Author Topic: Nonse hit detection- will be ever fix?  (Read 6953 times)

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Offline Tomeusz

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Re: Nonse hit detection- will be ever fix?
« Reply #15 on: June 25, 2012, 07:01:57 pm »
0
Give me a break. Cav is easiest to play, because its overpowered. This mod makes it even more OP, because of knocking to the ground. It would be fine, but with no this bullshit swings, hit detection or hit,stab, and run... .

And if its not enough for cav imba there is that huge, cov, armored horse. You can stuck it with 20 arrows and it never falls, but that horse needs just 3-4 hits on you to make you die(if u play archer). I know that thing its expansive, but i would pay huge money too for an exploding or firing arrows for my archer that overtakes everybody like that horse... .
« Last Edit: June 25, 2012, 07:11:09 pm by Tomeusz »

Offline bruce

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Re: Nonse hit detection- will be ever fix?
« Reply #16 on: June 25, 2012, 07:16:42 pm »
+1
Thought my crossbow started acting really funny a few weeks ago; thought it was some ranged bug or something due to, server software being changed/improved.

About "ghost reach" - ghost reach in the old sense of weapons being longer then the model - does not exist anymore. What may remain of ghost reach is lag / result of server dealing with non-instantaneous communication. Whether something in the recent server software changes impacted, well, I would say so but it might be just my imagination. I play on an antiquated machine so action is never perfectly smooth.

As for cav whines, wrong thread. There's a game balance section on forums.
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Offline Tomeusz

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Re: Nonse hit detection- will be ever fix?
« Reply #17 on: June 25, 2012, 08:07:52 pm »
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hehe, i just shooted straight at chasing guy, maybe 2 metre before me, no dodging, ofc shot missed and he wirelessly killed me by his swing of death:P

Offline Elmetiacos

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Re: Nonse hit detection- will be ever fix?
« Reply #18 on: June 25, 2012, 08:24:03 pm »
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There's always a danger with any mod for any game that you will eventually push the game beyond breaking point with more and more features. A friend of mine who's a Civ fan tells me there have been mods for Civ IV which have broken the game engine. I think perhaps cRPG has gone too far, first in trying to fix what (some) players have felt was wrong and second in adding new stuff. It's no good fixing stuff if the fix breaks something else. I don't think I've ever seen so many "phantom" attacks and blocks, with my sword harmlessly passing through enemies or enemies' attacks going straight through me doing nothing or straight through an obvious block to hit me. As the game engine is stretched, we also see more of the weirdness of the game's collision detection system exposed, which is why you can be killed by an enemy cavalry who seems to have already ridden past you.
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Offline bosco

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Re: Nonse hit detection- will be ever fix?
« Reply #19 on: June 25, 2012, 08:28:52 pm »
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Thought my crossbow started acting really funny a few weeks ago; thought it was some ranged bug or something due to, server software being changed/improved.

Yup, on the Strat siege right now I saw my bolts enter enemy archer's chests - only to not register half of the time.

Offline Mlekce

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Re: Nonse hit detection- will be ever fix?
« Reply #20 on: June 25, 2012, 08:35:13 pm »
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moust annoying thing ever i encounter in this mod are spearmen with shields that stab me every time from 1 cm distance,and fail 1h stab. Stab just go trough enemy body without dealing any dmg. -.-
Spearmen can still do stab away from body and then move it,and it will register as hit,but straight stab doesn't work. I hope u are gonna fix this.

Offline cmp

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Re: Nonse hit detection- will be ever fix?
« Reply #21 on: June 25, 2012, 08:58:51 pm »
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There's always a danger with any mod for any game that you will eventually push the game beyond breaking point with more and more features. A friend of mine who's a Civ fan tells me there have been mods for Civ IV which have broken the game engine. I think perhaps cRPG has gone too far, first in trying to fix what (some) players have felt was wrong and second in adding new stuff. It's no good fixing stuff if the fix breaks something else.

Tbh that sounds like generic talk from someone who doesn't know how a game engine works and is just speaking by hearsay.
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Offline HardRice

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Re: Nonse hit detection- will be ever fix?
« Reply #22 on: June 25, 2012, 09:10:12 pm »
+1
Same thing with me, even my kicks are phasing through people, chambers never work anymore, blocks don't register, etc.

Offline Vicious666

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Re: Nonse hit detection- will be ever fix?
« Reply #23 on: June 25, 2012, 09:12:42 pm »
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I disagree.

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Offline Thomek

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Re: Nonse hit detection- will be ever fix?
« Reply #24 on: June 25, 2012, 09:16:09 pm »
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Works perfectly fine for me, sound like the problem is on your side.

Translated: Thanks for the generic input, we are aware of it and looking into it. Please post in the bug section.
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Offline Tomeusz

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Re: Nonse hit detection- will be ever fix?
« Reply #25 on: June 25, 2012, 09:18:25 pm »
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Translated: Thanks for the generic input, we are aware of it and looking into it. Please post in the bug section.

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Offline Andswaru

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Re: Nonse hit detection- will be ever fix?
« Reply #26 on: June 25, 2012, 09:41:33 pm »
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I can confirm CMP manages enough playing time every week to be fully active in strat.  8-)
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Offline Digglez

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Re: Nonse hit detection- will be ever fix?
« Reply #27 on: June 25, 2012, 11:11:23 pm »
+3
Works perfectly fine for me, sound like the problem is on your side.

Wrong, ever since you nerfed shield forcefield and changed original M&B weapon hitboxes with WSE, crazy ghost shit has been happening since.  I get people teleporting thru myself or shield on a regular basis, at least once very 10mins.  Overhead swings go right thru an enemy model that would have normally hit,  throwing axes phase thru an enemy model without registering hits.

There are other people noticing and complaining about this.

Offline cmp

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Re: Nonse hit detection- will be ever fix?
« Reply #28 on: June 25, 2012, 11:16:55 pm »
-1
Wrong, ever since you nerfed shield forcefield and changed original M&B weapon hitboxes with WSE

Since we never changed weapon hitboxes, I'm gonna stop right there.

Offline Digglez

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Re: Nonse hit detection- will be ever fix?
« Reply #29 on: June 25, 2012, 11:18:04 pm »
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Since we never changed weapon hitboxes, I'm gonna stop right there.

you know full well WTF i'm talking about.  THE WSE change that allowed more collision for weapons: getting stuck in walls, spears into ground.