Author Topic: Rome II General Info Thread  (Read 147804 times)

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Offline Franke

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Re: Rome II General Info Thread
« Reply #270 on: February 15, 2013, 05:10:07 pm »
+1
So here okiN has his answer. Suebi are the next playable faction revealed. Still waiting for Khorin posting the screenie though...


So there are only two slots left for more playable factions. A bit disappointing for me. I hope the Parthians will make it in.
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Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #271 on: February 15, 2013, 07:26:51 pm »
0
Yeah, just came here to post it. Been away the entire day :)

Quote
Suebi

“Blood, Nobility, Courage.”


The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine.

Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.

However, their fighting prowess is legendary and their warriors rightly feared. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.

Fairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available. To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.

Given such ostentatious displays, standing out in battle is important. Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes.

Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers…

Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.

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Offline Franke

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Re: Rome II General Info Thread
« Reply #272 on: February 15, 2013, 08:28:24 pm »
0
Some more eastern factions would be welcome for me. Pontus, Parthians, Seleucids, all challenged the Romans at times.
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Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #273 on: February 15, 2013, 09:23:49 pm »
+1
Not really interested in Parthians, though I agree they should be in.

But I'd like to see Ptolemaics, Pontics and Seleucids in. But unfortunately there seems to be only 2 faction spots left(unless CA is trolling), so I don't know what to choose.

Offline okiN

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Re: Rome II General Info Thread
« Reply #274 on: February 16, 2013, 01:16:58 am »
+1
I'm 90% sure the last two starting factions will be Seleucids and Parthians. Remains to be seen which ones they'll add as DLC.
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Offline Franke

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Re: Rome II General Info Thread
« Reply #275 on: February 16, 2013, 03:16:07 pm »
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I'm 90% sure the last two starting factions will be Seleucids and Parthians. Remains to be seen which ones they'll add as DLC.

I agree with that. All factions they presented so far are more or less directly the same as the playable factions as in Rome I, or at least have a similar appearance/faction colour.

Seleucids and Parthians were playable in part I while Pontus was only a minor faction. Would be sad, however, to have no playable Egyptians.
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Offline Banok

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Re: Rome II General Info Thread
« Reply #276 on: February 16, 2013, 04:08:00 pm »
0
did anyone else think of the opening battle scene in gladiator when they saw new faction?

I could only find a small clip


Offline okiN

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Re: Rome II General Info Thread
« Reply #277 on: February 16, 2013, 08:39:07 pm »
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Would be sad, however, to have no playable Egyptians.

It would a bit, but Seleucids are more significant, and Parthians are needed to represent eastern cultures. Ptolemaics will probably be a DLC.
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Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #278 on: February 16, 2013, 08:49:40 pm »
0
did anyone else think of the opening battle scene in gladiator when they saw new faction?

I could only find a small clip


Good thing they took those army chants from the movie Zulu

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Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #279 on: February 24, 2013, 03:14:45 am »
+4
Hai.
Pics:
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Second to last picture shows a mixed weapon unit. Which is cool.

Offline okiN

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Re: Rome II General Info Thread
« Reply #280 on: February 24, 2013, 08:46:17 am »
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Unless it's two different units overlapping, but yeah, you're probably right. What the hell is going on with this one, though?

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Is it a German warrior with a looted Roman signaler's headdress and mask?
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Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #281 on: February 24, 2013, 10:01:53 pm »
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I have no idea, though I guess there is some reason. Creative Assembly has learned to be able to answer most of these types of questions with some form of evidence.

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I have to admit. Those shields do look pretty. And I love how they are forced to answer all kinds of odd questions from fans. Like ill-fitting helmets.  :lol:

Also, here's an interesting tidbit that I really enjoy:
From PCGamer UK
...a subtle but major change to the Total War formula: every unit now has dynamic, terrain-based line of sight, and no enemy unit is visible by default. No more steering your men towards a general magically marked out by a star on the battlefield.
"Each individual man is actually looking around him," Ferguson explains. "He can only see what he can see. As a result of that you get a much more claustrophobic effect when you're in a forest situation - and much less time to react.

I've always wanted to have a more realistic line of sight system. One caveat, however. The AI must be equally limited, because I don't really care about the AI's movement, but I would like to be able to play with the line of sight myself. This could also make the useage of forward scouts much more necessary in a forest. Or it might not even be noticeable.

Offline Ninja_Khorin

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Re: Rome II General Info Thread
« Reply #282 on: February 26, 2013, 09:24:12 pm »
+1
Omnom

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Offline okiN

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Re: Rome II General Info Thread
« Reply #283 on: February 26, 2013, 11:21:38 pm »
+1
War dogs confirmed for a comeback? And the Germans have them this time instead of the Romans? That's cool, although they were pretty crap last time around.

Fingers crossed for incendiary pigs. :lol:
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Offline Tom Cruise

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Re: Rome II General Info Thread
« Reply #284 on: February 26, 2013, 11:43:22 pm »
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As long as I get my OP Berserkers that go into a blood rage of testosterone and fur, mid charging into an enemy formation launching guys into the air I'm good!
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