Author Topic: PSA - How Spawns Work in Siege Mode  (Read 1664 times)

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Offline Elindor

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PSA - How Spawns Work in Siege Mode
« on: July 18, 2012, 04:01:55 pm »
+19
So anyone who plays siege has been on defense and cursed the spawnpoints (me included) especially when they spawn away from the flag when its contested.

When I started making maps, I found out why this happens, so I thought I'd share...

---------------------------------------------------
HOW SPAWNS WORK IN SIEGE MODE
---------------------------------------------------

When a mapper makes a map they place defense spawn points (entry points 0-31) throughout the castle where they want defenders to spawn.
However, which spawn is chosen by the system is not random nor proximity to flag, its based around a couple parameters:

Here are the parameters:
- Proximity to Entry Point 0 (what I call Defense Center)
- Proximity from attackers (it wants to spawn you AWAY from enemies)
- Proximity to other defenders (it wants to spawn you CLOSE to other allies)

(listed order is the weight order of the parameters)

Here's what this means.
When attackers get in and get close to the flag, the system is going to try to spawn you (defender) AWAY from those attackers, so EVEN if Entry Point 0 is near the flag, it will likely NOT spawn you near there.

Map makers COULD put ALL the defense spawn points near the flag, thus NOT ALLOWING the system to spawn defenders anywhere else - but have fun with that map, lol.

----

The system uses some thresholds to determine how to follow the parameters and therefore, where to spawn defenders at any given time But these thresholds are not easy to understand or implement exactly - so it becomes a "guess and check" basically for map makers. 

So most map makers do the following:
- Place defense spawns how you think it will be best, put it up on server to "test" (we don't have any other way really to test with many players)
- Watch the results and/or gather feedback (community is so helpful and constructive with this, of course :) )
- Make small changes (as to not knee jerk react)
- Re-upload
- Watch again...

---------------------

Hope that helps explain why defense spawn points work the way they do.  It was something I was shocked to find out myself.
They are basically a shifting field of spawn possibilities depending on distance from Defense Center and enemy players/allied players.

It is not a bad system necessarily, but unfortunately hard to control.

(NOTE - offense isnt really effected by this, since offense spawns are all clustered around Entry Point 32 (offense center) and defenders are not usually close anyhow.  Even if defense got close, there is no where else to spawn so they would spawn there anyhow)
« Last Edit: July 18, 2012, 07:34:41 pm by Elindor »
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Offline Grumpy_Nic

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Re: PSA - How Spawns Work in Siege Mode
« Reply #1 on: July 18, 2012, 04:05:36 pm »
+3
Interesting indeed...

Offline Rhekimos

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Re: PSA - How Spawns Work in Siege Mode
« Reply #2 on: July 18, 2012, 04:19:09 pm »
+1
Thanks for sharing this insight.

Offline Peasant_Woman

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Re: PSA - How Spawns Work in Siege Mode
« Reply #3 on: July 18, 2012, 04:38:42 pm »
+2
Good post Elindor, more players need to be aware that siege is the hardest mode to balance for, especially concerning spawns.
If you find a siege map that you don't think is playing in a fun way then don't hesitate to give constructive feedback in the appropriate threads! We read it! All of it! Even if most of it is along the lines of 'Shit map take it down.'  :lol:
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
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Offline Lech

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Re: PSA - How Spawns Work in Siege Mode
« Reply #4 on: July 18, 2012, 04:55:45 pm »
+1
what if you choose spawn yourself? AT least it should work this way.

Offline Elindor

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Re: PSA - How Spawns Work in Siege Mode
« Reply #5 on: July 18, 2012, 04:59:24 pm »
+6
what if you choose spawn yourself? AT least it should work this way.

In Siege 2.0 (currently under construction by Ozin) you will be able to choose from a couple different spawn points, not sure 100% on details.
Also many other changes.

This post just explains how it works currently.
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Offline Rumblood

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Re: PSA - How Spawns Work in Siege Mode
« Reply #6 on: July 18, 2012, 07:11:45 pm »
+1
Thanks for the info!

+1 reknown  :wink:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Sarpton

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Re: PSA - How Spawns Work in Siege Mode
« Reply #7 on: July 18, 2012, 07:16:44 pm »
+1
Great info here.  This is the kind of stuff we, as the unwashed masses we are,  need to know.   Would save everyone so much heart ache and grief.
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Offline betard_lulz

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Re: PSA - How Spawns Work in Siege Mode
« Reply #8 on: July 18, 2012, 09:00:34 pm »
-7
Shit gameplay mode, take it down.

Offline HardRice

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Re: PSA - How Spawns Work in Siege Mode
« Reply #9 on: July 18, 2012, 09:02:12 pm »
0
Shit gameplay mode, take it down.

Get the fuck off, retard.


Thanks for the info, elindor, +1  :)

Offline betard_lulz

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Re: PSA - How Spawns Work in Siege Mode
« Reply #10 on: July 18, 2012, 09:04:55 pm »
0
my feeling are so hurt right meow

And yes ty OP for informing us of how teh mystery of siege spawn points work. The few time I have played I wondered why the hell do i get spawned so far away.
« Last Edit: July 18, 2012, 09:09:24 pm by betard_lulz »

Offline Elindor

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Re: PSA - How Spawns Work in Siege Mode
« Reply #11 on: July 18, 2012, 09:08:34 pm »
0
love comments from "watched" people like you and Bjord...usually explains why they are "watched" in the first place :)
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Offline betard_lulz

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Re: PSA - How Spawns Work in Siege Mode
« Reply #12 on: July 18, 2012, 09:10:50 pm »
0
I love comments from all of you forum tards as well. They usually criticize me while stroking your epeens. Quite revealing of yalls character.

Offline Elindor

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Re: PSA - How Spawns Work in Siege Mode
« Reply #13 on: July 18, 2012, 09:12:18 pm »
0
Hmm, yeah don't think i've done any of that.

Let's stay on topic.
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Offline betard_lulz

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Re: PSA - How Spawns Work in Siege Mode
« Reply #14 on: July 18, 2012, 09:12:59 pm »
0
mmm yea i think you have bud. But anyways...