Author Topic: Reasonable reasons for a team death match server  (Read 3903 times)

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Offline The_Bloody_Nine

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Re: Reasonable reasons for a team death match server
« Reply #30 on: July 17, 2012, 12:26:28 pm »
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I think it is really stupid to make a battle vs. TDM discussion out of this. Who cares what you like better? Just implement it.

Offline Michael

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Re: Reasonable reasons for a team death match server
« Reply #31 on: July 17, 2012, 03:01:32 pm »
-1
Why would anyone want to play TDM or DM,it sucks...I mean where's the point,where's the pleasure in killing someone if he's gonna respawn in 1 freaking second

First, there is a big difference between death match and team death match. When you dont know even that, you d better start doing your homework kiddo before trying to argue with mature people that are more experienced in these things than you.

Second, when you dont like (or understand) team death match, you are not forced to play it.

Third, first read, then think, then write. In that order. Not sure where you failed, but you failed. Hard.

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Battle is realistic,you need skill to survive and even if you die,you can spectate players who are are good and learn something from them

I have mastered battle long before you even knew that warband existed. I know how it is. Even with a skip the fun char with crap gear I usually survive till the end, not by hiding, but by playing smarter than most, what isnt a big deal in this community where even many clan players know very little to almost nothing about proper behavement on the battlefield.
Team death match is the mode where you learn the most. Just try it yourself. Go to a native team death match server. Take a one-hander, no shield. Bows in native are more like modern semi-automatic sniper rifles, there is cavalry always there waiting to backstab unaware people. Team death match will sharpen your senses, you will learn how and when to sneak past archers, to get a feeling what cavalry will do and when you constantly use a one-hander, you will learn to parry. You will probably never be as good as Weren at his prime, but you definately will become better than you are now and how you do by spectating the good players.

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Therefor,I find this thread made by a raging kido who sucks in fighting and who's not being patient enough to wait for respawning,

lol

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and if you like to respawn instantly,Siege is always open

It was already mentionned (by different people) why siege is silly and that team death match has nothing in common with siege. By the way, although havent played siege for years, I remember a waiting time and limited spawns on defenders side if I am not mistaken. 
                             
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Offline Lannistark

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Re: Reasonable reasons for a team death match server
« Reply #32 on: July 17, 2012, 03:58:03 pm »
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Best reason: There is a thread about it
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Offline Michael

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Re: Reasonable reasons for a team death match server
« Reply #33 on: July 17, 2012, 04:14:54 pm »
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this thread made by a raging kido who sucks in fighting and who's not being patient enough to wait for respawning


A picture most likely says more than words.


Here you go:
(click to show/hide)
I took this screenshot yesterday, in the evening, on EU1.
Before I could play, I spent 13 hours at work, then had to do some other real-life-stuff.
I had a headache and was damn tired. I am not as smart as Gnjus, so I have a job where I really have to work and I am exhausted afterwards.
Whatever.

The death my guy had to suffer was at the very end of the first round when he belonged to the losing team.

When I am blessed with a good team, I usually dont die for a whole map.
Another skip the fun peasant, this time footman (one-hand-shield)
(click to show/hide)

and two-hander:
(click to show/hide)

And a very old screenshot, crossbow
(click to show/hide)


Hopefully we now can get back to the topic: I WANT A TEAM DEATH MATCH SERVER!!!!!!!!!!!!!!!!!!
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Offline Elindor

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Re: Reasonable reasons for a team death match server
« Reply #34 on: July 17, 2012, 04:28:17 pm »
+1
Yeah I know its hard for people in crpg forums to discuss the ACTUAL TOPIC - but the topic is "TDM would be good to implement"
reading comprehension is hard.

Things that are NOT the topic:
- Michael is bad at battle
- battle is better than siege
- anything else

And yes TDM is different than battle or siege.

And I would state again that 70-80% of all players in BOTH modes are actually playing with a TDM mindset anyhow. 

PS
The battle elitism is hilarious (I do well in battle so don't even start).  Battle has just as much gangbanging as siege.  No one fights anyone till they have a numbers advantage of like 4 to 1, then they charge and try to killsteal their allies.

