Author Topic: Reward for kills  (Read 1358 times)

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Offline Sultan Eren

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Re: Reward for kills
« Reply #30 on: July 23, 2012, 10:09:59 am »
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You should lose some if you die and you should lose 1x immediately per tk, lets make it hardcore. I liked it.
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Offline Goretooth

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Re: Reward for kills
« Reply #31 on: July 24, 2012, 12:37:07 am »
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Reward damage done to the enemy and penalty for team hits.  Would see a whole lot more teamwork and not to mention people watching their swings and shots.
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Offline Haboe

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Re: Reward for kills
« Reply #32 on: July 24, 2012, 12:39:46 am »
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Reward damage done to the enemy and penalty for team hits.  Would see a whole lot more teamwork and not to mention people watching their swings and shots.

Rewarding damage or rewarding kills, there is no difference for the teamplay... If you think everyone will try to get the kill even at the risk of a tk, why would that be any different if you get rewarded for damage?
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Offline Goretooth

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Re: Reward for kills
« Reply #33 on: July 24, 2012, 12:43:57 am »
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Rewarding damage or rewarding kills, there is no difference for the teamplay... If you think everyone will try to get the kill even at the risk of a tk, why would that be any different if you get rewarded for damage?
you gotta be joking
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Offline Haboe

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Re: Reward for kills
« Reply #34 on: July 24, 2012, 12:44:51 am »
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Im not... how do you imagine that increasing teamplay?
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Offline Bjord

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Re: Reward for kills
« Reply #35 on: July 24, 2012, 10:04:26 am »
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How do you convince a blind man that the sky is blue?

Same with retards.
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Offline Molly

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Re: Reward for kills
« Reply #36 on: July 24, 2012, 10:36:00 am »
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Seems everyone is allowed into Mercs these days... sad, sad story.

The kill reward is different to the damage reward that you only get rewarded for the final blow. Spears will try to stab through the first row, 1h keep spamming left swing hoping they get lucky and 2h will swing even more reckless, not to mention those polearm spammers and ranged shooting even more often into melee. People will try even harder to outnumber and surround which is already one of the main reasons of teamhits. "Oh, look, a 5v1 of my team. I gonna make it 6v1 and kill that 1 guy!" is already a wide spread mentality, instead of the common sense version "Oh, look, 5v1 of my team. I won't go there, too crowded already."

Damage rewards "buff" teamplay cuz supporting is worth doing. Instead of just the final blow, every blow gets rewarded which means hitting the enemy once - tho not kill - is worth as much as making the final blow. That way people can stay away if running the risk to teamhit.

Do you have any idea how often I get teamhit cuz some killwhoring idiot thinks "I can do it faster"? Rewarding kills will just amplify this behaviour and is the contrary of what the game needs.
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Offline Bjord

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Re: Reward for kills
« Reply #37 on: July 24, 2012, 10:39:22 am »
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/thread
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Offline Haboe

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Re: Reward for kills
« Reply #38 on: July 24, 2012, 10:58:27 am »
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Yes atm players tend to make a 5v1 a 6v1 to get that kill. If you reward damage done to a player, then why would you not make it a 6v1? Gives you an opportunity to get that reward if you damage the player... (stopped liking my own idea somewhere yesterday already) but saying its different if you get rewarded for damage instead of the kill doesnt make sense...

Players will still risk a tk to get that reward for damage... Archers will still shoot in melee just to land a hit and get that reward... so no, i dont get your point.

Btw, love that point you make: They let everyone in the mercs these days. Its a very nice argument in a discussion like this... Cmon dude, we are talking about rewards for kills or not and you start trash talking the mercs because... ?
Got a little of bjords hate in you or you really don't have anything useful to say?
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Offline Molly

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Re: Reward for kills
« Reply #39 on: July 24, 2012, 11:26:38 am »
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[...]
...you really don't have anything useful to say?
Your just making a fool out of yoursef right now. Everything I had to say, I said above. That you just don't understand it for some reason is not my problem.

One last attempt to make it understandable even for you:

Kill reward: Just 1 hit gives the bonus. Everyone wants that 1 single hit.
Damage reward: Hitting someone just once already rewards - therefore less reason to go high risk if there are plenty others around.

I can't dumb it down even more. And cba at this point anymore anyway.
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Offline Haboe

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Re: Reward for kills
« Reply #40 on: July 24, 2012, 11:52:05 am »
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If 1 hit for the reward make players gang up on someone, why wouldn't they do it if each hit gives that reward?
If you don't get that... You think too highly of players. Landing a free hit on a guy that is already ganged for a reward is more likely to happen then someone going the other way in that situation and try to land his hit in a fair fight.

Ill close the topic soon, since both kill and damage rewards will not increase teamplay.
« Last Edit: July 24, 2012, 12:04:34 pm by Haboe »
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Offline Miwiw

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Re: Reward for kills
« Reply #41 on: July 24, 2012, 12:16:41 pm »
+1
benkei, the whole thing needs a lot of thought of course. that's why I am happy I am not dev, I don't feel like I could decide this, I neither want to.

It could also be damage, if damage points can be displayed instead of kills. But how much dmg would have to be dealt? A kill is easier to count.. well, maybe it's possible to count how much dmg was dealt to the enemy and take that amount.

Btw blindly charging in and trying to get the kill wouldnt help while getting a tk. A tk would, as suggested, give you -0,2mp. A kill only +0,1mp. If you get a kill and cause a tk at the same time, that would mean -0,1mp. And even 2 kills and 1tk wouldn't give the player any benefit.

Maybe the devs consider an idea like this. It doesnt have to be this actual idea. They already said before (I believe) that they think about changing the xp system, maybe smth like this helps.
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Offline Haboe

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Re: Reward for kills
« Reply #42 on: July 24, 2012, 12:42:26 pm »
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+1 to miwiw.

With that i close the topic.
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