Author Topic: Rome II General Info Thread  (Read 147856 times)

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Offline Weren

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Re: Rome II General Info Thread
« Reply #765 on: August 15, 2013, 03:19:33 pm »
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I'm moving to the Netherlands on the 1st of September, but God dammit i will find time to play Rome 2.

I myself requested a week off from job starting from the release date.  :P
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Offline Leesin

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Re: Rome II General Info Thread
« Reply #766 on: August 15, 2013, 03:46:59 pm »
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I reckon it's also because it would have taken a lot of work to adapt the Shogun 2 multiplayer formula to the various Rome 2 rosters that are all different from one another.

Well yeah, it's probably one of the main reasons why they decided to make the seperate Arena game, as they know that a lot of players did enjoy the rpg aspect, which would have been too much work for just the rome 2 release. Im looking forward to playing both, i have a feeling i wont be playing anything else when rome 2 is released lol.

Offline Hunter_the_Honourable

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Re: Rome II General Info Thread
« Reply #767 on: August 15, 2013, 09:00:38 pm »
+2
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Offline Warcat

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Re: Rome II General Info Thread
« Reply #768 on: August 15, 2013, 09:47:09 pm »
+1
Pretty cool 8-) Certainly different from all previous total war naval combat.
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Offline Teeth

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Re: Rome II General Info Thread
« Reply #769 on: August 15, 2013, 10:55:16 pm »
+1
Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

Offline [ptx]

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Re: Rome II General Info Thread
« Reply #770 on: August 15, 2013, 11:11:00 pm »
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Maybe it will be implemented. Anyhow, still looks utterly amazing and exactly what i expected of naval combat :D

Offline okiN

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Re: Rome II General Info Thread
« Reply #771 on: August 15, 2013, 11:11:43 pm »
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Finally you can board one ship with multiple ships of your own. Would have been a travesty if they hadn't added that.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

Yes, that immediately caught my eye as well. Maybe they have some kind of damage mechanic that just wasn't properly shown in that video, but indeed it will be very strange if it just comes down to either nothing much happening or the other ship being totally shattered. There should definitely be a middle ground where a ship sufficiently damaged by ramming will simply begin to take on water and sink if not promptly repaired.
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Offline Tovi

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Re: Rome II General Info Thread
« Reply #772 on: August 15, 2013, 11:56:45 pm »
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Awesome ! But I'd need to buy another PC  :?
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Offline Hunter_the_Honourable

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Re: Rome II General Info Thread
« Reply #773 on: August 16, 2013, 12:07:33 am »
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Looks fucking awesome to play honestly, something I always missed dearly in the original Rome, especially because it was quite a big thing in the Punic wars and such. Seems they implemented it exactly as I imagined it. Fire arrows look good, a lot better than the javelins earlier. Animations for boarding are quite impressive.

What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

If they don't have any middle ground then I bet there will be a mod for it.  :mrgreen:
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Offline Butan

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Re: Rome II General Info Thread
« Reply #774 on: August 16, 2013, 03:11:50 am »
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Except for ramming ships, boarding locks the boarded ship at any angle you come from : good for gameplay (boarding in napoleon/empire was glitchy and sometimes very long while you took canons to the face) but very unrealistic. Just the movement of the sea would prompt the two ships apart and you woulnt be able to jump on the deck except if your ship's hull/appendages got stuck into the other ship's.

Need some grappling hooks/ropes thrown and hull damages to both ships with a slight impact animation and it will be good. If it stays that way and boarding is an important part of naval battle, naval battles in Rome 2 are going to be less good than the napoleon/empire ones.

Offline Adamar

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Re: Rome II General Info Thread
« Reply #775 on: August 16, 2013, 03:35:23 am »
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I dont like the new unit cards. Pictures would be more detailed...

Offline Warcat

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Re: Rome II General Info Thread
« Reply #776 on: August 16, 2013, 12:46:47 pm »
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What I do really miss is a show of impact when a ship rams another ship, apart from the rams ending in complete destruction of one ship, there is barely any visible impact. The ship doesn't even rock, no splash, no cracking noises, no damage to the hull and flying pieces of wood, no rams getting stuck inside the ship. No sinking from the hole caused by the ram if they manage to pull it back out there. It is so blatantly missing for me when I watch this video that it really doesn't make sense to me that they didn't implement any of that.

Agreed. but perhaps that's just a bad limitation of the engine they use, because the same could be said for all of the games going back to Empire.
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Offline ThePoopy

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Re: Rome II General Info Thread
« Reply #777 on: August 16, 2013, 05:35:51 pm »
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Offline Lizard_man

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Re: Rome II General Info Thread
« Reply #778 on: August 16, 2013, 05:50:51 pm »
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Can't say I enjoyed the naval battles in Empire, but this actually looks like fun...

http://www.youtube.com/watch?v=fwWrDtkJdTs

Looks great, looking forward to it... :P
« Last Edit: August 16, 2013, 05:57:03 pm by Lizard_man »
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Offline Teeth

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Re: Rome II General Info Thread
« Reply #779 on: August 16, 2013, 05:57:19 pm »
+1
Agreed. but perhaps that's just a bad limitation of the engine they use, because the same could be said for all of the games going back to Empire.
If you can make a ball of fire roll down a hill you can probably make a ship rock when it gets hit by another.