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I feel like it's not quite as easy to divide and conquer the campaign AI as it was in the past, it uses its armies a bit more rationally. That's not to say it's not still dumb, just does a little less truly retarded shit. Playing EB it keeps sending tiny armies at me to die piecemeal instead of gathering them together for a proper strike.Also, in the newer games it's good that they finally made autocalc actually work. RTW is a nightmare because the autocalc is so incredibly unfair in favor of the AI that you have to fight pretty much every single chickenshit battle just to avoid taking huge casualties for no reason and having half the enemy get away alive. With the new games when the enemy hasn't got a snowball's chance in hell of surviving, or even hurting you, you can actually hit the autocalc and get the expected result.
Noodles (Nibbles): One of my top dawgs. A godly c-rpg player and a chill ass muhfucka'. He's supposed to be adopting me once he gets married. One day I'll get him to order me a pizza… One day.
I like both, but it's boring when you outnumber them so much that winning with negligible losses is just a formality. I prefer it when they outnumber me instead.
I generally prefer to just get on with it so I can actually get to the good battles. After the first fifty or so walkover victories over pathetically small armies, it gets a bit tedious.
They're probably going to heavily restrict moddability so they can make more money off of DLC's.
Arverni (Gaul)“Belief, dignity, power.”Descended from a long line of Celts, the warlike Arverni are one of the most powerful tribes of central Gaul. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture centred at Nemossos, their stronghold near the Gergovia plateau.Ruled by kings and tribal chieftains, but deferent to their druids, there exists a rigid social order amongst the Arverni. Prestige and power come from a man's abilities as a warrior and a leader as much as his lineage.Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict.While many matters ostensibly fall to the Arverni's kings and chieftains, in reality, much is governed by the will of the druids, including declarations of war or peace. Blending animism with a pantheon of greater, local and lesser household gods, the Celtic religion is one of the key factors uniting the disparate Gallic tribes.Seemingly unstoppable en masse, Gallic tribes sacked Rome in 390BC and terrorised much of the Aegean as recently as 279BC, invading Thrace, Macedon and Illyria. Maybe their destiny lies across the sea to Britannia, with all the Celtic tribes united under a single king? Or to the south, to finally put paid to the growing threat from Rome?Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes.