Author Topic: Rome II General Info Thread  (Read 147947 times)

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Offline Zanze

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Re: Rome II General Info Thread
« Reply #1380 on: October 23, 2013, 02:34:38 am »
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Saw new dlc, went to check cost and saw free. Thought steam had borked or something. Haven't tried them yet, still waiting for mods and patches to stabilize so I don't break campaigns. Looks like it is getting more and more playable though.

Offline Bulzur

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Re: Rome II General Info Thread
« Reply #1381 on: October 25, 2013, 05:48:01 pm »
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I completely changed my POV on Rome II vanilla now : its rubbish  :P


The constant patching make it hard for any mod to stay up to date. The patches themselves are going in a good general direction but are slow in fixing issues and constantly adding new ones.



ONE great thing though : the steam workshop is open  :mrgreen: with Rome 2 mod manager
+ the rate at which they patch is slowing to a crawl = more time for modders to mod



Playing Rome II patch 5 with Radious mods + Trait mod + Loose formation mod and LOVING THE GAME !


To dodge Steam force-patching and fucking up my saves and mods, I copied the whole game folder somewhere on my computer so I will be able to play it on offline mode when I want to  :)


Could you be a little more precise in the name of the mods.
So far, i'm planning to start a new campaign with :
- Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.51
- Dresden's 2TPY Mod
- Dresden's Loose Formation for All Units
- Radious Battle Mod  (i don't know if the modification for general's experience may cause problems with Hellbent's)

The most important being the Radious (silly transport ships finally nerfed, etc...), and 2TPY+Traits, Talents, for a bigger RPG side with the generals. I tend to get attached to them.



Edit : Fun fact/ So far, i've got 3 TW2 steam cards, just for going through the workshop with the TW Launcher open...
« Last Edit: October 25, 2013, 06:07:52 pm by Bulzur »
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Offline Banok

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Re: Rome II General Info Thread
« Reply #1382 on: October 27, 2013, 09:52:36 pm »
+1
I think this might be the best all around unit you can recruit in the game

(click to show/hide)

Thats my current recruit stats without tradtion/general bonuses, although unfornately it seems like they have capped the damage at 64. I was hoping for like ~80 damage :(

messegetae is actually one the hardest factions tho, actually quite proud of winning my legendary campaign with it, game is alot harder patch 5, still not hard enough tho tbh.
« Last Edit: October 28, 2013, 09:40:07 am by Banok »

Offline Banok

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Re: Rome II General Info Thread
« Reply #1383 on: October 28, 2013, 09:39:44 am »
+1
Never done modding before, decided to have a try. didn't expect to get anywhere, at first what I wanted to mod seemed impossible but eventually I managed to figure out a work around. pretty proud of myself that its working now, but I haven't played it enough to know how well balanced it is.

so please check it out, if you dare (its called insane difficulty)

http://steamcommunity.com/sharedfiles/filedetails/?id=189859000

Offline Emotion

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Re: Rome II General Info Thread
« Reply #1384 on: November 06, 2013, 03:24:18 am »
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What are the land troops like for the Nomads can't seem to find anything on them... and don't want to play a campaign to find out.
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Offline Voso

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Re: Rome II General Info Thread
« Reply #1385 on: November 06, 2013, 12:00:18 pm »
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What are the land troops like for the Nomads can't seem to find anything on them... and don't want to play a campaign to find out.

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Offline Taser

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Re: Rome II General Info Thread
« Reply #1386 on: November 07, 2013, 08:42:48 pm »
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They're doing a 25% off sale for this on steam. Worth it or wait until winter sale and see if they do 50?
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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #1387 on: November 07, 2013, 09:20:26 pm »
+1
They're doing a 25% off sale for this on steam. Worth it or wait until winter sale and see if they do 50?

50% cause you DO need the DLC, unless the guys who do all factions start making them unique.
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Offline Taser

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Re: Rome II General Info Thread
« Reply #1388 on: November 07, 2013, 09:26:05 pm »
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50% cause you DO need the DLC, unless the guys who do all factions start making them unique.

So wait it out then? Alright.

*wonder how many dlcs will be released by then*
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Offline Butan

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Re: Rome II General Info Thread
« Reply #1389 on: November 07, 2013, 11:37:49 pm »
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Could you be a little more precise in the name of the mods.

