Author Topic: Rewarding system for outstanding behaviour on the battlefield.  (Read 1761 times)

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Offline Alex_C

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #15 on: April 05, 2011, 06:15:32 pm »
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One ought make moral decisions based upon whether one feels that a certain course of action is right or wrong surely, and not because you'll get gold or special armour because of it?

Offline Kafein

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #16 on: April 06, 2011, 12:06:17 am »
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Heh, what about electing the "best player in your team" at each round end ?

If you vote for someone, that guy receives a little bonus. The person with the more votes gets a greater bonus. And yes I see how it can be exploited by clans. But everything is anyway.

Offline Casimir

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #17 on: April 06, 2011, 12:31:21 am »
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Yeah i am biased christo, but so is every person that makes a suggestion for a reward system.  A reward for good behavior, i assume this person has never been banned or trolled, great. BIASED.  Kill = gold rewards, this person probably has a good k:d ratio and likes to lolstab. BIASED.

At the end of the day if you wanna promote team-play buff the support roles and stop things 1hit killing.

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Offline Tennenoth

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #18 on: April 06, 2011, 01:16:46 am »
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I like the idea, I think it might combat the grind a little bit if there was a bonus to experience, as suggested by someone, a minimum multiplier for a set amount of time for meeting a requirement.

I don't like the idea of the no team kill thing, I mean, the largest number of tks are accidental at the end of the round when the bloody equipment screen pops up and you're holding an arrow, bolt, swing, whatever, and you release automatically, I can tell you it happens a lot.

I think it should be done on the voting system as someone suggested. I think that would make it seem a bit fairer, but if were to be done like this, it should be an experience bonus, not a multiplier. So, one vote = 1 generation of exp at x1, winner gets a bonus of x5 or something. (Just a suggestion and will need balancing etc, no murdering my figures please! ^^)

Overall I like the idea, good suggestion fear.
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Offline La Makina

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Re: Rewarding system for outstanding behaviour on the battlefield.
« Reply #19 on: April 06, 2011, 10:08:40 am »
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Problem with a voting system is that people will only vote for their buddies/clan members). Definitely not fair.