It's barely affected my pike at all, jump-spinning thrusts are only marginally more difficult than before, and that's mostly just that I'm not used to the timing. My sidearm's (langes messer in 2H mode) overheads, however, are now nearly useless unless the target is standing still.
Also, anyone else getting really weird hit detection on overheads now? I got a couple nasty TWs today because, despite my sword clearly going through my intended target's head, the hitbox was apparently lagging behind a good 1-2 feet and hit my ally to the side. My ping sits at a stead 60ish, so that shouldn't have nearly that much of an effect, and it's only overheads acting like this.
Yeah, same here, ever since the update it feels like overheads are fucked
Also, i get what Kamikaze Joe is trying to say, and i agree with it to a point, but thing is it takes such a small amount of footwork to dodge overheads now, to the point where you dont even need to think about it. Everytime i see an overhead now, i dont even bother trying to block because chances are it will miss. Some people say to just hold the overhead so you can aim it better, but the overhead is already so slow, holding it is just gonna get you killed.I like that the devs were trying to buff footwork, but they shouldn't do it by making one of the attack directions nearly useless. They should increase the radius slightly, limiting it to the same radius as the stab is stupid, seeing as the stab is the fastest of the attack directions, where as the overhead is the slowest