I like battle, just saying - it's not this true test of individual skill.  That's duel imho. 
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Offline Dionysus

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Re: Reasonable reasons for a team death match server
« Reply #35 on: July 18, 2012, 07:59:20 pm »
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When Mount and Musket became Napoleonic Wars, I absolutely sucked at melee. To fix this, I spent a tremendous amount of time in Duel and Team Deathmatch, and soon no one in my regiment could beat me. I'm not trying to brag; there were still players who could destroy me, but what I'm trying to say is that TDM really allows players to become comfortable with the game. I fully support it.
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Offline Joker86

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Re: Reasonable reasons for a team death match server
« Reply #36 on: July 18, 2012, 08:07:31 pm »
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Then I would like to throw in a small variation, and perhaps it pleases people more because it contains a gamemode for both extremes, but on the other hand both gamemodes also contain elements from each other, to please the people who are more in between:


(click to show/hide)
Joker makes a very good point.
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Offline Overdriven

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Re: Reasonable reasons for a team death match server
« Reply #37 on: July 18, 2012, 08:11:58 pm »
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When Mount and Musket became Napoleonic Wars, I absolutely sucked at melee. To fix this, I spent a tremendous amount of time in Duel and Team Deathmatch, and soon no one in my regiment could beat me. I'm not trying to brag; there were still players who could destroy me, but what I'm trying to say is that TDM really allows players to become comfortable with the game. I fully support it.

Pretty much the same. That's also where I learnt how to fight cav properly, in Mount and Musket TDM. I spent many hours standing in the corner of a field with my bayonet killing cav after cav that came to try and kill me. It's one of the best way to hone your skills and quite a challenge. I much prefer TDM over Battle but we should really have both.

Offline Sarpton

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Re: Reasonable reasons for a team death match server
« Reply #38 on: July 18, 2012, 08:32:17 pm »
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I support this Idea as long as its Tdm  not DM, with TDM it still puts a vague sense of what direction to go in and thus improves over all "flow" of a fight.  But TDM is a GREAT GREAT help to learning the actual game and make minor changes to playstyle.  There is no reason NOT to have it beyond the battle servers would be far more empty.
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Offline Tzar

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Re: Reasonable reasons for a team death match server
« Reply #39 on: July 19, 2012, 12:13:18 am »
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GIVE US A TDM SERVER chadz!!!!!
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Michael

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Re: Reasonable reasons for a team death match server
« Reply #40 on: July 19, 2012, 06:30:03 pm »
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tdm would kill all the other gametypes.

No reason to ever play siege or battle or that other shit ever again.




No. I would always play battle.

Its not either........or, its both.

Get rid of siege. 
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Offline Lannistark

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Re: Reasonable reasons for a team death match server
« Reply #41 on: July 20, 2012, 08:59:03 am »
+1
Just put it through and expect reactions from the community. After that, decide what you keep on and why.
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Offline Torost

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Re: Reasonable reasons for a team death match server
« Reply #42 on: July 20, 2012, 09:22:46 am »
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TDM server would improve the Battleserver in many ways.

Mainly by providing an alternative to all the 2handers and Poleguys that think that CHARGE! is optimal play every round no matter what. Thus dragging along the entire team on a circlemarathonrun to catch low levels and afkers...

Maybe Battleserver could start to feel like a "real" battle...

Offline Trikipum

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Re: Reasonable reasons for a team death match server
« Reply #43 on: July 20, 2012, 10:12:13 am »
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The problem with team death match is that it becomes boring quickly. Killing without a real objetive is kinda meh for most ppl after a while....
What about getting some death match mode but with respawns and "bases". You see, we already have ppl who want to play enginers and crap. What about a new mode "Assault" or something like that. Constant spawning plus a pair of objetives. The idea is... let guys build crap around some item the other team should destroy. Each side posseses one and have to destroy the other team one. The mechanics are actually there, and i believe it would be fun. Having half the team defending and half team attacking would lead to some new and interesting gameplay.
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Offline BlameMeForTheNoise

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Re: Reasonable reasons for a team death match server
« Reply #44 on: July 20, 2012, 10:32:57 am »
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I would really like a TDM-Server. Every once in a while when I loathe for some Deathmatch I have to load up native. And I enjoy the hell out of it.
But I would rather have a cRPG_TDM or DM-Server. I want to fight in Deathmatch with my Custom-cRPG-Character!