Author Topic: Rewarding system for outstanding behaviour on the battlefield.  (Read 1596 times)

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Offline RO_FearMyArrow

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Fellow players, as we already have a working penalty system called ban,  system that takes negative actions on undisciplined players, i think we must have a system for rewarding the well behaved players for their actions on the battlefield.

In day to day life we are always in battle with good/bad concept, concept that migrates from simple ordinary actions, to religion and so on.

Why don't we keep the same balance in Crpg?

My suggestion is that  we should reward the players that are good team players, show fair play, that use the team chat or the forum in a civilized way, by helping others with info.

I think a person like this should be nominated and rewarded for his action with something:

Example of prize:

- Special Designed Armour (Hero Armour)
- A  generic fief in strategus
- A heirloom
- Gold?
Open for suggestions?


I really think new players or existing ones need models to aspire to, maybe this way the servers can become more civilized??


Offline Christo

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #1 on: April 05, 2011, 04:15:12 pm »
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I like the idea.
Playing only for "multipliers" and stuff isn't really motivating, at least for me. Bring in rewards!  :wink:
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Offline Madcat

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #2 on: April 05, 2011, 04:28:43 pm »
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Just throwing out ideas here
Maybe it could be integrated with the "awesomebar" stat. You know the one on this forum

For rewards I like the idea of items or increased income. So you can wear more expensive equipment and still make a surplus in your budget.

Offline Everkistus

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #3 on: April 05, 2011, 04:34:52 pm »
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Quote
- Special Designed Armour (Hero Armour)
Too much work for item balances and designers.
Quote
- A  generic fief in strategus
If you want a fief, get into a clan. They control the map.
Quote
- A heirloom
Heirlooms are already too common.
Quote
- Gold?
The only good alternative.

Offline RO_FearMyArrow

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #4 on: April 05, 2011, 04:53:11 pm »
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Dunno if gold should be the only viable option. Gold is overrated already. I still think the armour should be the number one choice, as is right in the eyes of the other players. I think we can find a model in the other game modes, model that can be implemented here with the ok from the designers.

As for the Fief, i was thinking more like a neutral fief on the strategus map?!

P.s Guard _BD_FearMe :)




Offline Christo

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #5 on: April 05, 2011, 05:01:51 pm »
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Gold? Nah.

XP bonus? Hell yeah.
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Offline Penitent

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #6 on: April 05, 2011, 05:06:57 pm »
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No Teamkills for a week? 5,000 gold/xp bonus
No Team-wounds for a week? 10,000 gold/xp bonus
Or something like that.

Or maybe if you have no team-kills for a week..the lowest multiplier you can have is 2x...until you get another team-kill.
« Last Edit: April 05, 2011, 05:08:04 pm by Garison »

Offline Tears of Destiny

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #7 on: April 05, 2011, 05:17:59 pm »
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No Teamkills for a week? 5,000 gold/xp bonus
No Team-wounds for a week? 10,000 gold/xp bonus
Or something like that.

Or maybe if you have no team-kills for a week..the lowest multiplier you can have is 2x...until you get another team-kill.

This perhaps, but make it a set number of matches as opposed to days, say a hundred rounds or some such thing.
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Offline Paul

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #8 on: April 05, 2011, 05:24:37 pm »
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No teamkill per 100 kills would work better I think. But it would also be a potential source of mucho rage.

Offline LordRichrich

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #9 on: April 05, 2011, 05:33:32 pm »
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No teamkill per 100 kills would work better I think. But it would also be a potential source of mucho rage.
Eh. It's not penalising you.
And I think the rounds is better. 100 kills is actually a lot for players who can't get a kill per map at least :/

Offline Penitent

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #10 on: April 05, 2011, 05:54:57 pm »
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Yes, I like the gold/xp bonus per rounds, instead of per time (week, ect).  This is a good idea.

Would be really fun!  I can see how it might produce rage though, if someone stepped in front of a friendly archer and got killed...the archer would be pissed.  Gotta be careful!

Offline Vanular

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #11 on: April 05, 2011, 05:55:20 pm »
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Bad idea. Favouritism, sucking up and clans will kill this idea.
Has anyone really been far even as decided to use even go want to do look more like?

Offline Casimir

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #12 on: April 05, 2011, 06:03:22 pm »
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Another system which favors the people who care more about kills than the support classes which encourage team play. anything based on kills is stupid and counters the whole point of the new gold / exp system.
Turtles

Offline Christo

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #13 on: April 05, 2011, 06:05:54 pm »
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Another system which favors the people who care more about kills than the support classes which encourage team play. anything based on kills is stupid and counters the whole point of the new gold / exp system.

Casimir, I see that you're a bit biased.

Supporters should get rewards, if this is possible.

An assist count/damage dealt system where the game tracks your damage dealt, not kills would solve this, and rewards should be given.
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Offline Earthdforce

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #14 on: April 05, 2011, 06:10:25 pm »
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Just throwing out ideas here
Maybe it could be integrated with the "awesomebar" stat. You know the one on this forum

For rewards I like the idea of items or increased income. So you can wear more expensive equipment and still make a surplus in your budget.

Are you crazy? This community is filled with trolls and this would just give everyone another way to screw each other over. Look at my awesome bar.....It was -15 before chadz great idea for the forums :(.
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