Author Topic: cRPG: status and plans  (Read 59641 times)

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Offline Christo

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Re: cRPG: status and plans
« Reply #30 on: June 24, 2012, 03:56:43 pm »
+2
we'll hold them back for the sequel

Holy crap it's the Sequels!

ODINVALHALLA strikes back, we're all doooomed!

Joking aside, very interesting changes, hope we'll see some of these soon.  :wink:
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Offline cmp

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Re: cRPG: status and plans
« Reply #31 on: June 24, 2012, 03:57:54 pm »
+6
how bout you start with the basics that need to be fixed.

Xbow require PD
No couch
Long spear abuse

will improve gameplay significantly.

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Offline Miwiw

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Re: cRPG: status and plans
« Reply #32 on: June 24, 2012, 03:58:37 pm »
0
Xbow require PD

In that case, xbow dmg should be lowered as PD highers the dmg as well. Xbow dmg shouldnt be higher than now anyway. But meh.

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Offline Christo

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Re: cRPG: status and plans
« Reply #33 on: June 24, 2012, 03:59:26 pm »
+3
Xbow require PD

If anything, crossbows could use a wpf requirement.

Damn those sidearmers.

Making it skill-bound like Power Draw is totally against the concept of the weapon, Weapon Master based WPF makes a lot more sense.
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Offline bosco

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Re: cRPG: status and plans
« Reply #34 on: June 24, 2012, 04:00:16 pm »
0
I'm all for crossbows requiring something, so dedicated shooters don't get the heat from people complaining about all those missiles flying around. :wink:

Offline Prpavi

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Re: cRPG: status and plans
« Reply #35 on: June 24, 2012, 04:09:06 pm »
+2
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Leshma

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Re: cRPG: status and plans
« Reply #36 on: June 24, 2012, 04:15:53 pm »
0
I don't know, you said that

I'm confused.

Failed on my part, meant to say duel. On battle they are good because you can switch targets, come from behind, stuff I do all the time you know.

Offline Corsair831

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Re: cRPG: status and plans
« Reply #37 on: June 24, 2012, 04:16:54 pm »
0
SPEEDING UP THE GAME. THANK - YOU !

all hail chadz, realiser of things that need thingumying.

except for one thing -- you're nerfing strategus econ aspect ? :/ that'd kinda suck ... the whole point of strategus is the economy ... if u nerf that its just gonna be standard noobfest running around in heavy armour as opposed to what it is atm where it's more economical to take light armour and think about your stuff ... nerf econ, nerf game
I 10/10'd cRPG on moddb.com!

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Offline Teeth

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Re: cRPG: status and plans
« Reply #38 on: June 24, 2012, 04:19:54 pm »
+1
Failed on my part, meant to say duel. On battle they are good because you can switch targets, come from behind, stuff I do all the time you know.
Yes, when used with the right approach agility builds are strong, like Moncho said. Still strength builds are a lot easier to do good with. In the hands of skilled players I think they are quite equal.

Offline Leshma

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Re: cRPG: status and plans
« Reply #39 on: June 24, 2012, 04:31:22 pm »
+2
Yeah, in battle. But on duel I have no solution for people who use str builds and are decent blockers. I've fought the same guy on two different chars, one was balanced char with pick, second was greatsword with 36/3 STF build. His first char lost 7:0 to me, second won 10 duels in a row (because I had to hit him 10 times to kill him which isn't so easy when enemy can block decently).
« Last Edit: June 24, 2012, 08:06:04 pm by Leshma »

Offline Chasey

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Re: cRPG: status and plans
« Reply #40 on: June 24, 2012, 04:34:51 pm »
0
Looks really promising, keep up the good work :wink:
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Offline karasu

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Re: cRPG: status and plans
« Reply #41 on: June 24, 2012, 04:41:12 pm »
+1
Guess it's a good time to give it a try again, then. 

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Offline POOPHAMMER

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Re: cRPG: status and plans
« Reply #42 on: June 24, 2012, 04:41:18 pm »
+2
my body is ready
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Offline Cicero

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Re: cRPG: status and plans
« Reply #43 on: June 24, 2012, 04:41:31 pm »
+3


4. Strategus
As seen in the last strategus patch, I'm trying to bring more and easier battles back into Strategus. I feel I've done an error with trying to shove economics into the gameplay so hard. They will stay a part of the game, but I intend them to be a bonus for clans and individual players, not the fundament like i tried before. Which was stupid. Micromanagement shouldn't be a necessity to play the game.

In the end, strategus is a game to fight epic battles, and that should be the main focus.

In 2 years finally i put + on chadz post

Offline Shemaforash

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Re: cRPG: status and plans
« Reply #44 on: June 24, 2012, 04:43:08 pm »
0
Really nice changes here.
You should be punished for having a shitty attitude.