Author Topic: Horses - how to improve difficulty  (Read 24106 times)

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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #360 on: July 08, 2012, 03:16:54 am »
+1
Quoting me is the best way to get renown :wink:

Me too.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #361 on: July 08, 2012, 04:16:45 am »
+1
Quoting me is the best way to get renown :wink:
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Offline WITCHCRAFT

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Re: Horses - how to improve difficulty
« Reply #362 on: July 08, 2012, 05:22:09 am »
0
I haven't read the entire thread, but even from the first few pages I know I am echoing others. Here's my suggestions:

  • Improved inertia - horses have a harder time turning/slowing down if they are charging at full speed. Picking up speed requires a longer distance as well.
  • Horses that suddenly lose all momentum (hit a wall, reared, etc.) dismount their riders and damage the rider.
  • Consider ranged horsemen (archers, crossbowmen, and throwers) regarding any changes made. People love to hate ranged cavalry, but they are players too and should not be thrown aside when re-doing the whole horse system.
  • Reduce shields' ability to absorb hits that would strike parts of the horse that are in front of the shield.
  • Make horse bumps deal minor damage (blunt makes sense, but dunno balance-wise) to the horse. Maybe proportional to the damage dealt or the horse's speed?
  • Bumps slow down the horse. Prevent a single horseman from "bowling" through a crowd of peasants.
  • A spur/burst of speed option for horses. Afterwards, the horse can't reach full speed for X seconds.
  • A bonus to shieldwall members to prevent knockdown from a charging horse?
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Offline betard_lulz

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Re: Horses - how to improve difficulty
« Reply #363 on: July 09, 2012, 06:36:53 am »
0
Well i am so glad that everyone wants to nerf horses all to shit.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #364 on: July 09, 2012, 11:23:34 am »
+4
Bumps. Haters gonna hate.

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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #365 on: July 09, 2012, 11:27:04 am »
+2
Bumps. Haters gonna hate.

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I can't see how could someone hate that.

Btw, "Horsey ride !" is a great pickup line.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #366 on: July 09, 2012, 11:34:28 am »
+1
I can't see how could someone hate that.

Btw, "Horsey ride !" is a great pickup line.

Yeah but you must pick up a girl that you can 100% surely carry home :D.

Hmm it indeed must be a good line. It has cider whale uglywhore- protection built in it. You pull that line for a fat ugly chick (which you would regret in the morning) => you can't carry her anywhere. Success with a hot chick => win. It's drunk idiot proof :mrgreen:
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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #367 on: July 09, 2012, 11:42:23 am »
0
Looking at the votes, I suspect Gurnisson of minusing all my posts and Zlisch of plusing them.

Offline bruce

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Re: Horses - how to improve difficulty
« Reply #368 on: July 09, 2012, 01:15:26 pm »
0
Stop with the renown circle jerking, you two.
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #369 on: July 09, 2012, 01:48:17 pm »
+1
Stop with the renown circle jerking, you two.
Wanna join us and make it a threesome? :wink:
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Offline _Tak_

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Re: Horses - how to improve difficulty
« Reply #370 on: July 09, 2012, 01:51:37 pm »
+1
I haven't read the entire thread, but even from the first few pages I know I am echoing others. Here's my suggestions:

  • Improved inertia - horses have a harder time turning/slowing down if they are charging at full speed. Picking up speed requires a longer distance as well.
  • Horses that suddenly lose all momentum (hit a wall, reared, etc.) dismount their riders and damage the rider.
  • Consider ranged horsemen (archers, crossbowmen, and throwers) regarding any changes made. People love to hate ranged cavalry, but they are players too and should not be thrown aside when re-doing the whole horse system.
  • Reduce shields' ability to absorb hits that would strike parts of the horse that are in front of the shield.
  • Make horse bumps deal minor damage (blunt makes sense, but dunno balance-wise) to the horse. Maybe proportional to the damage dealt or the horse's speed?
  • Bumps slow down the horse. Prevent a single horseman from "bowling" through a crowd of peasants.
  • A spur/burst of speed option for horses. Afterwards, the horse can't reach full speed for X seconds.
  • A bonus to shieldwall members to prevent knockdown from a charging horse?

Everything you said is basically nerf

Offline Rhekimos

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Re: Horses - how to improve difficulty
« Reply #371 on: July 09, 2012, 02:14:04 pm »
+3
Please don't add unnecessary unpredictability to the game. Things like horses weaving randomly to sides.

You might as well incorporate leg cramps for foot soldiers, and make them randomly miss steps. And fall over every once in a while.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #372 on: July 09, 2012, 02:18:42 pm »
+2
Yeah some derp random actions are not really a solution here...
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Offline Zlisch_The_Butcher

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Re: Horses - how to improve difficulty
« Reply #373 on: July 09, 2012, 02:21:18 pm »
+1
Stop with the renown circle jerking, you two.
Mad?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #374 on: July 09, 2012, 03:49:23 pm »
0
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