Couldnt answer you before, I was too "unstable" modding wise. But I found a nice sweet spot and my actual campaign has been going on for a few turns so here it is, if you want to try a compatible mix of things that (if I want to make a resume):

- increases realism - variety - difficulty
- adds gameplay where there was none
- some graphical goodies



(click to show/hide)
« Last Edit: November 07, 2013, 11:42:08 pm by Butan »

Offline Bulzur

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Re: Rome II General Info Thread
« Reply #1390 on: November 08, 2013, 08:16:27 pm »
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Thanks a lot Butan.


I'll probably try the "no agents mod", coupled with a 4ypt hardcore. The agents were really overpowered else, especially mine. Killing the ennemy general before fighting the armies made things really too simple (ennemy routing very easily).

I'm interested in the fatigue rebalance too, usually using generals with "second souffle (wind)" ability, i actually didn't find targets for that ability... most of the times.

I mean, i'll chek thoses two in priority, and of course look at the others.  :mrgreen:



For Hellebent's traits mod, i found quite a few bug, but i like it.
-A shame you can't see the name of the first traits (+1 authorité, ruse et zèle), to know beforehand what kind of new traits they unlock. After a playthrough, i know them by heart, though.
-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.
-Can't find any traits for my spy, to add poison ability (i love poisonning an army supply). But since i'll use the no agent mod, no worry there.


Generally, i find it's a shame you don't have more option for generals and agents. I had to restart a new game three times to start with an awesome spy assassin, a decent governor, and a great general with the excellence trait (+1 all stats). And even then, the champion/veteran/... i wanted wasn't available (+xp with training + moral or movement speed) In rather late game, i just had to hire useless at first people, then use the traits to make them slightly better to what i wanted them to be.
« Last Edit: November 08, 2013, 08:23:02 pm by Bulzur »
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Offline Butan

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Re: Rome II General Info Thread
« Reply #1391 on: November 08, 2013, 09:01:38 pm »
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-The +1000% or +500% portée des projectiles is also wrongfully coded, thankfully. But not sure if it's a +5% or +10%, or nothing.

Yep its bugged, I dont know whats the exact bonus but it sounds like a 1/100 indeed.


And I forgot to add the "remove all victory/siege flags" mod (only on the TWC forum), makes the AI less stupid in siege BAI since they dont have to capture anything but only tries to kill you.
Also was stupid in open field battles.

Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #1392 on: November 12, 2013, 11:09:33 pm »
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So idk if its just a glitch with a mod I have or what.....but I have come to the conclusion that if there is a general bodyguard units that is african war elephants, the general himself is immortal. This has happened to me twice in sieges now, both of them being against rebel factions, idk if that makes a difference. But I will kill every other elephant in the unit and the general just will not die. Both times the general was in combat against 3+ units all by himself for 20+ minutes and would not die. First time was against a triarri spearmen and 4 equite cavalry all using the draco ability multiple times. Second time was against 3 veteran legionaire spearmen (upgraded triarri). Was still able to win the battle but I just thought this was hilarious.

Also there is still a shit ton on terrain glitches where random roads/bridges/plains just have ditches and elevation fuck ups. GET ON IT CA
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Offline Lt_Anders

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Re: Rome II General Info Thread
« Reply #1393 on: November 12, 2013, 11:35:00 pm »
+1
So idk if its just a glitch with a mod I have or what.....but I have come to the conclusion that if there is a general bodyguard units that is african war elephants, the general himself is immortal. This has happened to me twice in sieges now, both of them being against rebel factions, idk if that makes a difference. But I will kill every other elephant in the unit and the general just will not die. Both times the general was in combat against 3+ units all by himself for 20+ minutes and would not die. First time was against a triarri spearmen and 4 equite cavalry all using the draco ability multiple times. Second time was against 3 veteran legionaire spearmen (upgraded triarri). Was still able to win the battle but I just thought this was hilarious.

Also there is still a shit ton on terrain glitches where random roads/bridges/plains just have ditches and elevation fuck ups. GET ON IT CA

if they don't have javilenmen, elephants can reck. (if you talking about rome... Velites will MURDER a unit of elephants in about 30 seconds)
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Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #1394 on: November 13, 2013, 12:02:39 am »
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if they don't have javilenmen, elephants can reck. (if you talking about rome... Velites will MURDER a unit of elephants in about 30 seconds)

They dont do shit against me. They sometimes knock and group of them down and get an occasional kill or two. Other then that its like I said before. Just them sitting there for 20+ minutes against multiple units that are effective against them. They just wont die dude. Yes I am Rome. Triarri spearmen are great units, especially in my upgraded versions. Draco is an ability for equite calvary that improves damage and fighting against cavalry and elephants.
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