read.

A kill would give you +0,1mp. A teamkill gives you -0,2mp. That means 1 tk removes your reward for 2 of your kills if we go by the system above. So how would someone get rewarded for a tk?

Oh btw a little addition. If -0,1mp per death, then that should only happen if you got a kill before. And the whole reward system should only count for battle mode obviously. I am not sure how this could be implemented in siege... if theres a way, sure.

Ive read the whole text, dont worry, still there are enough stupid people who would do it and even if they
dont kill you, a stun means often death in a duel.

I think th should give -0.1 multiplier too then.

But yeah, dont think this system is really good for us.
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Offline Taser

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Re: Reward for kills
« Reply #16 on: July 23, 2012, 02:04:31 am »
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I liked how they did it before with kill rewards. When you got more gold and xp for killing Gore at his best than killing a lvl 5 peasant.

I can see how this would work too though. Are you suggesting someone's multi can go beyond x5? go to 6.5 or something? Or does it stop at x5 or x6?
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Offline Miwiw

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Re: Reward for kills
« Reply #17 on: July 23, 2012, 02:07:02 am »
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Are you suggesting someone's multi can go beyond x5? go to 6.5 or something? Or does it stop at x5 or x6?

You should probably read as well.

Multi can never go higher than x5. x5 will always be max.
If you are at x1 you can go up to x2 if you get 10 kills. If you tk you lose 0,2mp. You can never go below x1.

By this system, teamkillers are getting punished (if they have more than x1) and players are getting rewarded by kills (if they are below x5). Normal players won't have any disatvantages by this.
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Offline Spartacus

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Re: Reward for kills
« Reply #18 on: July 23, 2012, 02:12:42 am »
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You should not get punished for death because imagine you are a noob just bought the game and you are a peasant: you will stuck on x1 for ever
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Mlekce

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Re: Reward for kills
« Reply #19 on: July 23, 2012, 02:18:31 am »
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so peasants will always have x1. Are you stupid or what?

Offline Miwiw

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Re: Reward for kills
« Reply #20 on: July 23, 2012, 02:23:12 am »
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Probably you are, if you even consider that thought.

Everything in this thread needs, if considered, a lot of time to think through. Deaths don't need to be punished or only, as I suggest, get punished if you got a kill before. That would not support people to get 2 kills quickly and die then, but consider their actions next. A punishment for death is also not needed.
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Offline Lichen

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Re: Reward for kills
« Reply #21 on: July 23, 2012, 02:26:04 am »
+1
Wow, an idea that punishes new players and greatly rewards veterans?
Seems every reward now somehow 'punishes' new players apparently. I thought a punishment was something DONE to someone to pay for a wrong they have done. I thought a reward was something given for something good done. Now it seems anything that doesn't give free and easy everything to new players is a 'punishment' to them instead of a reward for those deserving of it.

Offline Toodles

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Re: Reward for kills
« Reply #22 on: July 23, 2012, 02:33:29 am »
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Willingess to take RISKS for one another is rare enough as it is without the disincentive proposed here - why should I assist my teammate when theres a chance I'll accidentally hit him? I may recieve ten team hits for every one I pull as a shielder, but I much rather be helped clumbsily than abandoned for fear of multi loss.

Likewise, should I really be given incentive to focus on the peasant rather than the two handed level 35 beast?

Offline Miwiw

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Re: Reward for kills
« Reply #23 on: July 23, 2012, 02:39:11 am »
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Likewise, should I really be given incentive to focus on the peasant rather than the two handed level 35 beast?


Good and important question... lucky I'm not a dev.  :mrgreen:
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Offline Taser

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Re: Reward for kills
« Reply #24 on: July 23, 2012, 03:10:47 am »
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You should probably read as well.

Multi can never go higher than x5. x5 will always be max.
If you are at x1 you can go up to x2 if you get 10 kills. If you tk you lose 0,2mp. You can never go below x1.

By this system, teamkillers are getting punished (if they have more than x1) and players are getting rewarded by kills (if they are below x5). Normal players won't have any disatvantages by this.

I skimmed.. *shrug* My error.

Still I like the old way they used to do it instead of this. With gold and xp according to the level of the person you killed. So when someone killed goretooth or another extremely high lvl char they got tons of gold/xp over killing a peasant. Personal preference. It did encourage killwhoring though.
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Offline Zerran

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Re: Reward for kills
« Reply #25 on: July 23, 2012, 03:15:37 am »
+1
No.

Rewarding kills leads to more killwhoring as well as the annoying concept of killstealing, which this game is thankfully free of.

Penalizing teamwounding/killing leads to people not wanting to play near each other, as well as griefing = less teamwork.
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Offline dodnet

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Re: Reward for kills
« Reply #26 on: July 23, 2012, 03:30:26 am »
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No. Rewards only killing machines and punishes support classes like I try to play. I focus on cav mainly and guard some others or the back, which often doesn't give me many kills.
« Last Edit: July 23, 2012, 03:34:59 am by dodnet »
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Offline Haboe

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Re: Reward for kills
« Reply #27 on: July 23, 2012, 08:53:42 am »
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Dudes, how do peasants get stuck on x1 this way? If you die you would drop 0.1 in mp.

And again, 1 day of playing and you can have a nice equipment set. So new players can get kills as well...

Still think  you should be rewarded a little for a kill, even if its just a little. And dont use the archers also help argument... A good archer. xbower will also get kills, some examples: Bagge, arrowblood, massasin, daveukr. All fine archers and xbower who top the scoreboards.
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Re: Reward for kills
« Reply #28 on: July 23, 2012, 09:56:32 am »
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maybe every kill = +5 gold
so if you killed like 2 guys you get

1x
1000xp
60g

(Muti x 50g) + 5g per a kill
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Offline Bjord

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Re: Reward for kills
« Reply #29 on: July 23, 2012, 10:00:35 am »
+1
This will not be implemented if I know chadz right.
Rewarding kills will have a negative effect on teamplay due to people chasing kills rather than just trying to help the team in the best possible way.

This.

And even if people already chase for kills, this suggestion would make everyone chase kills. Not to mention, cav would be on high multis a lot, causing more people to go cav and further unbalancing gameplay.
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