Poll

Increase bump range for archers/xbows?

Yes!
52 (63.4%)
No!
21 (25.6%)
I don't care/random joke option
9 (11%)

Total Members Voted: 82

Author Topic: Increase bump range for archers with WSE  (Read 3098 times)

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Offline Joker86

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Increase bump range for archers with WSE
« on: June 26, 2012, 04:21:28 am »
+39
The title already says it more or less.

Increase the distance on which archers and crossbowmen get bumped by enemy players. I think it is ridiculous that you can run with your shield up towards an archer who stands still, and after your shield passed the bow mesh, but before the bump is initiated, they can release their shot and headshot you.

I see no justification to keep this bug ingame. If someone with a (board)shield is walking towards and archer, his bow has to be useless by definition. That's how the class balance works. The archer either needs to run or to switch to his melee weapon, because his counter is approaching. But archers being able to attack me on distance AND to attack me in melee with their bow seems kind of retarded to me.

If you support this, please + this post or participate in the vote. Or just write your support (or your refusal) in a post.
Joker makes a very good point.
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Offline Wraist

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Re: Increase bump range for archers with WSE
« Reply #1 on: June 26, 2012, 08:21:14 am »
0
The title already says it more or less.

Increase the distance on which archers and crossbowmen get bumped by enemy players. I think it is ridiculous that you can run with your shield up towards an archer who stands still, and after your shield passed the bow mesh, but before the bump is initiated, they can release their shot and headshot you.

I believe that Xynox said that you had to use the LMB in order to cause bump, but there were cases where that only caused me to die [Like when I was swinging my cudgel which was about to nail an archer's head and I died, or when I was swinging a 2her well within my reach and I was shot :|]

What are the actual conditions to cause the bump anyway?

Offline Tot.

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Re: Increase bump range for archers with WSE
« Reply #2 on: June 26, 2012, 09:05:34 am »
+8
The archer either needs to run or to switch to his melee weapon, because his counter is approaching.

Normal shielder is as much of a counter vs. archer ATM as a lone unarmed guy on a roof a counter vs. cavalry.
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Offline Jarlek

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Re: Increase bump range for archers with WSE
« Reply #3 on: June 26, 2012, 03:06:21 pm »
+2
Yes. It's retarded how you have to be inside a bow for 2 seconds before the bow is bumped.
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Offline Bulzur

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Re: Increase bump range for archers with WSE
« Reply #4 on: June 26, 2012, 03:23:10 pm »
0
As an archer, i totally agree with the OP.
This is retarded.
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Offline Kafein

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Re: Increase bump range for archers with WSE
« Reply #5 on: June 26, 2012, 03:25:51 pm »
+4
- Increase the radius to an actual radius of effect. Currently you have to be colliding with the archer's model and on top of that running/walking towards him for the bump to start.
- Change the animation to an actual bump. I've seen many agi archers escaping the fight after being bumped like that, which lets them continue their kiting. If the bump was like a polestagger, disabling the enemy's movement for a small instant, it would actually force the archer into taking his sidearm before that happens. Because if not he gets killed, which is a good thing.


But of course all this must be done at the same time as peasant 100% archers are nerfed to the ground and medium armored archer hybrids buffed to existence.

Offline Joker86

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Re: Increase bump range for archers with WSE
« Reply #6 on: June 26, 2012, 03:30:28 pm »
0
I believe that Xynox said that you had to use the LMB in order to cause bump, but there were cases where that only caused me to die [Like when I was swinging my cudgel which was about to nail an archer's head and I died, or when I was swinging a 2her well within my reach and I was shot :|]

What are the actual conditions to cause the bump anyway?

So actually only when I open my cover and risk to get shot I can interrupt the archer?

I don't know if this is a condition for bumping, or how they look like, but it definitely should not be this way. If it is, it needs to be changed ASAP.

Normal shielder is as much of a counter vs. archer ATM as a lone unarmed guy on a roof a counter vs. cavalry.

