The current controls with "WASD" is actually pretty good. Changing it to something different would be complicated.(At least I cant think of a better solution right now..)
But instead of changing riding from scratch, you guys could improve the current one.
As many have already mentioned this could be: acceleration/speed control,exhaustion,lance angle,etc
Forcefield:Some Players complain about the force field with shields.
(But they never question how it is possible to downblock an lancecav at full speed with a wooden stick... oh well,whatever )Maybe this could be a solution:
2 stages of blocking with shield on horseback: for example:
down-block= shield blocks legs
up-block=shield blocks upper body
So when the rider blocks his upper body and you hit his legs, there will be no force field etc.
Accelaration/Speed:I think the accelaration/Speed and exhousting implementation of "Zelda Ocarina of time" is worth looking at:
http://www.youtube.com/watch?v=OqHY9Xe6_0k&t=1m0sjust replace the carrots with horsewhip/horseshoes icons etc.:
like this...
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loginAs you can assume riding at fullspeed all the time is not possible with this . You have to use the "speed boosts"(horsewhip/horseshoes) wisely.
When you use them too fast your horse will get exhousted and slows down (-50%speed ? ). In order to ride fast again, you have to wait for some time(when there is a free "boost" available).
The lance angle:The lance angle nerf has influenced heavy cav more than light cav, since they have a bad maneuverability. I got used to it after a time, but I have still hard time to counter a good-cav-player+arabian-horse.
Changing it back would make cav duells more interesting.
PS: I have been inactive for a long time, so I dont know much about the current state of cRPG. But back then when I played, the balance system was bad. The various classes should be also taking into account when it comes to balance. Or we end up playing
Team1: 3cav vs
Team2: 15 cav .