Stamina system added; (new mechanic) sprinting implemented which drains stamina (depending on athletics skill and agility), (new mechanic) bash (similar to kick but shorter range, faster, less stamina costly and less impact) should also take up stamina (depending on strength, agility and weapon master) as should holding a block (depending on strength and agility), blocking a strike should also drain (depending on your ironflesh skill, strength and weight of weapon used to block vs weight of weapon used to attack), swinging should (depending on weapon master, power strike, strength, agility and weight of weapon) as should holding a weapon back (depending on strength and weapon master) feinting should also take up stamina (based on strength, agility and weapon master). All stamina related values should be affected by total equip weight; mitigated by strength value, kicks should also be buffed so they are significantly easier to hit people with but shouldn't completely stop the recipient from performing movement.
Cooperative campaign mode; similar to current campaign but obviously with more complexity and elaboration of ideas etc.
Respectable graphics/visuals; speaks for itself.
Siege weapons; siege weapons should be integrated into campaign and multiplayer where players can operate them to great effect.
c-RPG native module; speaks for itself.
But with a better gold/xp system.
More comprehensive items; instead of buying a basic item, you should create/customize items from various available parts each with different statistics. Also should be able to paint items and place insignias on them. When heirlooming a weapon; one should be able to increase a certain aspect of their item (be it speed, range, damage etc.). Also add additional parts such as barbed blade to increase damage.
Give all items a base damage rating, armour penetration rating and armour damage rating
Breakable items; items should break when used too much, higher quality items should take more punishment before breaking. When broken, clearly they would be less effective but with comprehensive breaking types (eg broken blade for less damage, broken hilt for less speed/control).
In-game shop, marketplace.
Comprehensive character customization; customize a wide range of character aspects ranging from height to weight to facial features to body features, some with advantages/disadvantages.
[These next requests are somewhat delicate]
Better marketing to increase playerbase
Official servers for all major locales