Author Topic: The Broken Lance Project  (Read 2693 times)

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Offline Penitent

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Re: The Broken Lance Project
« Reply #30 on: July 24, 2012, 08:39:10 pm »
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I think you guys are forgetting something, all the weapons (and all equipment) in the game have a chance of breaking mid-round.  You don't know about it until you get hit with a repair cost at the end of the round.  But if my weapon "breaks" after the first tick, it's not as useful than if it wasn't broken. 

At least that's what I remember reading on the forums (that if your weapon breaks during the round it's less effective until it gets repaired).

well "breaking" is kind of a misnomer.  The weapon has to be repaired.  This reprents the realism factor (gasp!) that weapons need to be maintained, kept clean and sharp...arrows have to be replenished and grips have to be re-wrapped, horses have to be fed.  It's a balance kind of realism that makes more expensive items more costly to use as well.

This does not take into account that weapons can break mid-battle...like horses can be killed, shields can be smashed, arrows can be depleted...and then no longer used until the next round. 
I think it would be really cool to put lances into this category if they are used to couch.
« Last Edit: July 24, 2012, 08:46:18 pm by Garison »

Offline PhantomZero

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Re: The Broken Lance Project
« Reply #31 on: July 24, 2012, 09:39:33 pm »
+1
Well I am quite sorry, my good man.  If you don't think getting hit by a couched lance is devastating, I simply do not know what else I can say to you! :)


Also I remember a lot of people surviving couches ( me included and not even mentioning h. lance attacks...) Sometimes I felt sorry to the cav that hit me and did only 40% loss of HP... Poor riskers

Couched lances don't hurt anymore the way everyone just slams down the cheeseburgers and layers on the armor. It takes at least 2 for anyone above a coat of plates.
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Offline Piok

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Re: The Broken Lance Project
« Reply #32 on: July 24, 2012, 09:53:43 pm »
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Lance breaking on couch sound reasonable. But i think that damage done by couch should be more depending on horse charge value rather then speed.
Cause couched lance uses horses mass to add damage = bigger horse bigger damage.

Offline sF_Guardian

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Re: The Broken Lance Project
« Reply #33 on: July 24, 2012, 10:17:20 pm »
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This would fuck up the balance so hard, just imagine, all lancer cav would be
laughable Monty-Python kniggets who couldn`t kill more that two pesents per round,
thats why it will never be implemented.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Penitent

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Re: The Broken Lance Project
« Reply #34 on: July 24, 2012, 10:20:03 pm »
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This would fuck up the balance so hard, just imagine, all lancer cav would be
laughable Monty-Python kniggets who couldn`t kill more that two pesents per round,
thats why it will never be implemented.

why do you say that?  Maybe it only had a 10% chance of breaking on a couch?  Maybe a 30% chance?  Maybe 3%?  Or maybe it has hps, with some lances being stronger than others (like shields).  Or maybe they'll just have to carry a backup weapon, like a LHB or a 1h weapon.  Or maybe they wouldn't couch as much and just use it to stab unless they had a good couch lined up on a high priority target?  The possibilities are endless...

Use you imagination man...

Offline sF_Guardian

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Re: The Broken Lance Project
« Reply #35 on: July 24, 2012, 10:30:49 pm »
+2
why do you say that?  Maybe it only had a 10% chance of breaking on a couch?  Maybe a 30% chance?  Maybe 3%?  Or maybe it has hps, with some lances being stronger than others (like shields).  Or maybe they'll just have to carry a backup weapon, like a LHB or a 1h weapon.  Or maybe they wouldn't couch as much and just use it to stab unless they had a good couch lined up on a high priority target?  The possibilities are endless...

Use you imagination man...

But why, why we add all that random chances that cause only rage? Use ur imagination sounds like a cybersex ad though...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Penitent

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Re: The Broken Lance Project
« Reply #36 on: July 24, 2012, 10:38:02 pm »
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devs say they want depth.  We gotta do somethin, this seems like a good idea. 
There are dozens of ways to implement it, that's all I'm sayin.

Offline Son Of Odin

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Re: The Broken Lance Project
« Reply #37 on: July 24, 2012, 11:05:26 pm »
+1
Hey guys guess what I'm going to say...
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Offline Son Of Odin

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Re: The Broken Lance Project
« Reply #38 on: July 24, 2012, 11:16:46 pm »
+1
Ok don't guess. I'm still going to say it:
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Offline Froto_the_Loc

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Re: The Broken Lance Project
« Reply #39 on: July 24, 2012, 11:19:17 pm »
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Instead of a percentage for breaking, how about it relies on speed bonus?
The higher the bonus, the higher the chance.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Rextard

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Re: The Broken Lance Project
« Reply #40 on: July 25, 2012, 12:09:29 am »
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When you get a couch kill, there should be a chance to lose it (ie, drops to ground) in the person you just impaled. A couched lance is braced against the body of the user, and the horse is providing all the momentum behind it, through your body. It would make more sense if that occasionally meant you actually impaled someone instead of shredding through their bones with a stick designed to stab/impale. Stab kills from horseback shouldn't have this happen (at all or nearly as much) because you're pushing and pulling the spear back with your shoulder (as the animation already shows).

 The chance of this should be greatest when couching heavily armored characters. If you managed to impale someone through plate-mail, the warped and sharp metal would flange inwards, and could create a friction trap on the pole which would make it much harder to pull back out than push through or snap off. Not to mention the weight of someone in heavy armor would strain the lance as well as lancer's joints if they were trying to keep the lance. Heavies also pay the most by far for their armor, so that might help make the cost more worth it for them.

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Offline Auphilia

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Re: The Broken Lance Project
« Reply #41 on: July 25, 2012, 12:44:57 am »
+1
Both spawns should have an equipment rack then, so that lancers can come back and get new lances. Archers/throwers could do the same.

Offline Rhekimos

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Re: The Broken Lance Project
« Reply #42 on: July 25, 2012, 01:02:01 am »
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Both spawns should have an equipment rack then, so that lancers can come back and get new lances. Archers/throwers could do the same.

This would be horse thrower heaven. Throw four very damaging throwing lances, be back at spawn in no time and repeat until nobody else is standing.

Offline Tovi

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Re: The Broken Lance Project
« Reply #43 on: July 25, 2012, 06:28:37 am »
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Actually they (we) just have to grab them on the ground. Pretty much easier than to come back to the rack.
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Offline PhantomZero

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Re: The Broken Lance Project
« Reply #44 on: July 25, 2012, 09:02:08 am »
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Actually they (we) just have to grab them on the ground. Pretty much easier than to come back to the rack.

Are you nuts? Dropping masterwork heavy lances on the ground?

So by "breaking" your own weapon you give infantry the best means to fight you?  :lol:

That is honestly why cavalry does not switch to their side arm unless dismounted, dropping your lance just means you get killed with your own weapon.
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