cRPG Economy, The mod's reputation, for an example.
I think the economy would be more damaged if I simply quit the game and hoarded my gold/heirlooms/heirloom points instead of leaving them in the system as if I was still playing.
Regarding the mod's reputation, can you explain? People have already bought dummy accounts for strat & bought new accounts after being banned on one of them; I hardly see how buying & selling cRPG items for real money is anything new/worse that what we've already had.
Besides what Christo said, it is also not allowed as the devs of mods arent allowed to make money by the game. They don't do it directly of course if players sell items to each other but it still looks reaaaaaaaaaaaaaaaaaaaaaaaaaalllllllyyyyyyyyyyyyyyyyy bad for everyone. It is something developers shouldn't ever allow.
BAN!
Well the devs aren't (directly) making money off of this mod but I don't see what that has to do with this, since devs
allegedly wouldn't be making money off of item transactions either since they are done between buyer & seller.
Also I don't see how the mod looks really bad if this happens either: paying real money for in game advantages has been a gaming business model for a long time now. I would never pay for such advantages, but I don't see how that could cripple the game.