Author Topic: Whats gonna happen with the turning speed?  (Read 3081 times)

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Offline Stjitalurv

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Whats gonna happen with the turning speed?
« on: June 27, 2012, 04:08:22 am »
+2
Im really worried about this "turning speed nerf". Now its more a matter of luck if you hit your opponent. The hits doesnt land where you aim anymore. This makes me worried sick, because its not fun to play anymore.

Im a 1h+shield character now, with a heavy heater shield and warhammer. My build is like this:

Generation:11
Level:31

Strength:21
Agility:16
One Handed:147
Weapon Master:5
Athletics:5
Iron Flesh:7
Shield:5
Power Strike:7
Power Throw:1

I have played over 1500 hours of crpg and consider my skill to be between medium and best. Also my manual blocking is very good. (Just writing this so you understand what, and who i am.)

But Im having serious trouble hitting ppl with a short weapon like the warhammer now. This nerf made my skill decrease to between bad and medium. And honestly, something got so fucked up with this nerf, so I am considering rerolling to archer or even quitting, cuz who the f*** wanna be an archer/xbower? ( :wink: )

I cant stand the fighting as it is now, so Im wondering whats gonna happen with this turn speed ?

In my opinion you should restore it until you get a better working idea.

/Over

Offline Gomer

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Re: Whats gonna happen with the turning speed?
« Reply #1 on: June 27, 2012, 04:13:34 am »
-13
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Offline Stjitalurv

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Re: Whats gonna happen with the turning speed?
« Reply #2 on: June 27, 2012, 04:36:58 am »
0
What do you mean? Am i just whining? Is everything crap? I was not looking for random letters put together to a crap-troll-post. When you take time to write down a reply, why not just write something relevant. (I dont get your post, and I dont get why ppl troll at all...)

So, anyone got a serious answer to my question above?

Offline cmp

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Re: Whats gonna happen with the turning speed?
« Reply #3 on: June 27, 2012, 05:05:50 am »
+3
Did it cross your mind that maybe it takes more than a week to adapt to the changes?

Offline Stjitalurv

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Re: Whats gonna happen with the turning speed?
« Reply #4 on: June 27, 2012, 05:35:16 am »
0
Yes I thought about that, but i actually cant imagine that I can adapt to to the changes. The changes have made the game more unbalanced and incredibly awkward to fight in melee. I see more spamming and lucky hits. Alot of missed strikes and teamhits.

But hey, ok,  lets give it some time then. But im afraid this is a really, really bad nerf...

And just wanna say, I love your attitude cmp, and the efforts you put in (exept this last one  :wink:)

Offline Jarold

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Re: Whats gonna happen with the turning speed?
« Reply #5 on: June 27, 2012, 05:56:59 am »
+1
turn speed has been lowered? i never even noticed it :P

Offline Zanze

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Re: Whats gonna happen with the turning speed?
« Reply #6 on: June 27, 2012, 05:57:34 am »
+1
Stop spamming and learn how to lead your swings.

Offline Matey

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Re: Whats gonna happen with the turning speed?
« Reply #7 on: June 27, 2012, 06:02:11 am »
+1
im a shielder, i got no issues with it. just run some duels and get used to it.

Offline robert_namo

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Re: Whats gonna happen with the turning speed?
« Reply #8 on: June 27, 2012, 06:14:23 am »
0
The patch didn't affect my nodachi this time. It's still nerfed tbh.
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Offline KaMiKaZe_JoE

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Re: Whats gonna happen with the turning speed?
« Reply #9 on: June 27, 2012, 06:23:16 am »
+7
I have absolutely no problem whatsoever with this patch, and I'm not posting as a sarcastic cavalry player here. Really. I liek playing 1h/shield on foot, or 2h when on siege, because siege is so hard.

Anyway, the patch has gotten rid of those stupid fucking spin thrusts and the god damned 180 degree overhead strikes. Player positioning relative to your opponent has been buffed to the point of being not retarded. Mobility buff!

--Now it is a lot less difficult to dodge the overhead or thrust via horizontal movement, which is the more effective way to evade these two strikes, which attack the defender directly. Previously, this was retardedly difficult, and the best way to evade was to rely on forward/backward movement, which is retarded.

a) Direct your thrusts and overheads so that they go not where your opponent is now, but rather where he is going to be. Lead your swings a little.

b) Try to thrust/overhead somebody who is advancing toward you.

--It is also easier to dodge horizontal swings via horizontal movement, however, as the double appearance of the term "horizontal" suggests, you're still moving along the plane of attack and are thus still liable to get hit if your timing/distance is off. More specifically, if you don't move far enough in either direction. Example: my foe swings horizontally with the sword moving from my right to my left. I can now avoid that swing by moving in the same direction as the sword if I'm standing close enough to him/her.

a) This defense can be countered simply by fucking paying attention to where your opponent is fucking moving. Regarding horizontal swings: If he is moving to your right, swing into him (from right to left). Vice versa for the opposite direction.

b) If he is moving backwards to avoid your horizontal swings, then intercept his line of retreat with the horizontal swing so that he walks into it. In essence, you position yourself so that "a" can be applied. Flank around to the right or left, thusly reorienting everything, so that what was once a "backward"movement by your foe is now "to your right or left". Do "a".

This was a buff to "footwork". You now have to pay attention to where your opponent is moving. I know, it's horrible. It can be made easier by not being fucking stupid. Also, if you want, you can take efforts to control where and when your foe is moving by using terrain, teammates, and your own position relative to his/hers. I know, I know, some of you are just too bad at this game to do that. All I can say to that is nerf cav.
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Offline v/onMega

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Re: Whats gonna happen with the turning speed?
« Reply #10 on: June 27, 2012, 08:08:55 am »
0
Ok.
Things got changed, overhead and stab turning. You realize it, rage 2 or 3 times.

After that you decide:

Am I going to whine like a puss constantly?
Am I going to adapt and realize that I only need to cancel and attack again while turning?

Dont get me wrong, I raged too at first....though I took option two.

Srsly, thats the only thing you have to do. Cancel and attack again while turning. The whole mechanic just got one extra part.

So, I dont see your point... :-(

Offline NuberT

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Re: Whats gonna happen with the turning speed?
« Reply #11 on: June 27, 2012, 11:17:03 am »
0
you might not have noticed it, but your counter part - mauls - are way more affected by this, so actually your class has been buffed :P

Offline Reddy

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Re: Whats gonna happen with the turning speed?
« Reply #12 on: June 27, 2012, 11:26:50 am »
+2
I don't think I've seen one guy compliment the new turning speed nerf haha
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Offline [ptx]

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Re: Whats gonna happen with the turning speed?
« Reply #13 on: June 27, 2012, 11:55:26 am »
+1
Haven't seen much then.

Offline NuberT

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Re: Whats gonna happen with the turning speed?
« Reply #14 on: June 27, 2012, 12:11:52 pm »
+2
well I like it, even though it minimizes my "hero capabilities", right now I wait for the hilt/blade stuff to be implemented and afterwards for a lot of balance patches :)