Author Topic: Chamber with fist causes knockdown and/or dropped weapon.  (Read 3422 times)

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Offline Thomek

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+20
cmp! Please :)

Saw poop get out of hairy situations today chambering with his fist. Well he eventually got killed on the second swing, but he shouldn't.
It just wasn't right.

I thought it would be a cool mechanic to add. It's not that unrealistic that someone would close in and somehow wrench the sword from a combatant, or knock him down.

Let's say you chamber a side swing and the opponent looses his weapon to the ground, if you fist-chamber an overhead or thrust you "pull" him/her to the ground similar to knockdown *maybe add a bit of the cav slide animation? Direct weapon stealing would be a bit too gimmicky in my opinion, but one could always pick up the opponents wep from the ground.

It would make it slightly risky to attack someone unarmed, or one could switch to unarmed combat with a real benefit.

Isn't this what you are looking for to make melee deeper? People falling or loosing their weapons on the battlefield probably happened all the time, so there is also a realism argument here.
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Offline Everkistus

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #1 on: July 10, 2012, 06:00:57 am »
+1
I like this a lot. Chambering with fists is hard to pull off already, this would actually give it some benefit too.

Offline Rhekimos

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #2 on: July 10, 2012, 06:20:45 am »
-1
And get more people running around with no weapons?

No thanks.

Offline Froto_the_Loc

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #3 on: July 10, 2012, 07:24:33 am »
0
I've thought this over, but I can't make a good joke out of it.

I'm thinking of something like "Bruce Lee lived in Medieval Europe and took down trained soldiers with weapons" but I can't make it work.
I'd love to see disarms, but maybe a little more in depth than a simple chamber.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Rhekimos

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #4 on: July 10, 2012, 07:30:39 am »
0
I'd love to see disarms, but maybe a little more in depth than a simple chamber.

Like a Quick Time Event? Please, God, no.

Offline rufio

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #5 on: July 10, 2012, 08:14:09 am »
0
thomek youre mad, they should remove your admin rights and mute you on forum, this post is yet another bit of proof that you are insane and not capable of rational thinking enymore!!! edit*: chambering with fists is not hard to pull off atall , its eazier then chambering with a weap!! it would be more in place to reward chambering a couched lance, you know give the player back full health for his godly achievement! but no just no
« Last Edit: July 10, 2012, 08:18:18 am by rufio »
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Offline Froto_the_Loc

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #6 on: July 10, 2012, 09:09:11 am »
+1
Like a Quick Time Event? Please, God, no.
That's all chamber is.
You preform an action according to whats happening on screen.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Rhekimos

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #7 on: July 10, 2012, 10:01:36 am »
0
That's all chamber is.
You preform an action according to whats happening on screen.

A Quick Time Event disrupts the usual flow of the game to bring a second mechanic to the front, usually pressing one or more buttons during a cinematic, but it's used during actual gameplay as well.
You can't classify flawlessly integrated parts of the game as Quick Time Events, that's just dishonest, or at best ignorant of what Quick Time Events actually are.
« Last Edit: July 10, 2012, 10:12:15 am by Contra »

Offline Thomek

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #8 on: July 10, 2012, 10:49:36 am »
0
And get more people running around with no weapons?

No thanks.

This is hardly a great problem if you ask me.. We wouldn't have to change the rules for this. It's simply another option we would have in a combat situation. If you think it would be too trolly.. well.. what you think this mod is?

thomek youre mad, they should remove your admin rights and mute you on forum, this post is yet another bit of proof that you are insane and not capable of rational thinking enymore!!! edit*: chambering with fists is not hard to pull off atall , its eazier then chambering with a weap!! it would be more in place to reward chambering a couched lance, you know give the player back full health for his godly achievement! but no just no

It's an extremely risky move as it should be Rufio, if you fail, you most probably die. This stuff might be easy in a duel situation, but in battle it's something else. Besides the metagame would quickly adapt, and people wouldn't give an unarmed opponent an easily chamberable attack. Besides you rarely get time to know the opponents ping or playstyle for ez chambers in battle.

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Offline Vibe

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #9 on: July 10, 2012, 10:52:11 am »
+1
Actually, some IF stacked, good loomed armor and decent chambering skills and you can fist chamber like a boss. Would be way too OP in the hands of decent players.

Offline Thomek

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #10 on: July 10, 2012, 10:56:59 am »
0
Yeah in theory.
I'd like to see that in practice vibe. It's not like a fighter without wep and very short range would be a large threat.. And if it was an IF build he would be too slow to dance around like the dagger chambering agi builds I've seen.

If you don't want to get loose your wep, then simply don't side-swing at that person. If you get knocked down, so what? How is that worse than getting clubbed down or bumped by a horse?
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Offline Vibe

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #11 on: July 10, 2012, 11:00:11 am »
+3
Yeah in theory.
I'd like to see that in practice vibe. It's not like a fighter without wep and very short range would be a large threat.. And if it was an IF build he would be too slow to dance around like the dagger chambering agi builds I've seen.

You can have 7 IF with 21/18 and that's anything but slow, even in heavy armor. I fist chamber butts of people on my archer alt that has no melee weapon and if every one of them dropped their weapon on the first fist chamber I'd be rolling over melee without a problem.

Offline Rhekimos

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #12 on: July 10, 2012, 11:01:48 am »
0
This is hardly a great problem if you ask me.. We wouldn't have to change the rules for this. It's simply another option we would have in a combat situation. If you think it would be too trolly.. well.. what you think this mod is?

Right, let's add ladderpulting back. Everyone loves trolling after all.

I suppose disarmament on third consecutive fist chamberblock wouldn't be too bad (with the count reset if you take damage). It really shouldn't be something that is easy at all, and certainly not a viable tactic.

Besides ... people wouldn't give an unarmed opponent an easily chamberable attack.

Except for pikers. But everyone hates those. Cav dropping lances with their relatively easily chambered attack would be extremely silly as well.
« Last Edit: July 10, 2012, 11:10:33 am by Contra »

Offline Miwiw

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #13 on: July 10, 2012, 11:47:59 am »
0
It's Medieval Combat, no one is supposed to fight without a weapon. I would even nerf fist damage, thats just not realistic.
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Offline Vibe

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #14 on: July 10, 2012, 11:55:51 am »
+2
It's Medieval Combat, no one is supposed to fight without a weapon. I would even nerf fist damage, thats just not realistic.

It's not realistic? So you wouldn't mind at all if I punched you in the face with steel gauntlets?

If you're going to punch someone without head armor with steel gauntlets, it's going to smash his face.