Author Topic: Horses - how to improve difficulty  (Read 24110 times)

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Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #345 on: July 07, 2012, 12:46:54 pm »
+2
Also would prevent you from being completely paralyzed against 1h cav in some weirdass corner he got you into. Still in high disadvantage, like it was before, but you could atleast try to fight back. Not just to receive damage and being raped behind the barn :D
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Offline Riddaren

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Re: Horses - how to improve difficulty
« Reply #346 on: July 07, 2012, 12:48:54 pm »
0
What about alternating/floating lance angle for lancers? The higher the speed the smaller the angle. Definetly would add a lot of depth to lancing. When you are not moving, your angle is the old non nerfed lance angle. Then when you get more speed it shrinks to the current state. Just throwing ideas here.

Dunno if it makes sense irl but it would definately add more difficulty to lancing. I like the idea.
Just don't start from the current angles... make it 90 degress both sides when you stand still.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #347 on: July 07, 2012, 12:50:14 pm »
0
Dunno if it makes sense irl but it would definately add more difficulty to lancing. I like the idea.
Just don't start from the current angles... make it 90 degress both sides when you stand still.
Yeah I was referring to the old native lance angle as the starting point at 0 speed.
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Offline Paniolo808

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Re: Horses - how to improve difficulty
« Reply #348 on: July 07, 2012, 08:06:06 pm »
+3
Although I cherish your video input a lot (never new horses could descend like that, woha!)  you are missing the point.

-this is not a nerf thread,  au contrair:  it is a thread which is seeking for answers in how to making horseriding more skillbased.  All in all that will result in a buff for dedicated riders,
and only a nerf concerning the easy part of being a cav.
 and this is the part where you should chip in as an experienced rider!

Yeah. I did see some suggestions however that seemed like they'd ruin it for me, so I kinda knee-jerked it a little bit.  :lol:

I have to go to work soon, so this will be a bit less long-winded. As a kid, I'd wager a good amount of people played with whacking piƱatas on birthdays. In my family we did this on horseback, and granted this isn't proper lance practice, but we'd use staves and spear/whack the things as we raced past. I'm sorry to be so contrary in my posts, but I disagree that speed = shouldn't be able to attack. The faster the horse is going, the easier it is to ride in fact. Once you hit a gallop, it's a four-beat movement, and it's like floating on a cloud IMO. Really smooth movement.

http://www.youtube.com/watch?v=KMBiUEzAYJk The first three minutes really demonstrates some decent manuevers and lance work. I don't think attack angles should be limited either.
Heres a suggestion. Maybe the more riding points you have, the wider of an attack angle you have?
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Offline KaMiKaZe_JoE

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Re: Horses - how to improve difficulty
« Reply #349 on: July 07, 2012, 10:24:25 pm »
0
24
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Offline Guntram

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Re: Horses - how to improve difficulty
« Reply #350 on: July 07, 2012, 11:15:36 pm »
0
why not just make spears and lances breakable like shields? no sence that a lance thats chouched souldnt break or atleast get stuck in the person like the trowing lance. and as far as takeing damage form falling off the horse, so not fair when you have about 10 ppl that have homeing device to the nearst down horseman the riders dead befor he could say fuck.

Offline Adamar

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Re: Horses - how to improve difficulty
« Reply #351 on: July 07, 2012, 11:22:07 pm »
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Lances should just stick to a dead enemy, like a projectile, after a couch. It's tottaly fair with the 1 hit kill.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #352 on: July 07, 2012, 11:28:17 pm »
+2
why not just make spears and lances breakable like shields? no sence that a lance thats chouched souldnt break or atleast get stuck in the person like the trowing lance. and as far as takeing damage form falling off the horse, so not fair when you have about 10 ppl that have homeing device to the nearst down horseman the riders dead befor he could say fuck.

Because that wouldn't improve difficulty. It would only take something off the class. Yes it would be harder but you can't counter random lance break probability with skill and that is not a good thing imo. This thread is about making cav to take more skill, not to lower the skill cap.
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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #353 on: July 07, 2012, 11:40:28 pm »
+3
Because that wouldn't improve difficulty. It would only take something off the class. Yes it would be harder but you can't counter random lance break probability with skill and that is not a good thing imo. This thread is about making cav to take more skill, not to lower the skill cap.

My feelings exactly.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #354 on: July 07, 2012, 11:48:13 pm »
0
My feelings exactly.
+1 bro. I know the feel
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Offline Elio

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Re: Horses - how to improve difficulty
« Reply #355 on: July 08, 2012, 12:03:43 am »
-1
Nerf cav ? what for? They already implemented lag spike on Eu1, cavs love it!

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #356 on: July 08, 2012, 12:30:53 am »
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Nerf cav ? what for? They already implemented lag spike on Eu1, cavs love it!

L2R... Read the original post again. It's not about nerfing
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Offline joespose

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Re: Horses - how to improve difficulty
« Reply #357 on: July 08, 2012, 03:02:37 am »
+1
Cav should work more like this

http://www.youtube.com/watch?v=knRpvurKuqU&feature=player_embedded#!

Especially the stuff from 1:25
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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #358 on: July 08, 2012, 03:09:38 am »
+1
+1 bro. I know the feel

Quite awesome my +1 post got more likes than yours.

Offline Son Of Odin

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Re: Horses - how to improve difficulty
« Reply #359 on: July 08, 2012, 03:13:32 am »
-1
Quite awesome my +1 post got more likes than yours.
Quoting me is the best way to get renown :wink:
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