Author Topic: Chamber with fist causes knockdown and/or dropped weapon.  (Read 3410 times)

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Offline Rumblood

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #30 on: July 10, 2012, 08:28:24 pm »
0
would be far easier for someone else to disarm the archer with his 0wpf in melee..

Anyway, you guys have probably seen this: http://www.youtube.com/watch?v=uDdTB1GzHJw

People fall and grapple each other all the time. This is probably much closer to real medieval combat than what we see in cRPG.

Yes, but a video game that involves intricate grappling in melee would make more sense as a MMA than Medieval.
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Offline Thomek

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #31 on: July 10, 2012, 09:20:22 pm »
+1
Its of course an abstraction of grappling. Just like running in crpg is an abstrqction if running in rl. Like blocking is an abstraction of blocking etc
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Offline Rusty_Shacklefjord

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #32 on: July 10, 2012, 09:39:16 pm »
+2
I love this idea. cRPG NEEDS grappling and disarms. They're a pretty big part of actual combat and it's a glaring omission. This would be a perfect way to implement them. Of course, it would need to have only a small chance of working or else it would be overpowered, but exactly how small is something that the devs can figure out. With a 5-10% chance of success I can't really see it happening more than once or twice per game, and it's not like pugilists and kung fu masters abound. Even with this ability the overwhelming majority of players would still use a weapon, only resorting to fists in certain circumstances or when they want to screw around.

Besides, if people know that fists can disarm or knock them down they'll be more careful to avoid being chamber-blocked. They might use feints and holds and actually fight seriously instead of just charging in and lopping the poor unarmed guy's head off.

Supported 100%, I loved when devs added damage to heavy punches and I'll love it even more if they add this.
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Offline Vengt037

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #33 on: July 10, 2012, 10:40:29 pm »
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cmp! Please :)
It's not that unrealistic that someone would close in and somehow wrench the sword from a combatant, or knock him down.

There should be an increased chance of this happening on snowy maps because http://www.youtube.com/watch?v=PhU6gpyjMHw
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Offline CrazyCracka420

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #34 on: July 11, 2012, 12:32:00 am »
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nice vengt, I don't even remember that scene or quote...guess I need to go and rewatch some older movies :P
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Offline rufio

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #35 on: July 11, 2012, 01:13:47 am »
+1
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Offline Malaclypse

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #36 on: July 11, 2012, 04:44:27 am »
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Chambering with your fists is not really all that hard anyway.

It's really not very different from doing the same with any other weapon, agreed. This is too great of an advantage to give unarmed folks for no apparent reason.
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Offline Piok

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #37 on: July 11, 2012, 08:12:59 am »
+1
Very nice suggestion from somebody who uses 100+ speed 4directional weapon.
What about people with slow weapons like berdiches or almost all 2directional which are easier to chamber.
Nerf katana instead>>> 

Offline Rhekimos

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #38 on: July 11, 2012, 10:16:40 am »
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But we can keep the rule that everyone needs to have a weapon.. :)

The problem is that making running around with fists this good is implicitly weakening the "NOT OK: Running around without no weapon." rule.

It would be a little like the Department for Road Safety announcing that all cars must be fitted with gigantic spikes on the front bumper. This would create much dissonance in people who think that the point of the rules is to keep the roads more safe. Furthermore it will look like the DfRS has no idea what they actually want and are incompetent. They will lose a lot of credibility.

You could both keep the rule and make fist fighting viable, but then you would also make enforcing the rule very hard as people could just say that they had their weapon stolen. What can the admin do then? Kick anyone who looks guilty?

And rules that can't be enforced aren't really rules at all. The resulting disregard for the rules will weaken all the rest of the rules as well.

As a final result, we will probably get significant numbers of people spawning with a practice dagger, dropping it and going to chamber people out of their weapons. This would make cRPG look more like a weird Shaolin monk training session than medieval warfare. And render Heavy Gauntlets the best weapon in the game.

Offline Thomek

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #39 on: July 11, 2012, 09:00:00 pm »
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(click to show/hide)

Exactly. That's what you think. But I don't think that would become a big problem.

That we should stop an awesome new mechanic just because someone might abuse it..  :rolleyes:

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Offline engurrand

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Re: Chamber with fist causes knockdown and/or dropped weapon.
« Reply #40 on: July 11, 2012, 09:54:56 pm »
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This is the good type of shit i'm talking bout in my grappling thread

+1
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