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Explanation| Hey guys, sorry it took me so long to submit map revisions for this. If
| your at all familiar with the original version of this map you will notice
| that I've completely redone it. I started from scratch and this map
| shares nothing with its namesake. [actually, I kept the trebuchet! xD]
|
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Why did you redo the entire map?| I felt like a major problem with the original design was how linear it was.
| I had a very difficult time placing spawn points that were not in direct
| proximity to critical locations without having them instead located in the
| middle of nowhere. This and other issues are why I decided to redesign
| the map [I figured nobody liked the original much anyways ^^].
|
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Please Provide Feedback!| I'm admittedly not very good at this, so I really need your feedback to
| help this version last more than a week on rotation!
|+++++++++++++++++++++++++++++++++++++++++++++++++++
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Sorrow's Anchorage - Redesign//////////////////////////////////////////
Download Map Files:.sco file: http://www.mediafire.com/?qvcojahl8o03xv2scenes.txt: http://www.mediafire.com/?g6g5tr2xjvb2z5sI would prefer the name to appear as "Sorrow's Anchorage"
rather than "Sorrows Anchorage" if that works out. Not super
important but if you use these files to add the map into game-
files and you know how to fix it I certainly wouldn't object if
you did! xD----------------------------------------------------------------------------------------------------
I tried to make a map that feels and plays a little differently from those
currently in rotation.
NOTE:
I took the below screenshots in the editor, which means the flag pole/flag itself
will not be visible. It is located in the center of the circular half-stone building.----------------------------------------------------------------------------------------------------
Top-Down View *All below location descriptions are in reference to the top-down view*-
Attackers Spawn in the top-left next to the ruined tower.
-
Defenders Spawn[approximate]:
41% on boat,
37% in the village near the top,
16% in lower [empty] walled in area,
6% in central [built-up] area - one in each of these two places:
under the winch roombehind the flag building-
Side Sally Door in the lower right.
-
Main Gate is in the middle of the wall on the left.
-
Side Standard Door is shown up from the main gate on the corner.
-
The Flag is in the circular semi-stone structure towards the central right.
*It is invisible in these screenshots as they were taken in the editor.
You can usually see the flag/flag pole protruding from the top of the
building, allowing players to check on its status.*----------------------------------------------------------------------------------------------------
Flag Room ExplanationThe flag room is accessible in basically two ways:
-Through the top via a short walk over scaffolding.
-Through the portcullis after raising it[or lowering it in this case].
The winch used to raise the portcullis is located within the building on the
right shown in the below screenshot.
You may gain entry to this building via the stairs shown in the picture
above or by way of one of two ladders *shown below*.
*The second ladder shown is not moveable*
The flag itself can only be taken while on the ground floor of the flag
structure, not on the roof. So you will have to jump down into the
structure from the roof via the hole to capture the flag [if you choose
to access the flag from the roof]. If the portcullis is closed and you
wish to exit the flag room there is a one way exit *shown below*.
*You will take no fall damage using this exit.*
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Walk Time To Flag*naked with 0 skills*
NOTE: These times exclude temporary obstructions such as doors &
the portcullis.-Rough Average Attacker Walk Time: approx. 50 seconds
-Rough Average Defender Walk Time: approx. 19 seconds
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Basic Routes *Edited in upon request!*NOTE: There are basically two tiers to the map. One is mostly made
up of scaffolding the other is ground level. When a path is on the
upper tier I made the path a dotted line. When on ground level
the line is solid.Routes To Flag *without using winch to lower [open] portcullis*
Routes To WinchAfter the winch is used and the portcullis lowered [opened]
players would make their way to the now open portcullis
which is on the ground level of the flag building. [I do not show this]
If this is too confusing please let me know and I'll try to represent the
routes some other way.----------------------------------------------------------------------------------------
Other ScreenshotsWell that's it, please let me know what you think! ^^