Author Topic: Horses - how to improve difficulty  (Read 25910 times)

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Offline _Tak_

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Re: Horses - how to improve difficulty
« Reply #300 on: July 05, 2012, 09:35:14 pm »
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I am really glad they buff the heavy horses, it seems many of the heavy horse's armors got buff, especially the plated charger, so it doesn't die in 1 hit anymore, good job

Offline Banok

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Re: Horses - how to improve difficulty
« Reply #301 on: July 05, 2012, 09:48:17 pm »
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just make it work like QWOP

http://www.foddy.net/Athletics.html

joke really I think it should be abit like zelda where you can kick horse to tell it to accelerate. ie you don't have direct control of its speed, and if you kick too much it will rear. if you try to stop too suddenly it will rear, and when it rears or crashes into horses/buildings it could throw you off.

Offline Joker86

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Re: Horses - how to improve difficulty
« Reply #302 on: July 05, 2012, 09:52:25 pm »
+2
Btw it would be very nice to have regular answers of the developers to let the community know if they already got the idea they were looking for or if the community should keep it coming.  :wink:
Joker makes a very good point.
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Offline Penitent

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Re: Horses - how to improve difficulty
« Reply #303 on: July 05, 2012, 09:53:17 pm »
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Reinhardt has some cool ideas.

Offline Bryggan

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Re: Horses - how to improve difficulty
« Reply #304 on: July 05, 2012, 11:51:12 pm »
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Yeah, Reinhardt does have some good ideas, I like pretty much all of them.  But he doesn't mention anything about the actual riding.

I think it may have been mentioned before, but the idea of using the A & D keys as spurs, or probably knees as these are supposedly well trained horses.  So tapping A and D together will make the horse run straight forward, but hitting D more often than A will cause a left veer.  To slow down its the same thing, but hit S as well.  So if you're at full speed and you want to turn right, you'd hit S and D together.  So it would be less like a motorbike and more like a tank (with its two treads functioning independently).

Offline EyeBeat

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Re: Horses - how to improve difficulty
« Reply #305 on: July 05, 2012, 11:56:44 pm »
+2
This is what I think about cav right now.

http://www.youtube.com/watch?v=1A7gBS3QiqA&feature=youtu.be
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Offline spl00gedon

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Re: Horses - how to improve difficulty
« Reply #306 on: July 06, 2012, 12:00:13 am »
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How do you work this thing??

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Offline Teeth

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Re: Horses - how to improve difficulty
« Reply #307 on: July 06, 2012, 12:18:00 am »
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Offline Zlisch_The_Butcher

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Re: Horses - how to improve difficulty
« Reply #308 on: July 06, 2012, 12:37:29 am »
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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline ManOfWar

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Re: Horses - how to improve difficulty
« Reply #309 on: July 06, 2012, 12:50:16 am »
+1
Make it so my guy does not have a seizure every time a horse touches him
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Offline Dexxtaa

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Re: Horses - how to improve difficulty
« Reply #310 on: July 06, 2012, 03:05:16 am »
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Make it so my guy does not have a seizure every time a horse touches him

You have a seizure every time you see a horse, let alone be attacked by one.
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Offline EyeBeat

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Re: Horses - how to improve difficulty
« Reply #311 on: July 06, 2012, 03:12:10 am »
+1
They should make it so that Xbow cav has more of a chance to go through shields.  Also when xbow cav horse bump people they get double the damage if they shoot them while they are on the ground.

Also cut upkeep in half for all xbow cav.

Develop a mobile ballista that attaches to all xbow cav to give them a double shot in case they miss with the first one.

Try to make it so there are even less counters to xbow cav.
« Last Edit: July 06, 2012, 03:17:58 am by EyeBeat »
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Offline Zlisch_The_Butcher

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Re: Horses - how to improve difficulty
« Reply #312 on: July 06, 2012, 03:21:46 am »
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They should make it so that Xbow cav has more of a chance to go through shields.  Also when xbow cav horse bump people they get double the damage if they shoot them while they are on the ground.

Also cut upkeep in half for all xbow cav.

Develop a mobile ballista that attaches to all xbow cav to give them a double shot in case they miss with the first one.

Try to make it so there are even less counters to xbow cav.
Bitch more, bitch.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #313 on: July 06, 2012, 03:29:03 am »
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This is what I think about cav right now.

http://www.youtube.com/watch?v=1A7gBS3QiqA&feature=youtu.be

Worse reaction than that of 2girls1cup

Offline Rheinhardt

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Re: Horses - how to improve difficulty
« Reply #314 on: July 06, 2012, 05:42:36 am »
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Yeah, I didn't go into changes to riding itself. Perhaps E could be the 'gallop' button over a certain speed threshold or the 'kick faces' button under a lower threshold, with a dead zone to prevent getting the wrong effect. Something like 150% speed, 75% maneuverability, and trampling and bump damage to make all the little squishy cloth-wearers explode in gore. That would be a useful tool in horse-versus-horse chases and duels.

I really don't want to change the steering mechanic. It seems like artificial difficulty to make it more complicated to make maneuvers on the horse or have your horse disobey orders, etc. A horse is intelligent enough to do most of its pathfinding decisions itself. Try riding a horse into a tree.
« Last Edit: July 06, 2012, 05:46:09 am by Rheinhardt »