Author Topic: Rome II General Info Thread  (Read 147030 times)

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Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #585 on: June 13, 2013, 08:06:57 pm »
0
Keep in mind if someone gets knocked to the ground or sent into the air doenst mean they are dead. So even though those bales and ballista do kinda look OP, they didnt kill too many.
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Offline okiN

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Re: Rome II General Info Thread
« Reply #586 on: June 13, 2013, 08:29:08 pm »
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They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.
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Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #587 on: June 13, 2013, 08:55:15 pm »
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They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.

Same. Always just used ladder, rams, and towers.
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Offline Jarlek

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Re: Rome II General Info Thread
« Reply #588 on: June 13, 2013, 09:12:46 pm »
+1
They also may have tweaked them to make them look more impressive for the video, just like they nerfed the opposition for the Teutoburg Forest run-through clip. Honestly siege weapons could do with a buff, I never used them in any of the games, they were so worthless.
Cannons in empire/napoleon?

Saved my ass a lot of times.
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Offline okiN

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Re: Rome II General Info Thread
« Reply #589 on: June 13, 2013, 09:21:57 pm »
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Cannons in empire/napoleon?

Saved my ass a lot of times.

Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.
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Offline Havoco

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Re: Rome II General Info Thread
« Reply #590 on: June 13, 2013, 09:37:01 pm »
+2
Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.

the only ones I found useful were the trebuchet in M2TW with dead cows.
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Offline Bulzur

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Re: Rome II General Info Thread
« Reply #591 on: June 14, 2013, 12:29:41 am »
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I liked his perfect english accent.
The "journalist" is a retard. But i do admire him for putting up such a show, knowing it will be worldwidelly viewed. Shame doesn't kill, it seem.


I'm a fan of ranged in general, loved having cretan archers, covered by hoplites, with the heavy onagers. But the AI was terrible, so their Roman turtles would actually get destroyed by my 6 heavy onagers, when i was attacking, since they stay in defensive position...
If they can implement some sort of agressive AI, even for a defensive battle for them, i'll be delighted. Not the suicide charge, but the "his infantry have now advanced, and are in the middle of the plains, time to launch our war chariots from both sides" tactics. May be dreaming there, though.

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[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Jarlek

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Re: Rome II General Info Thread
« Reply #592 on: June 14, 2013, 12:53:02 am »
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Yeah, those don't count, they're artillery not siege engines. Along with the FotS cannons they're the only ones that have actually been useful.
Oh, I always thought of ballista, catapults and trebuchets as artillery, similar to cannons. Guess they are classified as siege engines... But wouldn't ladders,siege towers and rams also be classified as siege engines?

I agree that they haven't been the most useful units, though. They have their uses, but I'd rather take another archer or cav unit over them. Maybe if they had certain siege/artillery unit slots?
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Offline okiN

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Re: Rome II General Info Thread
« Reply #593 on: June 14, 2013, 11:07:23 am »
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If they can implement some sort of agressive AI, even for a defensive battle for them, i'll be delighted. Not the suicide charge, but the "his infantry have now advanced, and are in the middle of the plains, time to launch our war chariots from both sides" tactics. May be dreaming there, though.

At least in Shogun 2 it was possible to bait them into attacking instead of defending, either by sending out some unit to act as a lure or by peppering them with arrows.
Don't.

Offline Molly

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Re: Rome II General Info Thread
« Reply #594 on: June 14, 2013, 03:26:40 pm »
+1
Enjoy! :D

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Offline [ptx]

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Re: Rome II General Info Thread
« Reply #595 on: June 14, 2013, 03:36:43 pm »
+1
Considering that those infantry formations are moving up a steep hill, closely packed, against exotic units and, as they say, most get up again after getting knocked over by that, i guess infantry won't be such fodder after all :)

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Offline Smoothrich

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Re: Rome II General Info Thread
« Reply #596 on: June 14, 2013, 04:37:56 pm »
-1
Has there been any news on multiplayer yet? I don't know how anyone is excited for the single player of these games, fighting against an AI is the least fun thing in the world :(
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Offline Overdriven

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Re: Rome II General Info Thread
« Reply #597 on: June 14, 2013, 06:05:31 pm »
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Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.

Offline Havoco

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Re: Rome II General Info Thread
« Reply #598 on: June 14, 2013, 07:52:23 pm »
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Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.

Yeah, I dont think they'll be doing anything like avatar multiplayer like shogun. From what I heard they aren't focusing on multiplayer in Rome 2.
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Offline Franke

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Re: Rome II General Info Thread
« Reply #599 on: June 14, 2013, 07:52:40 pm »
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Well what news should there really be regarding mp? I'm looking forward to multiplayer campaign and that's about it. Otherwise it'll probably be pretty standard tw mp.

Well, some of the guys playing Shogun 2 on our TS have the slight hope that some day there will be a mp coop campaign for more than 2 players...
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