Author Topic: cRPG: status and plans  (Read 59682 times)

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Offline Rhaelys

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Re: cRPG: status and plans
« Reply #180 on: July 01, 2012, 06:00:38 am »
+1
From the players' or opponents' left?

Are swings ever described from the opponent's perspective?

The intended meaning is probably left-to-right swing, from the attacker's perspective.
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Offline Grumbs

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Re: cRPG: status and plans
« Reply #181 on: July 01, 2012, 01:20:08 pm »
+1
Sooo, when is the compensation for hoplite/spearmen coming? Half my thrusts pass through people and its basically impossible to fight 1v1 with hoplite, also cant even keep up with sidestepping.. i'm so useless right now -_- Spinstab nerf, whyyyyyyyy? T_T Also going to have to be a pretty juicy buff to actually make hoplite reliable again, ugh..

:D I saw this guy chasing an archer and glancing 3 times in a row. He didn't look like he was too close or too far, it just bounced off really oddly. I think the glance rates should be tweaked for the further extent of the stab with or without shield, so its a guaranteed hit if you reach long enough. Even if it does less damage its better than a glance. Especially weapons with 2 attack directions, with 1 doing like 18 blunt.
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Offline Butan

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Re: cRPG: status and plans
« Reply #182 on: July 01, 2012, 04:13:24 pm »
0
:D I saw this guy chasing an archer and glancing 3 times in a row. He didn't look like he was too close or too far, it just bounced off really oddly. I think the glance rates should be tweaked for the further extent of the stab with or without shield, so its a guaranteed hit if you reach long enough. Even if it does less damage its better than a glance. Especially weapons with 2 attack directions, with 1 doing like 18 blunt.

It glances when the weapon momemtum isnt enough to cause damage : too close and the animation didnt begin (no momentum), too far and the animation is over (no momemtum).

While one can argue that the 1H stab can hit at very close range, and hoplites cant, and I think they should too (even more than 1H, because they dont have much attack directions); the glancing at the end of the animation is normal.


P.S.: new patches please.

Offline Grumbs

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Re: cRPG: status and plans
« Reply #183 on: July 01, 2012, 05:10:54 pm »
0
Hmm since the patch I feel like the stab is less reliable, even if you aren't too close. Dunno what it is, even if you connect it seems to glance more
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Offline Chasey

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Re: cRPG: status and plans
« Reply #184 on: July 01, 2012, 06:31:25 pm »
+3
Any 1 else getting weird lags recently since the patch. It feels like the screen freezes like you get on horses sometimes and then teleport forward. Never got it on foot before though since this patch
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Offline Blackzilla

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Re: cRPG: status and plans
« Reply #185 on: July 01, 2012, 06:37:11 pm »
0
Ya My Fps is dropping more frequently now, also my ping is higher.
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Offline akapraf

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Re: cRPG: status and plans
« Reply #186 on: July 02, 2012, 12:43:18 am »
0


2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]

It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5. 

Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.

Pls take in consideration throwers
With this xp system, i know if i kill 3-4 horses ( not the rider ) that i help my team to win and gain some xp, if i will not gain any xp by doing this, i'm sure that i will never risk my life to hunt cav

PS:sry for my bad english

Offline Frell

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Re: cRPG: status and plans
« Reply #187 on: July 02, 2012, 02:47:43 am »
0
Be sure to only count horses being ridden. PETA doesn't want assists for the standing ones.

Offline Jarlek

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Re: cRPG: status and plans
« Reply #188 on: July 02, 2012, 03:06:50 am »
0
Any 1 else getting weird lags recently since the patch. It feels like the screen freezes like you get on horses sometimes and then teleport forward. Never got it on foot before though since this patch
Yeah. Starting to get the it on foot too :(
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Re: cRPG: status and plans
« Reply #189 on: July 02, 2012, 09:23:56 am »
0
Its even worse in the siege server this "rubber banding effect".
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
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Offline [ptx]

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Re: cRPG: status and plans
« Reply #190 on: July 02, 2012, 09:42:26 am »
0
I am also experiencing a low loom point amount, needs fixing asap.

Offline Paul

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Re: cRPG: status and plans
« Reply #191 on: July 02, 2012, 12:07:27 pm »
+2
Word is on the street that WSE is also partly responsible for the problems the European Union is facing at the moment. Fix please!

Offline Vibe

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Re: cRPG: status and plans
« Reply #192 on: July 02, 2012, 12:15:08 pm »
0
WSE bugs caused Italy to lose yesterday, cmp fix

Offline Lech

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Re: cRPG: status and plans
« Reply #193 on: July 02, 2012, 01:32:41 pm »
0
WSE bugs caused Italy to lose yesterday, cmp fix
He won't, he bet 10 ewro on germans.

Offline Kafein

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Re: cRPG: status and plans
« Reply #194 on: July 02, 2012, 02:37:42 pm »
0
Word is on the street that WSE is also partly responsible for the problems the European Union is facing at the moment. Fix please!

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