Author Topic: Need props, castles? (collaboration)  (Read 2766 times)

0 Members and 1 Guest are viewing this topic.

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Need props, castles? (collaboration)
« on: July 15, 2012, 09:08:09 pm »
+5
Hi there.

I'm a Level Design student and got some time to kill this summer.
I would like to develop my 3D skills so any need of props or such I'm happy to help. 
Since I don't really know how to import custom meshes to MB I would like to work together with someone.
Give me a shout if you need an extra hand!


This is a few low poly stuff I've made:
http://pilenpilen.deviantart.com/gallery/

Offline Branches

  • Noble
  • **
  • Renown: 24
  • Infamy: 5
  • cRPG Player
  • Mappers Guild
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #1 on: July 15, 2012, 09:31:18 pm »
0
Awesome, seems like a great opportunity to get some new building materials,
I hope you find someone to work with! ^^

And nice models on deviantart too!

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #2 on: July 15, 2012, 10:12:28 pm »
0
Thanks man :)

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Need props, castles? (collaboration)
« Reply #3 on: July 15, 2012, 11:12:59 pm »
0
we kinda need some more keeps/buildings with interiors dont we?
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Branches

  • Noble
  • **
  • Renown: 24
  • Infamy: 5
  • cRPG Player
  • Mappers Guild
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #4 on: July 15, 2012, 11:56:10 pm »
0
we kinda need some more keeps/buildings with interiors dont we?

Yea that would be nice, I'm trying to think of how many keeps
there are with interiors... only one comes to mind at the moment.

Offline Kreczor

  • Earl
  • ******
  • Renown: 332
  • Infamy: 204
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: the qt crew
  • Game nicks: Kreczor_of_Chaos
  • IRC nick: Kreczor
Re: Need props, castles? (collaboration)
« Reply #5 on: July 16, 2012, 12:00:59 am »
0
I'd also like some random props as well. I don't really know, just be creative I guess.
visitors can't see pics , please register or login

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #6 on: July 16, 2012, 12:11:58 am »
0
I really feel like making a Keep. Is there a max poly count? Could I use normal maps? Should I make it modular? Etc etc

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Need props, castles? (collaboration)
« Reply #7 on: July 16, 2012, 03:58:26 am »
0
You'll need to have Mustikki, Jacko, or Ozin answer those kinds of questions.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #8 on: July 16, 2012, 09:37:07 am »
+2
If you make props, please break them up into smaller bits that can be used individually. It's so sad that e.g. the Turin keep must always be used as a whole.

What I mean is: break it up into individual walls, make the stairs separate props, as well as any addons like a fireplace or wooden roof, etc. If you want to make some walls destroyed, please also include intact versions, it's so silly that there is the same hole in the wall in the Turin keep in every map that uses it.

If you make good new props that are included in cRPG, many people will love you.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Need props, castles? (collaboration)
« Reply #9 on: July 16, 2012, 12:58:24 pm »
0
This sounds like an awesome idea! We will be in touch!
Monkeys!

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #10 on: July 16, 2012, 01:22:36 pm »
0
zagibu yep that's what I meant by modular. I've done modular buildings before. Takes alot of time but atleast you guys will be able to mix it up, building your own combinations from the pieces I make.

But I need to know my limits before I start so I'm not lowering performance.

Jacko just add me on skype whenever you got time to speak [email protected]

I'm working daytime but I'm avalible on evenings UTC+01.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #11 on: July 16, 2012, 06:00:02 pm »
0
To get an idea of polycount, use openbrf and open stronghold_props.brf in your crpg/resource folder, there are some examples. They are very low poly. A few hundreds for a standard battlement.

Maybe keep a copy of the high poly count stuff as well, for people with a better machine?
« Last Edit: July 16, 2012, 06:06:56 pm by zagibu »
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #12 on: July 16, 2012, 09:19:57 pm »
0
To get an idea of polycount, use openbrf and open stronghold_props.brf in your crpg/resource folder, there are some examples. They are very low poly. A few hundreds for a standard battlement.

Maybe keep a copy of the high poly count stuff as well, for people with a better machine?

Thanks I will have a look at openbrf tomorrow. Hopefully someone contacted me by then so I can start working

Offline pilen

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Need props, castles? (collaboration)
« Reply #13 on: July 18, 2012, 05:15:39 pm »
0
To get an idea of polycount, use openbrf and open stronghold_props.brf in your crpg/resource folder, there are some examples. They are very low poly. A few hundreds for a standard battlement.

Maybe keep a copy of the high poly count stuff as well, for people with a better machine?

cannot find anything named stronghold in there :/ Found alot of props but no castles

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Need props, castles? (collaboration)
« Reply #14 on: July 18, 2012, 05:41:57 pm »
0
If you make props, please break them up into smaller bits that can be used individually. It's so sad that e.g. the Turin keep must always be used as a whole.

What I mean is: break it up into individual walls, make the stairs separate props, as well as any addons like a fireplace or wooden roof, etc. If you want to make some walls destroyed, please also include intact versions, it's so silly that there is the same hole in the wall in the Turin keep in every map that uses it.

If you make good new props that are included in cRPG, many people will love you.
Zagibu for adminish thing!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.