I know what you want to say, and actually you are right. Archers (and HAs) don't have real counters, they only have classes that match them on the same level. Every cavalryman risks his horse when trying to attack an archer, and another archer meets him on equal chances anyway.

I think this should be changed. Increasing the bump range would be the first step in the right direction. And the best thing is: archers can't even complain it's a nerf, because melee shooting should stay in SciFi movies. Archers are not supposed to use bows as melee weapons.

But of course all this must be done at the same time as peasant 100% archers are nerfed to the ground and medium armored archer hybrids buffed to existence.

Why? It's not a nerf, see above.
Joker makes a very good point.
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Offline Kafein

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Re: Increase bump range for archers with WSE
« Reply #7 on: June 26, 2012, 03:39:08 pm »
0
Why? It's not a nerf, see above.

I think this change if considered alone is a nerf to what archery is in current cRPG.

Peasant archers can use their high agi and low armor levels to regularly abuse such quirks of the game engine and that has real implications on how the game is balanced.

However, if hybrids were the norm, it wouldn't be a big nerf.

Offline Joker86

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Re: Increase bump range for archers with WSE
« Reply #8 on: June 26, 2012, 03:42:16 pm »
0
I think this change if considered alone is a nerf to what archery is in current cRPG.

Peasant archers can use their high agi and low armor levels to regularly abuse such quirks of the game engine and that has real implications on how the game is balanced.

However, if hybrids were the norm, it wouldn't be a big nerf.

I don't think that any form of abusing should be tolerated or accepted as "necessary", especially not such a thing where I would say you can shoot the players from 5-50m as well.

Sorry, I don't have any mercy for that. It's not a playstyle. It's just gay.
Joker makes a very good point.
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Offline [ptx]

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Re: Increase bump range for archers with WSE
« Reply #9 on: June 26, 2012, 03:45:36 pm »
0
i always get free hits on archers, when they attempt this, really, it is merely a mindgame that works on inexperienced shielders.

Unrelated: Kafein, definitely*

Offline Kafein

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Re: Increase bump range for archers with WSE
« Reply #10 on: June 26, 2012, 04:08:37 pm »
0
i always get free hits on archers, when they attempt this, really, it is merely a mindgame that works on inexperienced shielders.

Depends on the archer's and shielder's relative experience. Guys like robinhood are excellent at this.

Unrelated: Kafein, definitely*

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Offline Miwiw

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Re: Increase bump range for archers with WSE
« Reply #11 on: June 26, 2012, 05:03:52 pm »
0
I voted no but as the poll doesn't matter anyway, you will likely not care about that. ;)

I rarely had any kill by that, maybe 4 or 5 in total and that in hundreds of hours playing archer. Usually going directly melee when charged so who cares.
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Offline Old_Sir_Agor

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Re: Increase bump range for archers with WSE
« Reply #12 on: June 26, 2012, 05:11:34 pm »
+1
I voted no but as the poll doesn't matter anyway, you will likely not care about that. ;)

I rarely had any kill by that, maybe 4 or 5 in total and that in hundreds of hours playing archer. Usually going directly melee when charged so who cares.

miwiw you just suck as archer) look bagge he make it all the time)
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Offline Miwiw

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Re: Increase bump range for archers with WSE
« Reply #13 on: June 26, 2012, 05:12:28 pm »
0
Thats because I do not really care about kills, Agor, like you :P
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Offline Bulzur

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Re: Increase bump range for archers with WSE
« Reply #14 on: June 26, 2012, 05:42:17 pm »
0
I voted no but as the poll doesn't matter anyway, you will likely not care about that. ;)

I rarely had any kill by that, maybe 4 or 5 in total and that in hundreds of hours playing archer. Usually going directly melee when charged so who cares.

It's not because you can't do it that it should stay. :S
And the fact alone that you managed to do it, even 4 times, is 4 times of a glitch. And 4 times a raging shielder.

This should be gone. Real good archers don't need it anyway.
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