Thanks a lot Butan.
I'll probably try the "no agents mod", coupled with a 4ypt hardcore. The agents were really overpowered else, especially mine. Killing the ennemy general before fighting the armies made things really too simple (ennemy routing very easily).
I'm interested in the fatigue rebalance too, usually using generals with "second souffle (wind)" ability, i actually didn't find targets for that ability... most of the times.
I mean, i'll chek thoses two in priority, and of course look at the others.
For Hellebent's traits mod, i found quite a few bug, but i like it.
-A shame you can't see the name of the first traits (+1 authorité, ruse et zèle), to know beforehand what kind of new traits they unlock. After a playthrough, i know them by heart, though.
-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.
-Can't find any traits for my spy, to add poison ability (i love poisonning an army supply). But since i'll use the no agent mod, no worry there.
Generally, i find it's a shame you don't have more option for generals and agents. I had to restart a new game three times to start with an awesome spy assassin, a decent governor, and a great general with the excellence trait (+1 all stats). And even then, the champion/veteran/... i wanted wasn't available (+xp with training + moral or movement speed) In rather late game, i just had to hire useless at first people, then use the traits to make them slightly better to what i wanted them to be.