Author Topic: What would you like to see in M&B 2  (Read 31934 times)

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Offline Patoson

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Re: What would you like to see in M&B 2
« Reply #105 on: September 30, 2012, 04:54:51 am »
0
No bugged terrain that suddenly slows you down for no reason, no more "noclip" among players or bots, better hitboxes, and a little better models for the items.

Offline OzyTheSage

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Re: What would you like to see in M&B 2
« Reply #106 on: September 30, 2012, 08:39:56 pm »
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The bugged terrain could probably be fixed by having a bit of inertia. Instead of instantly slowing down when walking up a slope you gradually go from full speed to climbing a hill speed. More agility or athletics could make climbing easier. What really annoys me is how some buildings are bugged so no matter how much you're wearing or how mfast you go normally you get slowed to a crawl while inside that building. I remember a vanilla map with this problem, but I don't know if it had a name.

Better hitboxes would be nice, adding different hitboxes to weapons themselves would be neat too (I think either WOTR or Chivalry does this). Swinging a halberd, for example, normally does cut damage right? Well if you hit them with the pole part of your polearm it shouldn't be doing piercing or cut...

Perhaps they could also incorporate the length of the weapon and the range at which the weapon strikes into a damage calculation? Generally, the part of the weapon that swings the fastest is the very tip of the weapon because of the circular motion of the swing. In baseball a baseball bat has an area somewhat near the end of the bat (but not the very end) where it's optimal to hit the ball, and I don't know much aboot medieval sword fighting and such, but I'd think that a similar principle could be applied to a club or a sword (although they have other dynamics, such as curve of the blade, but that's another story...)

Honestly though, instead of be base 'damage' values currently in, I wish it incorporated something a bit more dwarf fortressy. This is what I'm referring to. As you can see, weapons have a 'contact area' and 'penetration' value instead of simple a 'damage' value. A weapon with a small contact area (how much surface area the weapon hits with a particular strike) but a large penetration value would pierce a target (Look at the awlpike in Warband and think of how that weapon would work if it didn't have Warband's damage model). Similarly, a hammer could have a small contact area and penetration value, but because of the weight of the weapon (usually represented by 'velocity' in that table, but in that game the material of the weapon is a factor too...) it will probably fuck you up. Note the lack of 'piercing' weapons, they either have an edge or are blunt, the piercing comes into play with contact area and penetration. An edge weapon with a large contact area and little piercing (a cut weapon in warband) would probably glance off unprotected areas on plate armor. Just look in the 'details' under the table.

About halfway through writing that bit I realized that's probably a bit more complicated than necessary, but something other than 'this weapon does 3 more damage so it is better' would be nice.

Offline Logen

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Re: What would you like to see in M&B 2
« Reply #107 on: October 01, 2012, 08:36:34 pm »
+1
Over shoulder left, shoulder right, overhead, down left, down right, thrust. Basicly thinking that the two side swing directions we have now would be aimed a bit lower, and new added for the over shoulder attacks!

Offline Siiem

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Re: What would you like to see in M&B 2
« Reply #108 on: October 01, 2012, 09:52:55 pm »
+1


I agree, and also I give Logen 100% credit because Tor! is not worth it!

Offline Tovi

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Re: What would you like to see in M&B 2
« Reply #109 on: October 02, 2012, 12:32:15 am »
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Offline Line

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Re: What would you like to see in M&B 2
« Reply #110 on: October 03, 2012, 02:21:46 am »
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Make it like Warband except twice as good.

Offline OzyTheSage

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Re: What would you like to see in M&B 2
« Reply #111 on: October 03, 2012, 04:19:17 am »
+3
Make it like Warband except twice as good.
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Offline Emotion

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Re: What would you like to see in M&B 2
« Reply #112 on: October 03, 2012, 03:41:55 pm »
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penis.
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Offline BD_Baby_Wolf

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Re: What would you like to see in M&B 2
« Reply #113 on: October 05, 2012, 02:28:02 am »
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What i think would be cool feature is the ability to force a player to create/join a server by script, that will bring us to a whole new coop/pvp MMORPG level.
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Offline Patoson

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Re: What would you like to see in M&B 2
« Reply #114 on: October 05, 2012, 12:00:31 pm »
+1
What i think would be cool feature is the ability to force a player to create/join a server by script, that will bring us to a whole new coop/pvp MMORPG level.
I don't understand what you just wrote xD but a working console with all kinds of commands (like mouse sensitivity, connection settings, join/leave servers, etc) would be great.

Offline BlindGuy

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Re: What would you like to see in M&B 2
« Reply #115 on: October 06, 2012, 01:47:49 pm »
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What would you like to see in M&B 2


Well, any evidence that it is in production would be nice.
I don't know enough

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Offline Zlisch_The_Butcher

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Re: What would you like to see in M&B 2
« Reply #116 on: October 06, 2012, 02:18:28 pm »
+2
What would you like to see in M&B 2


Well, any evidence that it is in production would be nice.
/Fail.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline BlindGuy

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Re: What would you like to see in M&B 2
« Reply #117 on: October 07, 2012, 11:19:25 am »
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/Fail.


if you say so. Im not holding my breath tho.
I don't know enough

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Offline F i n

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Re: What would you like to see in M&B 2
« Reply #118 on: October 07, 2012, 09:03:03 pm »
+2



hihihihihihihihi
« Last Edit: October 07, 2012, 09:07:32 pm by Finuad »
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Offline Zlisch_The_Butcher

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Re: What would you like to see in M&B 2
« Reply #119 on: October 08, 2012, 12:36:04 am »
-2


hihihihihihihihi
hi
hi
hi
hi
hi
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I'd like the eventual automuting of you if you post something five times nearly instantly removed in M&B2.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.