I have not read every post but most of those I've seen absolutely want to change the system of handling the horse.
Outside, I noticed that this is not necessarily the horse that poses problem.
This is firstly their number.
The solution would be to prevent a player back after being dropped, while including the possibility of falling.
The second problem I noticed is the use of the spear that is abusive.
Solution: why not consider the spear as a destructible item ?
Just like the shields. If you have more points in polearm or in "spear point", it will be more resistant.
third problem: Horses with armor.
We can apply the second solution here too.
Assuming that the horse armor is a shield, you would need to shield point use.
One can even go further by transforming the armor as a single object.
The player should then buy the horse and he would be able to purchase armor for this one.
Which would also lower the costs of the repair of the horses but to add to the armor.
Fourth problem and solution: rebalance the statistics of the horses.
The charger is more expensive than the arabian.
The arabian rotates so fast that it exceeds the speed of animation ...
The palfray costs more than the steppe horse.
There are a lot of incoherent thing I think.
And of course, that famous invisible shield of death...
Which is also accompanied by a hitbox the size of a Panzer IV...
The addition of stamina or the time between keystrokes and the animation is not a good thing. The system itself is good and the aim would be to make them less op. The goal is not to make them unplayable, even when it is necessary that it's still a nice class to play.
Currently, this class is the most fun I've had the opportunity to try.
This kind of nerf i would just stop playing this mod has I think.
Sorry for my english.
And
buff 2h cav.
Yeah +1