I don't really see how increasing the level cap can make more space for hybrids. Pure 2h level 40 people would have the same edge over the level 40 hybrids in melee combat.
You're right. I forgot about converting those skill points into attributes and that way making 30/24 builds and such. One way is to remove conversion, but I guess many won't like that.
But if you think for a bit, archer/2h hybrid who has 21/24 build with 7 PS/PD and max wpf in both proficiencies is better than pure 2h 30/24. Sure 2h is both fast and truly damaging but if you play smart, you'll easily beat him. Also hybrid can deal with different classes, other hybrids, other pure builds. Pure 2h can't do shit against mounted ranged classes.
Things is that this type of balancing allows strong classes. No need to keep certain classes weak just because majority can't deal with them.
Whole idea is to give people a lot of points to play with. Level 30 is too limiting because you have to choose damage or speed, or middle which isn't better than any of previous choices. Being a tank is good because you can afford many mistakes and your damage is really high all the time but it's kinda boring. And you're slow, the more of your kind the slower the game. Agi builds can pack a punch thanks to speed bonus but that's situational and requires certain knowledge of the game. Also your speed varies.
With 40 level build you can be both very fast and deal decent damage which translates in buff for every weapon, people dying in realistic amount of hits (2-4 in body, 1-3 head) and everyone moving faster which means FASTER GAMEPLAY. No need to tweak every single weapon to achieve that.
Basically this: Level 40 ~ 4 mil XP, level 35 ~ 1 mil XP, level 30 ~ 200k XP. And level 40 is cap for EVERYONE. Hard cap.
There is also hard cap on wpf, let's say 175 (weapon don't profit above this margin). With 6 WM you can have 2 maxed proficiencies, with 9 WM you can max 3 proficiencies. Also limit on 12 ps/pd/pt/shield/ath/wm would be cool to avoid unbreakable shields and silly high PS STR builds.
For those like me who have 200 mil XP characters, they could make clone char option on site which will, depending on your XP, allow you certain number of max level alts which you can tune however you like.
Like this: 8 mil XP - main + alt lvl 40,
16 mil XP - main + 2 alts lvl 40,
40 mil XP - 4 chars lvl 40,
80 mil XP - 5 chars lvl 40,
180 mil XP - 6 chars lvl 40,
420 mil XP - 7 chars lvl 40,
Everything else stays the same. Retire option, 50% loss when respec etc.
But this will minimize grind, levels will become meaningless because they would become easy attainable. Also looms will be easier to get because you need 2.2 less time to earn them.
This would kill the mod but not because it will create imbalance but because it would kill the main thing that keeps most people playing cRPG and that's grinding looms and levels. Aka chadz has no ball to even try something like this because he knows very well what is the main reason why people are so addicted to cRPG.